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Posts from Disciples 3

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16 years ago
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The plot is as old as the world. But at least in games, you can compensate for this banality with the gameplay itself. I upgraded my memory. That was the problem. Now everything runs smoothly. Sometimes, even the narrator can't finish his sentences, haha. I understand that calling the archdevil an archchancellor is more than logical after he's been a duke and advisor, but giving him fiery cobblestones instead of legs is at least unaesthetic. At least they kept the attack animation more or less the same, and that's something to be thankful for. I started the sixth act as the humans. I hope it's the last one. I want to play as the demons!!!
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16 years ago
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Apparently, according to forecasts, the first expansion should be released by late summer or early autumn this year. In it, the undead should finally become a full-fledged race, and not just neutral creatures as they are now. Well, let's wait and see. We waited a long time for the game itself.
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16 years ago
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We're waiting...
As for me, I've put it aside. Ever since they unexpectedly gave Haarhus ears and a bunch of elves in the demon campaign. I'll finish it eventually, but I don't feel like it right now.

I wanted to make a top-5 list of Haarhus's most killer lines, but right now I only remember him saying with extreme displeasure, "now I'm even stronger..."
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16 years ago
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He has a lot of these phrases. For example, I like: "Someone needs to be killed?" said with a condescending tone. Or: "Are you in pain?" - when he's beating someone up, very sarcastically. Or on the map: "Well, of course, I don't need a break at all."
And I just finished all the missions for the Legions. Too bad. Now I need to play as the pointy-eared ones, but I don't feel like it yet. I got used to Haarhus, I even got attached to him, you could say.
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16 years ago
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I've also gotten used to him. He's charismatic. Given that there's no Archdevil from the second game, he'll do for now.
I especially like the two protruding things on the back of his armor, like little wings.
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16 years ago
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Good news: several single-player scenarios appeared in hotfix 13 (patch 1.05). It seems they were made in a hurry, but still... ) The ability to play hotseat mode has been added. Various bugs have been fixed.
You can download it here (only for the licensed version):
http://www.disciples3.ru/forum//topic/at/177601/

I guess I'm the only one left among the fans of this wonderful game. Oh... And I'm already on the 6th mission as the Elves, and the game is rapidly approaching its end. It's sad. We have to wait a long time for the expansion. The single-player maps are still a bit rough. Okay, I'll try to play through it again. )

Okay, I'll continue my personal blog "How I Played Disciples 3", since even Kosha doesn't visit here anymore.

Patch 1.06 has been released, it's available online, and it updates itself when you launch the game. In general, it's a bit funny to watch this mess with patches: for example, Heroes 5 was a complete and playable product from the very beginning, and the patches only slightly added some external polish. (Some people are still playing 5.00 and it's fine). Disciples, on the other hand, required about 5 hotfixes to even launch, and many people still have problems. But! despite this, you still get pleasure from the game - the atmosphere and the colorful graphics, the voice acting of the lines, the animation - all of this is beyond praise.
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16 years ago
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I played with all three factions, and the best heroes are in them! It's easiest to play as the demons! And the elves are the weakest and it's boring to play as them, although at least in the campaign there are humans to play as elves!
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16 years ago
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He doesn't even come here anymore.
What do you mean, "he"? Kosh has Oblivion, exams, and inspiration – may it not fail him!

The disc is a licensed copy; I borrowed it from a friend of a friend. Will this nuisance require activation every month?
Atmosphere and the richness of the graphics, voice acting, and animation.
Yes, the atmosphere has been somewhat preserved. In my opinion, it's much richer in the second game, but it's still noticeable in the third, and quite strongly. I'm incredibly pleased with the characters' lines; I think I mentioned that. I mean, it makes the game more fun.
The best characters.
It's strange, but in Disciples, I changed my preferences twice. The first time was when I realized that playing as humans was interesting. The second time was when I started playing as demons and wiped out all the elves on the map.
By the way, this trend continues in the third game. Humans are still quite interesting, and demons haven't suffered much either... almost. *For the umpteenth time, I'm going to mourn the archdevil from the second game.*
And elves are the weakest and the most boring to play as.
And here I was, a fool, thinking that it's more interesting to play as a "weak" race because you have to find ways to overcome the challenges...
In reply to Ласло
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16 years ago
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serial key

I liked something I saw on one forum: "anyone who uses the word 'serial key' should be shot."

To Kosha: No, activation happens only once, during installation. If you need to reinstall, you must first deactivate the game and then activate it again. Basically, that's how it works. I haven't encountered this yet, but people on the forum are complaining. The license only allows for 2 activations.

P.S. I also completed the campaign for the elves, and it was pretty good. In general, all three races are well-balanced. We'll be waiting for the expansion.

Yesterday, I read something on the official Disciples website:

Comrades! This is unacceptable!
The units in Disciples III are awful (in the worst sense of the word)!
The entire .dat team (from the cleaning lady to the CEO) should immediately stop
wasting time on their pointless work and start redesigning the units.
This cannot be delayed!
My humble demands:
1. Remove the elf riders - put centaurs on unicorns;
2. Increase the bust size of female characters by 2 sizes
(succubus - by 4);
3. Restore the assassin's appearance as it was in the first Disciples;
4. Add horns to the modeus;
5. Rename the imp to a demon, the demon to a devil, and the devil to an imp;
6. Add tentacles to Illumiel;
7. Add horns to the pandemonium;
8. Recolor the brown dragon to green;
9. Add a beard to the prioress - as in the second Disciples (!!!);
10. Put an eye on the belly of the incubus, succubus, and fiend;
11. Rename the fiend to a satyr;
12. Put an eye on the belly of the satyr;
13. Add horns to the novice;
14. Introduce the Gloomfang into the game;
15. Make the dwarves shorter and fatter;
16. Increase the "kawaii" level of the elves from 23.41 to 68.2;
17. Remove the underwear from the female characters;
18. ??????7;
19. PROFIT
I hope for widespread support.

Author of the masterpiece, EasyRider
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16 years ago
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increase the breast size of female characters by 2 (two) sizes
(succubus - by 4 (four));
Yeah. When I saw a succubus for the first time, I screamed like an idiot: "BREASTS!!! A SUCCUBUS SHOULD HAVE LARGE, HALF-OPEN BREASTS, NOT SOME TRIANGULAR CRAP!!!"
repaint the brown dragon green
And the green one - red.
rename the imp to a satyr
Yeah. And make it at least look like a dual-gendered creature *_*
14. introduce the Zloblaglaz into the game;
15. make the dwarves shorter and fatter;
16. increase the "kawaii" level of the elves from 23.41 to 68.2;
Yeah.
6. add tentacles to Illumiel;
17. remove underwear from female characters;
I understand - remove underwear, there will always be fans of female striptease, but why tentacles???

My suggestion: redesign the archdevil to resemble the creature from the second game!
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16 years ago
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I don't mind at all!

Added 4 minutes later
You must be a real fan of the game if you want to change it in so many details, like making the Gnomes shorter than the grass and wider than the sofa!
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16 years ago
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I also gave it a try. Of course, in terms of gameplay, Disciples III is far from its counterpart, HoMM V. The same can be said about the graphics. I don't know what kind of amazing engine it uses, but at maximum settings, the game produces a poor picture. There is no free rotation of the map: you just want to reduce the viewing angle.

Tournaments in this version are doomed: there is too much randomness. This is especially critical for arenas: in the same battle, you can get an arena where you are 100% going to lose, and an arena where you don't even have to think much to win (for example, a node in the center of the field, and ravines to the left and right).

The plot is still satisfying (this Inoel is just amazing :). I haven't played Disciples before this part at all, but about the balance of factions (at least, I'll say about the Empire and the elves: it doesn't exist). I liked the system of gaining experience for warriors, but again, it is implemented poorly: incomprehensible jumps through levels (it was level 5, then it became level 13). Experience is gained too quickly (I'm playing on High difficulty), which may be good, because the maps are small.

The AI, however, is as stupid as everywhere else. We kill ranged troops and mages. We put a tank in a defensive stance. The infantry stupidly attacks the tank, naturally, they don't cause much damage, and we heal everyone with Inoel. Even the most difficult battle is won with minimal health loss.

Well, and crashes, of course, spoil the picture. Despite all the criticism above, I liked the game. There is something charming about it that makes you want to sit down and play again, despite the risk of another crash :) Maybe it's because I've played Heroes too much? :)
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16 years ago
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The community on the Disov website is at it again: Quote (Garris): As far as I know, many would like to see a knight on a pegasus instead of the imperial warrior. I suggest the simplest ways to achieve this: Option 1 Completely close the warrior's helmet and forcibly seat her on the pegasus. Option 2 Convince the warrior to undergo a sex change operation, and then seat her on the pegasus again. Option 3 (amicable) Draw a knight on a pegasus and place the warrior behind him (like a combat partner).
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16 years ago
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I want, want, want the expansion!
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16 years ago
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I liked the experience system for warriors, but again, it was implemented poorly: there are incomprehensible jumps between levels (it went from level 5 to level 13).
It's like a reserve. If the building hasn't been upgraded, the appearance won't change as experience is gained, and instead of the fifth level, it will be the sixth.
I hadn't played Disciples before this part.
If you liked it, my advice: definitely play the second one ;) IMO, it's better than the third part, even though the graphics aren't as modern.
Draw a Knight on a Pegasus and put a female warrior behind him (like, a battle partner).
I like this option)))

P.S. Verwolf, use the quote tag.

I'm taking a break from the Walkthrough. Bethrezen's avatar is awesome.
Everyone is attacking the Succubus, even though a weaker Sectant is standing right next to them.
I wonder what the fire elf archer was hoping for when he attacked Haarhus, who at that time had 100% fire immunity...

I'm temporarily putting the Campaign aside.
I liked carrying the Incubus and Succubus at the same time. It's a shame that it's usually not possible.

Is it normal that when you choose ELVES, a HUMAN Castle appears when you enter the building menu?
Let's bet: how many patches will it take for the developers to figure out how to add a scrollbar to the trading menu.

I caught a funny bug. They kill the rider, I go to resurrect him, he is resurrected, the potion is still there. That's how I won the battle.

P.S. Now there is a separate topic for discussing the appearance of creatures.

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