p.s. I've already read the one in the important topics.
p.s.s. I found one for Necromancers: http://heroes.ag.ru/heroes5/advices/11/
but I can't find one for Demons...
New here? I'm Roha — want a quick tour?
Surprise Attack is a perk that allows you to teleport a stack and significantly increase its initiative.
. However, the meaning remains the same.
Therefore, it will be very difficult for a beginner to play as Demons.
It's more tedious and time-consuming than difficult. Unless you quickly upgrade your units.
No skilled player will spend the late game leveling up creatures.
(unless there's a mentor to clean up all this mess later).
and stop acting smart about perks and skills
He asked the question himself and answered it himself ;)
I know how to play, and I play well. I play on HotS with friends.
Of course, Dungeon is farmed for Dark creatures if the map isn't meant to last 2-3 weeks...
You're trying to talk about something you don't know, which is very impolite of you. I would call it something, but you understand yourself ;)
QUOTE]
I don't think I was the first to mention machines. And to draw such conclusions, that I don't know what I'm talking about, is very hasty and impolite, especially on your part, because I clearly stated that I play in late game. If you consider yourself an experienced player, then tell me how to win in late game Haven, then I will understand that I was wrong.:)
FroskaHe asked and answered himself ;)
I know how to play, and, believe me, I'm pretty good at it. I play on Hotseat with friends.
Of course, the Hive gains strength in the late game if the map isn't for 2-3 weeks...
You're trying to talk about something you don't know, which is very impolite of you. I would call it something, but you understand it yourself ;)
QUOTE]
I think I wasn't the first to mention machines. And making such conclusions that I don't know what I'm talking about is very hasty and impolite, especially on your part, because I clearly stated that I play in the late game. If you consider yourself an experienced player, then tell me how to win in the late game against Haven, and then I'll understand that I was wrong.:)
It seems you just picked up random information on forums and now you're trying to present it in a disorganized way. First, learn how to play, and then try to act smart about perks and skills.
I'm playing as Nimue against, say, Axel. It's impossible to keep the game short because we're playing for a set amount of time. By the way, Luck and Leadership are essential, but Defense and Education are completely useless. First, about Defense – it doesn't give demons any advantage against Heaven, because there are stacks of troops there. As someone correctly pointed out, you need to block the knights. Focus on the knights and angels, and subdue, berserk, or blind the rest, because the opponent will obviously cast Antimagic or Vampirism on the paladins on their first turn. We attack with gating, and protect our own troops. The Staff of the Underworld is a good item, a must-use. In general, you need more artifacts for initiative. And the amulet is essential. You don't need to level up Intelligence, because it will block access to Spell Power, and we really need Spell Power because of the surprise attack and the ability to summon reinforcements instantly. Luck is needed for Luck, Deadly Luck, Soldier's Luck, and Wide Gates.
Honestly, I don't know how you manage to gate anything there, but the Knight simply doesn't allow it, so there's no time for gating, and therefore it's not needed.
You absolutely need to control the gate; otherwise, it's practically impossible to defeat the knights. With a wide gate, we have a chance to get double the reinforcements. Thanks to Spell Power and Initiative, we primarily block the paladins and attack the angels with the gate units. The paladins are prevented from performing their favorite tactic of flanking and destroying two stacks. Next, we charm the angels, attack the knights with them, and the angels don't survive the counterattack and go to heaven. We then charm the archers or peasants. The only thing you need to do at the beginning is to use the horses to take out the griffons so they don't attack the temptresses. Everything else is very simple; Haven with Nimue is easily defeated. The only thing you need to do is get good artifacts for Initiative, a staff, some dragon-themed items, and a mastery amulet. And that's it:smile34: :smile34: