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Okay, I found some bugs after all:
1) Necropolis Castle: If you choose to "acquire a castle for the Necromancer's amulet," but the amulet isn't present, the castle is immediately stormed instead of displaying a message about its absence.
2) Dungeon: Near the Inferno Castle, there's a tavern. When Grog sees my army, he flees. However, if I use the "War Shackles" spell and kill his last stack, the game consistently crashes back to Windows with an error. I have to let him escape by removing the shackles...
3) Quest House: In the quest house closest to the water, one of the quests has a missing letter (I don't remember exactly which one, but there are only 4 or 5 quests, so it's one of them).
4) Bug or not, I don't understand how to get the "Tear of Ashtar" (I know where it is, but it requires a teleportation spell or boots of levitation, neither of which I've found on the map yet). The same applies to the hill near the Necropolis with a bunch of artifacts and the small island with the ring of speed.
And here's a suggestion (if possible): After completing a quest, it should be removed from the list in the quest houses; otherwise, it's very confusing. Every time, I have to go through the huge list of completed quests and compare what I've done and what I haven't.
P.S.: Now that I'm level 34, have the "Mask of Justice," and an army of 1000 dragons, 1500 undead, 1000 liches, and 2500 vampires, I think I can safely pay a visit to the Law faction and settle the score!