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Posts from "First blood" offline Heroes 4 tournament

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19 years ago
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I decided to hold a trial offline tournament for Heroes of Might and Magic 4. At the same time, we'll see if it even makes sense to talk about them anymore?

Here are the rules of the tournament:
The game is played ONLY on the version Heroes of Might and Magic IV: Winds of War. You can download patches at here. It is forbidden to use any cheats or bugs in the game. It is also forbidden to use "creeping," based on splitting and merging armies, passing through those sections of maps where passage by conventional means is impossible. However, using obvious flaws of the map editor (holes in barriers, shifted guards, etc.) is allowed. It is forbidden to use one event multiple times (non-disappearing Pandora's box, non-disappearing neutral troops, etc.). If you encounter an unclear or controversial situation, please contact us here. Restarting saves is also prohibited.
It is also advisable not to discuss the tournament on the forum in order to maintain a sporting atmosphere.
All participants are requested to make and save their games at the end of each gaming day and after each ambiguous battle (1 hero against 100 angels, 1 fairy against 300 monsters...).

In this tournament, results are evaluated with priority given to time, i.e., the faster, the better :). Then come points and gold.
Please send your final save to me before October 30, 2006.
The final save should require only one action from me to win (click the auto-battle button if victory in the game is achieved by winning a battle, or click the pass turn button if victory is achieved by passing the turn).

Play fairly, then it will be interesting!
I think that’s all; if something is unclear, write.

This save was made on a map taken from the HeroesPortal map repository.
Map author: Unknown Author HMM IV

Please send winning saves here: v_mynos[сабака]mail.ru
19 years ago
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Mynos;37110
I decided to organize a trial offline tournament for Heroes 4, and at the same time, we'll see if it's even worth talking about it.

Here are the tournament rules:
The game is played ONLY on the Heroes of Might and Magic IV: Winds of War version.
It is forbidden to use any cheats or bugs in the game. It is also forbidden to use "creeping," based on splitting and merging armies, and passing through areas of the map where passage is impossible in a normal way. However, the use of obvious flaws in the map editor is allowed (holes in barriers, shifted guards, etc.). It is forbidden to use the same event multiple times (a Pandora's box that doesn't disappear, neutral troops that don't disappear, etc.). If you encounter an unclear or controversial situation, please contact us here. Restarting a save is also prohibited.
It is also desirable not to discuss the tournament on the forum in order to maintain a sporting atmosphere.
All participants are requested to make and save saves at the end of each game day and each ambiguous battle (1 hero against 100 angels, 1 fairy against 300 monsters, etc.).

In this tournament, results are evaluated with priority given to time, i.e., the faster, the better :). Then come points and gold. All participants are asked to send the final save by 19.10.2006. The final save should require only one action from me to win (click the auto-battle button if victory in the game is achieved by winning a battle, or click the pass turn button if victory is achieved by passing the turn).

Play fairly, and it will be interesting!
I think that's all, if something is unclear, write.

It's all happening too quickly...
Thank you, of course, for the initiative.
However, there are questions.
Where should the final saves be sent?
19 years ago
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I completely forgot, you can send it to v_mynos[сабака]mail.ru.
And regarding the rush – you can discuss the rules and conditions for a year and still not agree on anything. But by starting the tournament right away, you can quickly finalize everything and even get some extra playtime.
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19 years ago
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I have a few questions for Mynos:
1. What is the objective of this map?
2. Am I supposed to save the game at the end of each of my turns? (i.e., if I play for 50 days, should I have 50 save files?).
3. Is "War of Wind" the same as "The Coming Storm"?!

Sorry for asking what might seem like silly questions, but I haven't participated in OFFLINE tournaments before, and I only have a vague idea of how it works.

Thank you in advance!
19 years ago
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Here, it turns out I forgot something else :)
The goal of this tournament is to complete the map. In this case, it means destroying all enemies. The final save should lead to victory with a single action.

Saves at the end of each turn are needed mainly to check the fairness of the playthrough. Let them remain on your computer until the results are announced, just in case. Simply save to a separate file each time before passing the turn (e.g., 1-1-1.h4s, 1-1-2.h4s,...). You only need to send one save.

Winds of War is the second and last official expansion for Heroes of Might and Magic IV.
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19 years ago
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In this tournament, the results are evaluated with time as the priority, i.e., the faster, the better :). Then come the points and gold. I have a question: HOW MUCH does time matter as a priority factor in determining the winner (I just don't like playing for speed, but I can try). And is the strength of the army and the hero taken into account? Thank you in advance.
19 years ago
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Time is the MOST important factor in determining the winner. The player who completes the map in the fewest days will win the tournament. If several players achieve the same result in terms of days, the victory will be awarded to the player with the highest score. If the number of days and the score are the same for several players, the result of the player who has collected the most gold will be considered the best.
Unfortunately, the strength of the army and the hero will not be taken into account separately when determining the winner (these parameters only affect the number of points awarded for a victory).
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19 years ago
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Thank you, we will practice playing the GAME for speed.
In reply to Prorock
19 years ago
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Please post the map from which the starting save was made!
19 years ago
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nprf;37934

As for the save files, the problem for me is sending and downloading such large amounts of data. If a single file for an offline tournament is 500 KB, not everyone will be able to send the entire walkthrough. Unless they burn it to a disc and send it by mail... And in general, our internet connection is very, very poor.

I fully understand all the problems with the internet, as I am in a similar situation myself, and the prospect of downloading 50 MB of save files is not at all appealing. I repeat - only 1 save file needs to be sent - the final one. And if I or the players have any questions, then it will most likely be enough to simply provide a detailed description of the walkthrough.

I am uploading the tournament map.
In reply to Mynos
19 years ago
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Mynos;37962
I perfectly understand all the problems with the internet, because I am in a similar situation myself, and the prospect of downloading 50 MB of save files is not appealing at all. I repeat - you only need to send 1 save file - the final one. And if I or the players have any questions, then most likely a detailed description of the walkthrough will be enough.

I am uploading the tournament map.

Understood, just one. It's great that we understand each other. I don't think any questions will arise for me, but I need to remember how to play in Heroes 4...
Thank you for the map, I'll take a look.
I've already installed WoW, I'll try playing it.
In reply to nprf
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19 years ago
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Message from Mynos
...It is also forbidden to use "creeping," which is based on splitting and merging armies...
I don't quite understand this rule...You can't split the army...for example, into one or more simple units (send one wolf for reconnaissance, for example). Does a hero have to be in the unit? And can't an army from a castle be led to the main hero without a (secondary hero...)? That is, you can't send archangels on a journey...please explain...I want to play by the rules, but I don't want to waste time and then find out I did something wrong...it would be disappointing...;
In reply to Varg-Nar
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19 years ago
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Varg-Nar;38213
I don't quite understand this rule... You can't split an army... for example, into one or more simple units (send a single wolf for scouting). Does there have to be a hero in the unit? And can an army from a castle not be moved to the main hero without a (secondary hero...) meaning, can archangels not be sent on a journey... Please explain... I want to play by the rules, otherwise I might pass... waste time... and it would be disappointing... ;)
This refers to moving a hero's army on the global map by dragging it to an adjacent slot through the army splitting window.
In reply to CTPAHHuK
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19 years ago
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That's the last thing I need to be doing; it's just nonsense... ;)
Wanderer... :) thank you!
In reply to Mynos
19 years ago
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Mynos;37153
You're right, I completely forgot. You can send it to v_mynos[at]mail.ru.
I should probably edit the first post!
I'll try to play; there's almost no one to play Heroes IV with in the clan.
What version are we playing on? Will my WoW (US) 3.0.0.2 work?

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