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Actually, I think that 3DO simply didn't have enough time to bring the fourth installment to the desired state. The company was on the verge of bankruptcy (which is not surprising after the release of such "masterpieces" as M&M9, Crusaders of Might and Magic, and their expansions). Therefore, the developers released something that was almost a beta version. It's a pity, because with a little more work, it could have become the best game in the series.
Yes, it's a shame...
Seeing the initial reactions from gamers, the developers decided to quickly abandon the fourth installment and return to the old formula, especially since you say they were having financial problems.
I also initially abandoned the fourth game, simply because it was unfamiliar. But when I returned to it, I realized that it had many of the things I wanted to see in the third game!
I won't go into the details, but the two main features are:
1. Hero development - it's simply magnificent; there's always something to strive for and develop. I'm sure not everyone knows that the maximum hero level is 7... something (I think 71). It's almost impossible to reach this level on a normal map, and even then, it's not a guarantee that you'll have all the skills at the maximum level.
2. The strength of the neutral army - it's simply TERRIFYING; it can outnumber you by 20-30 times (no exaggeration). And this, in turn, affects the gameplay and strategy... Yes, you can sometimes encounter this in the third game, but in the fourth game, you can see it in EVERY map.
For example, I was playing as Chaos (with all its units, from Thieves to Dragons) against a full army of the Undead, stationed in a garrison.
The forces were distributed as follows:
CHAOS DEATH
1500 Orcs 50,000 Skeletons
2000 Thieves 48,000 Zombies
60 Dragons 578 Devils
And the rest of the units were in roughly the same proportion!!!
And I won, and I think even without any losses! It was a brutal battle where every step had to be carefully considered.
Как много в жизни есть путей Для добродетелей и мира.