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Honestly, I don't know how you manage to gate anything there, but the Knight simply doesn't allow it, so there's no time for gating, and therefore it's not needed.
Gating is actually essential; otherwise, it's practically impossible to take down the Knights, and with wide gates, we have a chance to get double the reinforcements. So, thanks to the Siege and Initiative, we first block the Paladins and attack the Angels with the gate units. The Paladins are prevented from doing their favorite trick of running and destroying two stacks. Next, we control the Angels, attack the Knights with them, and the Angels don't survive the counterattack and go to heaven. We then tempt the Archers or Peasants. The only thing we need to do at the beginning is to use the Griffons to attack the Horses so that they don't have time to attack the Temptresses. Everything else is very simple; Haven is easily defeated with Nimue, the only thing you need to do is get good artifacts for Initiative, a staff, some dragon-themed items, and a mastery amulet. And that's it:smile34: :smile34: