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You absolutely need to control the gate; otherwise, it's practically impossible to defeat the knights. With a wide gate, we have a chance to get double the reinforcements. Thanks to Spell Power and Initiative, we primarily block the paladins and attack the angels with the gate units. The paladins are prevented from performing their favorite tactic of flanking and destroying two stacks. Next, we charm the angels, attack the knights with them, and the angels don't survive the counterattack and go to heaven. We then charm the archers or peasants. The only thing you need to do at the beginning is to use the horses to take out the griffons so they don't attack the temptresses. Everything else is very simple; Haven with Nimue is easily defeated. The only thing you need to do is get good artifacts for Initiative, a staff, some dragon-themed items, and a mastery amulet. And that's it:smile34: :smile34:
Your opponent seems to be very weak, and there will be 50-100 paladins (!), depending on the late game, and also an Archangel... And what will we do at level 23 without Spell Power? Your Nimue shouldn't destroy even half of the army; the paladins will just kill a lot of units... And the angels will attack before your hero! Your opponent will have a full set of Initiative items: a ring of speed + a ring of swiftness, and maybe even a staff... Spell Power won't even help you. At that stage, you can get almost anything.