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They aren't heroes at all (what were NWC thinking?)
0%0 votes
Just an upgrade for HoMM3
0%0 votes
Other (please specify)
19%4 votes
Alan
19 years ago
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Clever Ann, you're absolutely right—4 is a decent game (especially for those for whom it became their first serious game), but it is NOT HEROES; it's a separate standalone game. IMHO, if it had been called something else and released by someone else, it wouldn't have reached such sales, but it would have received higher reviews and more fans.
And nobody mentioned any comparison
In my opinion, all you see there are screams like "why the hell did anyone vote for 5", "all the castles there are worse than just one here".........
P.S. And one small thing..... When I first started playing 4, I could understand the centaurs in the Barbarian castle (fine, they serve someone else in every part anyway), but as for the orcs with Chaos (along with the black dragons), I would've killed them for that........ It's so simple: just swap the models and historical justice is restored.....
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
ЦАРЬ КРОВИ
19 years ago
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ndyaяяяяяяя............... I don't understand you people, before, you were cool, but now it's the opposite(((((
За Инноса За Аданоса За Белиара
Mynos
19 years ago
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Yes, the implementation of Orcs and Centaurs is a bit unclear, and the ballistae as separate units made me laugh.
Prorock
19 years ago
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Yes, the ballistae, they might have made a mistake with those.
For Haven, they could have come up with a different unit without even trying.
Well, they did it, they did it!
It's also great that they added the Efreet; this is its first appearance in the Heroes of Might and Magic series (hopefully not the last).
Как много в жизни есть путей Для добродетелей и мира.
Well, generally speaking, there are many pros and cons in the fourth game. I liked the fact that the hero doesn't just stand on the sidelines but actively participates in the battle, and not just by casting spells. Also, it's cool that creature growth in the castle happens almost every day. A downside is that you can only build one of two buildings in the castle after level 2.
Alan
19 years ago
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It’s also great that they added the Efreet; this is its first appearance in the Heroes of Might and Magic series (hopefully not the last).
oO I’m not claiming to be the ultimate authority, but phrases like these are quite annoying. And the sixth-level unit in the Inferno Castle in Heroes 3? Those were Ifrits…
P.S. Next time, before making such statements, gather more information. Sincerely, Alan.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
oO I'm not claiming to have the ultimate truth, but phrases like that are quite annoying... And the 6th level in the Inferno Castle in Heroes 3?? Those were Ifrits...
P.S. Next time, before making such statements, gather more information. With respect, Alan.
Wow, I really MESSED UP!!!!!! I was already meticulously analyzing the first and second Heroes games, looking to see if there was anything... but I didn't even bother to look at the third one, even though I've been playing it for much longer (I relied on my intuition)... I completely relaxed... but that's not surprising: in all 7 years of playing, I never voluntarily played as the Inferno Castle.
I just suddenly remembered the Ifrit: it's not just an element of fire, but fire is LIFE for it. And it would be cool if they made it so that it heals with each fire damage.
ONCE AGAIN, I APOLOGIZE TO THOSE WHOM I MAY HAVE MISLED, IF NOT FOR ALAN!!!
Sorry...
Как много в жизни есть путей Для добродетелей и мира.
Prorock;37544And it would be cool if they made it so that every time he takes fire damage, he heals.
:), but then that would just lead to another imbalance - you could put 1 Efreet against any number of Phoenixes, CDs or Megadrakes.
Regarding the heroes' participation in battle - that is the most controversial feature of the 4th part. Some like it, some don't.
Overall, I think 3DO simply didn't have time to bring HoMM4 up to the necessary state. The company was on the verge of bankruptcy (which is not surprising after releasing "masterpieces" like M&M9, Crusaders of M&M and their expansions). Therefore, the developers released what was practically a beta version. It's a pity; with just a little more time, it could have possibly become the best game in the series.
Actually, I think that 3DO simply didn't have enough time to bring the fourth installment to the desired state. The company was on the verge of bankruptcy (which is not surprising after the release of such "masterpieces" as M&M9, Crusaders of Might and Magic, and their expansions). Therefore, the developers released something that was almost a beta version. It's a pity, because with a little more work, it could have become the best game in the series.
Yes, it's a shame...
Seeing the initial reactions from gamers, the developers decided to quickly abandon the fourth installment and return to the old formula, especially since you say they were having financial problems.
I also initially abandoned the fourth game, simply because it was unfamiliar. But when I returned to it, I realized that it had many of the things I wanted to see in the third game!
I won't go into the details, but the two main features are:
1. Hero development - it's simply magnificent; there's always something to strive for and develop. I'm sure not everyone knows that the maximum hero level is 7... something (I think 71). It's almost impossible to reach this level on a normal map, and even then, it's not a guarantee that you'll have all the skills at the maximum level.
2. The strength of the neutral army - it's simply TERRIFYING; it can outnumber you by 20-30 times (no exaggeration). And this, in turn, affects the gameplay and strategy... Yes, you can sometimes encounter this in the third game, but in the fourth game, you can see it in EVERY map.
For example, I was playing as Chaos (with all its units, from Thieves to Dragons) against a full army of the Undead, stationed in a garrison.
The forces were distributed as follows:
CHAOS DEATH
1500 Orcs 50,000 Skeletons
2000 Thieves 48,000 Zombies
60 Dragons 578 Devils
And the rest of the units were in roughly the same proportion!!!
And I won, and I think even without any losses! It was a brutal battle where every step had to be carefully considered.
Как много в жизни есть путей Для добродетелей и мира.
Я вернулся...
celt
19 years ago
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There are more tactics here than in any other game, as it has the largest battlefield and an excellent upgrade system!
Скоро! Всем ждать! Они явятся!:smile20:
m@dM@Ster
19 years ago
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I think the biggest drawback of this experiment is that the heroes themselves are missing! Where is the individuality and uniqueness? A hero should have a specialization, but here they are all the same, you can even choose any portrait you want...
There are more tactics here than in any other game, as it has the largest battlefield and a magnificent upgrade system!
EXACTLY, that's what I'm talking about! And that's great. Hero upgrades have ALWAYS been IMPORTANT and sometimes decisive in all parts of Heroes. But in the 4th installment, it truly gained STRENGTH! In addition to the strength of the army and magic, a new element appeared that can greatly influence the OUTCOME of events - the HERO!
Как много в жизни есть путей Для добродетелей и мира.
Я вернулся...
celt
19 years ago
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Sometimes, a hero is more important than an army! A single, well-developed Barbarian or Druid can achieve a lot!
I believe the biggest flaw of this experiment is the lack of heroes as such! Where is the individuality and uniqueness? A hero should have a specialization, but here they are all the same, even the portrait you choose...
You are born, and you have Hands, Legs, a Head, an Instinct for self-preservation, a Desire to LIVE, EAT, SLEEP, and BREATHE AIR! In childhood, parents teach you the same things. You copy the behavior of peers and elders up to a certain point in your life. We all, by a certain Age, acquire a set of BASIC SKILLS that our PARENTS and SOCIETY taught us (for example, to READ and WRITE). At the beginning of our life path, we all have the same CHANCES to become Artists, Astronauts, Scientists, etc. A turning point comes in our life path when we must choose for ourselves in which direction to move, and HERE we begin to develop our INDIVIDUALITY (before that, our parents did it for us). But even when we begin to develop and become an INDIVIDUAL, we cannot escape what our PARENTS taught and instilled in us (we cannot escape the fact that they taught us to READ and WRITE).
The same thing happens with heroes; we all start on equal terms, but there are areas where we can APPLY our individuality. (For example, a knight is taught MORALITY, HONOR, DIGNITY, the ART OF SWORDSMANSHIP, and LEADERSHIP from childhood). And then the choice is up to us.
If we take pure psychology, a person becomes an INDIVIDUAL when they make their FIRST CHOICE! So, GOOD LUCK in your choice! YOU ARE BORN A HUMAN, BUT YOU BECOME AN INDIVIDUAL!
Как много в жизни есть путей Для добродетелей и мира.
I think the biggest drawback of this experiment is that the heroes themselves are missing! Where is the individuality and uniqueness? A hero should have a specialization, but here they are all the same, even the portrait you choose is interchangeable...
Stepping away from the philosophical aspects, Prorock reminded us that the hero specialization system in Heroes of Might and Magic IV is implemented, and quite beautifully at that. So, there's no need to make a fuss.