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Well, since this is a fan tournament, the prize pool depends entirely on the participants. For example, if there's a small entry fee for a competition and many people participate, the winner will receive a decent prize equal to the sum of all entry fees, and the losers won't lose much.
nprf
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I think it would be better to start with offline play.
The principle is simple: download a save file, play, and send it to the Tournament Coordinator. The prize pool will be from voluntary contributions – it’s too early to talk about that, but I thought the website administration might be willing to contribute to get things started.
You can find well-balanced maps, for example, here:
http://www.blackknights.narod.ru/h3_maps.zip or here:
http://www.heroesleague.ru/maps/
White Hawk
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However, I would like to know the rules in more detail!
A ranking system will also be implemented! We will start the first tournament in early January, but there are not many participants yet. Question for those who want to play: what kind of task should we have in the first tournament? Here are the options: 1. Arena tournament - this is like in the League of Heroes, the goal is to gather the maximum army for the final battle, which can also be online. 2. Speed tournament - the goal is to kill all opponents as quickly as possible, capture castles, or complete a quest. 3. Tournament for the best hero leveling. Any or a specific one. The next question is: what should be the deadline for preparing the saves? And the last one: which editor will we use, Sod or Te? I won't take on WoG, nor Heroes 4 - these are
A ranking system will also be implemented! The first tournament will start in early January, but there are not many participants yet. Question for those who want to play: what should be the task in the first tournament? The following options are available: 1. Arena tournament - this is similar to the League of Heroes, the goal is to gather the maximum army for the final battle, which can also be online. 2. Speed tournament - the goal is to kill all opponents as quickly as possible, capture castles, or complete a quest. 3. Tournament for the best hero leveling. Any or a specific one. The next question is what should be the deadline for preparing saves. And the last one: on which editor will we play, Sod or Te?
I would play an arena tournament in the format of quartets or simply an Olympic-style tournament on TE 1.03, but unfortunately, there is only one map available today, which we have already played. And I also have no idea how to create an arena for TE. It is necessary to somehow take into account the leveling of monsters. Probably, we will have to play on SOD.
I would play an arena tournament with a four-player setup or a simple Olympic-style tournament on TE 1.03, but unfortunately, there's only one map available, and we've already played it. Also, I have no idea how to create an arena for TE. It needs to account for monster upgrades somehow. We'll probably have to play on SOD.
With TE 1.03, it's not entirely clear yet; random maps are generated incorrectly, and the maps from the St. Petersburg tournament are from a previous version, or even 1.01. Therefore, the first tournament here will probably be on the good old SOD. I want to make the tournament an arena-style tournament, but with some new features!
VDV_forever
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I think that the first tournaments should definitely be trial runs and held on standard maps from Heroes of Might and Magic III: The Shadow of Death. Also, the deadlines for completing them should be extended. I suggest using any standard map from The Shadow of Death and giving players one month to complete it. I think this would be a good start. Natasha, it's your turn.
It seems to me that the first Tournaments should definitely be trial runs and held on standard maps from Heroes 3: The Shadow of Death. Also, the time limit for completing the maps (offline) should be extended. I suggest setting a one-month time limit for completing any standard map from The Shadow of Death. I think this would be a good start. Natasha, it's your turn.
The thing is, the first Tournaments are only "first" for this site. Most participants play and are quite successful in other Tournaments. Even Inferno, who finished 5th, played quite well; he just lacked experience playing offline. I choose the time limit for completing a map based on its difficulty, but a month is clearly too long. Among the participants in the first Tournament, there was an opinion to make it only 3 days, bringing it closer to online play! But this is still the domain of professionals. Standard maps are bad only in one way: there are players who know them inside and out, and therefore there will be no equal conditions, which is necessary for a Tournament! Playing on The Shadow of Death... will probably still be the case, since many are too lazy to download WOG, but I will generate saves on TE, and those who want can use, at least, the convenience of the interface. But TE is, in essence, The Shadow of Death, only balanced with WOG scripts! In addition, there are plans for indefinite offline Tournaments (not of the arena type), which we will start after the Map Contest is completed. The idea is to compete for the best completion time, and the results will be summarized at the end of the year, that is, not a month, but longer. The draft rules are ready. Let's see what happens with the 2nd Tournament; for now, I won't be making any significant changes to the scheme: the first round will be a themed offline competition for speed (or something else; I haven't chosen a map yet), followed by an Olympic-style competition with arenas (possibly, but not in Heroes 4, it's too time-consuming to create 4 arenas).
I think that the first Tournaments should definitely be trial runs and held on standard maps from Heroes 3: The Shadow of Death. Also, the time limit for completing them should be extended. I suggest using any standard map from The Shadow of Death and giving players 1 month to complete it. I think this would be a good start. Natasha, it's your turn.
The beginning was actually quite good! I didn't manage to play because I didn't have enough time. It's just that I knew who I was playing against and wasn't very happy with the way things were going, and on the map, a lot depended on the behavior of the computer. That's why I didn't have the patience to replay it.
A longer time limit could increase the number of participants, but it's not a guarantee. Waiting a month, and then finding out that you can count the number of saves on one hand... It's better to keep it as it is - 10 days for a tournament. Reducing the time limit as an experiment is a good idea! Arena tournaments are, of course, more difficult; they require not only tactical skills but also an understanding of strategy. Standard victory conditions (kill everyone, take all the castles, etc.) might be easier to understand, but such a game is less interesting.
Well, we'll also hold a blitz tournament, but PALADIN will have to deal with opponents at home first!:)
VDV_forever
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I also consider myself a pro and think that one day is enough to complete any map; it all depends on whether there is time to play a particular map. That is, work, family, repairs, and so on. I think you need to take this into account.
As for "In the Wake of Gods," I disagree. How will you track who played on "In the Wake of Gods" and who played on "The Shadow of Death"? These are games with completely different concepts, and the tactics for completing them are different. I would advise you to think about this very carefully so that there are no misunderstandings later.
Or you need to hold at least 2, or better 3, tournaments with the same map but on different versions of the game. This will be more convenient and clearer for you.
I also consider myself a pro and think that one day is enough to complete any map; the problem is that it's not always possible to find time to play a particular map. That is, work, family, repairs, and so on. I think you need to take this into account.
We will take this into account! Before the start of the blitz tournament, which will, of course, be a single-round event, we will make an announcement at least two weeks in advance.