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I've had similar thoughts for a while now. Not so much about balance, but more about the overall feel in WoG/TE.
There are a lot of simplifications. Upgrading wolves without goblins, the same with cows, pits without GM2. They increased growth rates based on unclear criteria. Now, starting as Swamp, you clearly aim for 55-60 Gnolls, 20+ Lizards, and a Serpent for a quick boost. You can either upgrade Lizards or buy a Viv directly. It's convenient, straightforward, comfortable, but uninteresting.
They've polished the value to a shine, removing obelisks, quests, and changing artifact levels. Now, playing as Jebus, you can easily arrange collected teapots to spell out the word "Happiness." But playing becomes boring and monotonous.
I understand when they try to reduce randomness, for example, by disabling morale or starting with 3 stacks or level 2. But why attach a pocket to an already excellent skill like Tactics, increase growth rates even further when you already have a decent army with 3 stacks, remove restrictions on essential upgrades or buildings, and so on. In my opinion, these simplifications (and they are simplifications, not "balance") make the game more boring and bland.