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Map name: Schism Map name: Dezintegration Map type: Multiplayer Arena Two-level map: yes Number of players: 2 Size: large Map author: Spectral Map description: For a long time, peace and tranquility reigned in the lands between Irollan and the Silver Cities. But one day, the next prince ruling these lands had two twin sons. After the prince's death, a fierce war broke out between them. Several years later, both sons died, but many wanted to claim these lands for themselves. The principality was divided into two camps - western and eastern. Defeat the enemy and prove that you are worthy to rule these lands. Map for a long game. Divided into 2 parts, each with 4 cities. You can get from one to the other in 3 ways. P.S. The map is still under development, so please don't throw tomatoes at me :smile48:. Write suggestions on what needs to be added/changed.
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 Создается карта про эльфов: Воссоединение - готовность 71%
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I looked at the map. It seems like it will take a very long time to play, so I won't start it for now. My first impressions are that the terrain is pleasant, and visually everything seems harmonious and not overloaded with objects. Overall, I like it so far. The main question is: why is there a hero in the dungeon? I think he just gets in the way. If it's meant to indicate a keymaster's tent, it would be easier to place a mage's hut or something similar.

P.S. By the way, I can't seem to get close to one of the portals in the dungeon...
In reply to Divinora
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Divinora
I looked at the map. It seems like it will take a very long time to play, so I won't start it yet. My first impressions are that the terrain is pleasant, and everything looks visually harmonious and not overloaded with objects. Overall, I like it so far. The main question is: why is there a hero in the Dungeon? I think he just gets in the way. If this is meant to indicate the keymaster's tent, it would be easier to place a mage's hut or something similar.

P. S. By the way, I can't seem to get close to one of the portals in the Dungeon...

I apologize:o, I forgot to remove the hero when I was testing the script for blocking the region. By the way, regarding the portals, those 2 portals near the tent are blocked by a script; one is for player 1, and the other is for player 2, so that both players can get to the room with the tent, but they can't easily infiltrate the opponent's territory.
Here is the edited version. The hero in the Dungeon has been removed, and mage huts have been placed.
 Создается карта про эльфов: Воссоединение - готовность 71%
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Okay, let's give it a try!
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The map is good. However, my opponent and I were able to easily move to each other's territory using Astral Gates. There was no need to search for the keymaster's tent or eliminate the garrison at outposts. Since the territories on the surface are located close to each other in some places, it turns out that this is a fourth way to reach another part of the map.
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the solution is simple – remove the Astral Gate :D
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
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Kvant
the solution is simple - remove the Astral Gates :D
OK, fixed.
 Создается карта про эльфов: Воссоединение - готовность 71%
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Spectral
OK, fixed

The correct solution is that you could only move around like that through the garrisons.

By the way, I finished the map. It seems interesting, but what's up with the water? I didn't swim, but even so, it's noticeable that the blue water transitions into swamp water in a way that doesn't make sense.

Also, I somehow thought the map was difficult, so I started playing as a "Warrior." It turned out that the AI is so dumb that it didn't even clear out the dungeon when I arrived on its territory (of course, after I opened up my entire half of the map and the dungeon). So, I advise everyone to play at least on "Veteran" (although maybe even "Hero" would be better).
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Minor changes have been made. Building shipyards in cities is now prohibited, and one dwelling of level 1 has been added.
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 Создается карта про эльфов: Воссоединение - готовность 71%
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Spectral
Minor changes have been made. Building shipyards in cities is now prohibited, and one level 1 dwelling has been added.

I liked the map. However, it would be good to improve the Dungeon.

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