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Posts from World Championship in Heroes of Might and Magic III.

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In reply to FireToSky
16 years ago
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FireToSky
I'm so overwhelmed with emotions that I have to share how I just won against a black knight. In the final match, after the first round, the guy was already writing "gg" (good game). I'll post a report and video of the final match later.
Yes, it would be really interesting to know what happened in the final match before and after the first round.
In reply to bRitvo4kA
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16 years ago
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bRitvo4kA
Black Knight is cool, it's really interesting.
It's like he won against the world champion, what a big deal.
In reply to SEM_56
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16 years ago
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SEM_56
It's like he won the world championship, what a groundbreaking news!)))
Dude, are you completely undervaluing him???:eek: This is the one and only BLACK KNIGHT :D
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In reply to FireToSky
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16 years ago
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FireToSky
Dude, are you not valuing him at all???:eek: This is the BLACK KNIGHT himself :D
Experienced and well-known player from Latvia, of course I know him))
But you're not a newbie either, so it's a well-deserved victory, well done!!!
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16 years ago
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dammit, it's such crap playing without control :smile18: :smile18: :smile18:, and on a bourgeois Jebus too :smile10:

Added after 38 minutes
stupid Jebus without control... Now in round 1 I wrote GG :D:D:D

Added after 1 hour 20 minutes
FireToSky - black_knight 1-1
FireToSky (blue, Fort, Tazar) def black_knight (red, Dung, Shacti), Jebus, 132, SoD with crappy rules
111 - weak start, 14 lizards, 2 of which fell in the premax crypt
on week 1 took 1 Gorgon dwelling, a bunch of Gnoll dwellings and 1 Hydra. Hydras in the Citadel, on the second week farmed a ton, turns of 10+ min standard, especially since we played on unlimited, which contributed to a better game. On week 2 took another 3(!) external Hydra dwellings, cleared a bunch of Dragon Fly Hives and on 127-131 took 2 Dragon Utopias, of useful stuff Gladius and Speed Cloak. on 131 I stood on the starting position before 100+ gr. Minotaurs, Shacti had already been operating in the center for about 3 days
on 132 I break through the Minotaurs and run up to the camped Shak, mass haste in round 1 with the necklace and Speed Cloak, 18 Chaos Hydras, 35 Wyverns, 20 gr. Gorgons rape the black guy:)
Thanks for the game, oh great one!

2nd game:
my Dungeon - Crag with Castle at the black guy's
in 4 days I painted 3 external Manticore dwellings, but lost almost all Troglodytes. on 2nd week I took 2 external Dragon dwellings, 2 Dragon Utopias, one of them a loser with expert Armor. But I only reached the center on 131, while Crag with insane stats had been operating there for several days. Full control... but where to put it???:eek: :eek: :eek: I hid from Crag for a while, until I was caught with the red orb, and another gg in round 1, only from my side:)
P.S. I looked at the saves, my opponent played quite well, unlike the first game. He built Angels in the Castle without Archers! But also in both games he was lucky with GO - gr. Hydras both times(!)
P.S. Here's the video of the 1st final, after it my morale was +10, and my opponent wrote that his was -10 )))
http://slil.ru/29235359
In reply to FireToSky
16 years ago
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Deep Mike - Captain 2,5-1,5
We played as many as 4 games. My opponent dragged me onto Balance, which I had never played on before in my life, and tormented me with mages, which was completely unusual.
1st game Captain def Deep Mike (Castle, red vs Rampart, blue), week 4. Everything seemed fine with me — I developed, ran fast, and built a secondary hero on the second week with elves in a Stronghold, but my opponent had everything go perfectly with magic. The main hero was Luna, plenty of resources, he built 5 mage guild levels and had Town Portal and Dimension Door. And at the end, I started to get sloppy and make mistakes, especially when Kirei rode back to my hometown and forgot to buy a spell book, forcing me to lose a day returning back, which turned out to be critical. While I was pushing through the roads into the wastelands, Luna jumped over a hill, captured my Inferno secondary hero, and from there, with Boots of Speed, she jumped right to my capital the next day, preventing me from getting the weekly growth. Kirya, however, fell a few tiles short of the opponent's capital before the weekly growth, and by then angels were already built. Luna Town Portaled home and bought the angels, though she didn't have enough money for the entire weekly growth. In the final battle, surprisingly, there were still chances, but what decided it was that after breaching the wall, I went to attack with unicorns in the rear of the cavalry, expecting them to only hit 1 tile of the fire wall, but they went through all 3 fire wall tiles inside the castle, and that was the end — my opponent had plenty of mana and finished off the dendroids.
2nd game Deep Mike (Barbarian, blue) draw Captain (Necropolis, Galthran)
I had an excellent setup, but my opponent had nothing good besides Galthran. However, I made an unfortunate draft even without properly building my town; by the time I arrived, the Necropolis player had amassed a huge pile of skeletons and also built the 5th mage guild level. And despite Crag Hack's superiority in parameters, a large army, and speed, I had no desire to attack a massive skeleton stack. My opponent offered a draw, which I immediately accepted.
3rd game Deep Mike (blue, Swamp, Tazar) def Captain (red, Inferno, Pyre), 1-1-6
Everything was great for me — lots of money, hydras in the town easily appeared on week 1, Tazar immediately leveled Logistics to expert, and there were 2 Griffin Conservatories on the respawn. My opponent, after breaking through a hundred archers, in euphoria attacked the dendroids he could have bypassed and couldn't handle them. Upon learning I had chocolate, he preferred to start a new game instead of auto (in the second game he gave me auto in a similar situation, so naturally I offered it too) since his setup wasn't good, so a restart was necessary.
4th game Deep Mike def Captain. At my opponent's suggestion, we played the same setup as in the third game again. We used all resets. This time, I was poor. Only a village was accessible, and even that was quite far away. The sawmill was inaccessible, but I had enough wood for the respawn. With great difficulty, through resource trading, I still managed to build hydras without cows in the town on week 1. But that was it for money, and I had nothing to buy an army with. After buying a few troops, I took the medusa nest for 4000, then used the horse to break through into the wastelands toward the sawmill — there were treasure chests there too — and with Tazar I took the crypt, after which some money appeared and I built cows on week 2. I went through a teleport off-road; on the other side I had to kill cyclopes at the exit, emerged in the wastelands of a Barbarian respawn, where there was 1 Pandora's Box with 5000 experience next to the teleport and absolutely nothing else — the horse scouted the area and found not even a single pile of gold. Tazar returned home to take the Griffin Conservatory on my own respawn on week 3. Here, through the GO hundreds of Great Basilisks, Pyre flashed by but didn't attack them. At the start of week 3, I took the Conservatory — it turned out to be a maximum spawn, but with 5 hydras and expert Armorer, I took it without losses. At level 11 I finally got Logistics; before that I was given Attack, and at the very start I was saddled with Leadership, which ultimately played a crucial role in the final battle. After buying as many troops as I could scrape together money for through trading, I broke through the basilisks, and behind them a second Griffin Conservatory of efreeti with an upgraded stack — they inflicted losses since I had no mana left. Soon I captured the opponent's capital with the horse defending pits and dogs. Pyre returned to the center and positioned herself a day's travel from my town. I decided to return home with my army and sit there with the horse; I couldn't risk fighting with Tazar, so I positioned him on dragonflies. Pyre, being inferior in army strength, didn't go for my town but instead went for her own, attacking Tazar, who fled. After being ransomed, Tazar again went to the center where the unclaimed naga bank stood. On 1-4-1, after receiving the weekly growth, he took it — got 12000 gold and 24 Sulfur. Pyre, after upgrading the efreeti, also went to the center. But with the money I received, I bought cows and basilisks and attacked. Tazar's strength parameters were higher, plus Expert Attack. My opponent's magic was somewhat stronger, but fortunately he didn't have that much mana, though still more than mine. I had to sacrifice the dragonflies to kill the ammunition cart of the archers and wait until they ran out of ammo. My opponent also stopped shooting, so I pulled up all my troops and went into melee. That's where morale made the difference. In the end, when both ran out of mana, I still had about 12 cows and 20 basilisks left against a pair of efreeti and a hundred imps — I caught up to them with morale. Thanks for the games.
In reply to Mike_HP
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16 years ago
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Mike_HP
Deep Mike - Captain 2,5-1,5
Thanks for the games.
I confirm.
1st game - perfect.
2nd game - complete trash, but there was a Galtrain, although I could have taken the remaining resources.
3rd game - again, my habit of not taking resources ruined me :) I had two resources in reserve, but we were playing on weekdays, and my opponent had a very late night (big time difference) - I decided not to bother him with resources :)
4th game - my opponent didn't build any resource-generating structures, which is risky... but he managed to buy everyone out by the finale. Plus, he was very lucky - the only resource node on the map was for 4 angels.
Thanks for the games!
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16 years ago
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FireToSky - black_knight 2-1
Heavenly Fire (blue, City of Heavenly Birds, Monerych) SMITED Black Knight(red, City of Unseen Beasts, Tarzan), Balance L, 131, SoD
111 - air units not built. A tiny respawn was dealt, but the labeta reached an unguarded village in one turn, and there's a bugged passage to nerco-land through the lot of gr. griffins. Also, Moner arrived, who took the min. crypt, and with the 7th hero could not fail to take Grindan. 15k, generously allocated by the regulations for playing on balance - ran out!
All week there was a struggle for survival, breaking open chests and piles of gold. After a postponed game, on 116 I started heavily messing up, forgot to turn on Lighter, didn't transfer the army, and lost essentially a turn of tempo. But, fortunately, after trading almost all resources, the birds stood! On 121 another terrible blunder: without transferring the army, I ran the hero :stenka: . In short, complete chaos, lost 2-3 turns in total. But then I got really going. Three dwarf dwellings standing close together were taken, as well as a hidden mini-Griffin Conservatory. In the overview, another 1 was visible, took it - level 2. Broke through to the teleport, there's a Necropolis with a fort! Oo - butterflies will soon become skeletons! After running from the necropolis - I see a pandora and a Griffin Conservatory!
Griffin Conservatory - level 2, in the pandora is 2 levels of magic, Moner with expert air, earth, has all the views, so an unexpected appearance was not foreseen yet. On 127 I camped Moner in a dungeon village with 2 knowledge, to double mana later, fortunately 7 KC - bolt for 225!
131 - Tazar emerges from the teleport, cannot attack of course, because Red-rush, a chain of 8 heroes, having bought birds, 2 psychos, all fairies, making skeletons from everything and I attack Tazik - no chance there!
P.S. The layout for Tazik on this agonizing template turned out to be even worse, so the victory is mainly the generator's.
P.S. 2. The opponent acted honorably and did not leave me without a final battle:)
P.S. 3. Video of the final battle http://slil.ru/29264234
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In reply to FireToSky
16 years ago
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FireToSky
P.S. Took a look at the saves, the opponent played quite well, unlike the 1st game. Built angels in Castle without archers!
I don't get it, what's the trick? Obviously in Jebus Cross if there are no marksmen, nobody builds them. 1 Archangel is better than 18 Marksmen
In reply to SAG
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16 years ago
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SAG
I don't get what the big deal is? Of course on Jebus Cross, if there are no archers, then no one builds them. 1 Archangel is better than 18 Marksmen
Agreed, my bad. I haven't played Jebus Cross that much
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16 years ago
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Maretti turned out to be a catastrophic pooper :smile05: ...

Pit for LM (red, Necropolis, random Charna, Izra) lose Maretti (blue, Stronghold, Kreg, Kreg), Jebus Cross, 131.
Took a restart on 112. Generated wonderfully.
I immediately buy Izra and Galtran, both expert Necromancers on 111. 112 - already 200 skeletons, I see Utopia, Cloak of the Vampire, +3+3 shield, and a dragon stash. 113 - a corner of the second Utopia, Galtran has earth, Izra has logistics, GM - black knights. 114 - I see a conservatory and the second dragon stash. 115 - Cloak, shield, and stash taken by Galtran's horde of dogs. Another Utopia was found. 116 - Izra takes the second stash, and Charna finds the third and gloves. 117 - a Hive with 6 wyverns, Charna took the stash and gloves. Built dragons in the Stronghold. Found the second conservatory.
121 - Galtran runs through the stables for angels. Izra - to the Hive and Utopia. 122 - +3 angels, +12 wyverns. 123 - Izra takes the 3-level Utopia with a hat for magic, a watchman's shield, and a Sword of Justice. The army goes through the Castle (dragon upgrade) to Galtran. He frees Caitlynn, level 20, from prison, she runs to the Utopia - max level, takes it, I don't know, probably breaking the rules (she hit with an explosion and summoned earth elementals) (although the ban on magic from prison is in the hit&run section - maybe it's allowed against neutrals?). In the Utopia - complete garbage - a mana helm, an air book, a bag of gold, and banned wings. Izra replenishes mana in the capital, Galtran runs to the third Utopia. 124 - a 3-level with +4+4 armor, a fire book, and holy sandals. 125 - +1 angel, Izra is in the central city. 126 - +6 wyverns, a +4 shield to everything. 127 - a very unlucky turn. +3 angels by Caitlynn and a +3 necklace to everything, but the road to the conservatory is very winding, and the army could not be returned. As a result, Izra is standing almost in place, instead of taking Pandora with 5 angels and preventing Kreg from getting the Titan Sword. Kreg takes the angels, becomes within range. I attack, hoping for magic - but there's a cloak of resistance and a red orb (somehow not worn).
Izra (24, 25, 19, 20 (230)), expert in necromancy, logistics, earth, defense, attack, advanced scout, 1+21 wyverns, 1+6 angels, 1+643 skeletons, 10 ghosts; Kreg (43, 20, 19, 17 (62)), 16 birds, 50 wolves, 1+88 goblins, 8 angels, 12 wyverns, 9 behemoths. Despite Kreg's huge advantage in stats (gathered in a tiny area), I could have won. Kreg decided to wait for the first turn for some reason (mass shield), as a result, I managed to take the behemoths and angels out of the battle for a long time with blindness. But when it was time to finish off the last stack (birds), my angels got antimoral twice, and the birds survived. Blindness was removed, and the behemoths killed almost any of my stacks with one hit :smile34: .

Pit for LM (blue, Fortress, Wistan, Wistan) lose Maretti (red, Stronghold, Kreg, Kreg), Balance, 136.
Started without restarts.
111 - there is money, two fast roads to secondary locations. 112 - home village, there are 3 gnome warehouses. 113 - minimum gnome warehouse. 114 - stables in the necro-village. Basilisk stash. 115 - gnome warehouses of 15. 116 - medusa warehouses of 4. 117 - gnome warehouses of 20. Crypt with 2500 (axe +2), chest with a spirit despair. Hydras in the Stronghold (without gorgons).
121 - stables, book (advanced earth, shield). Terek - gnome warehouses of 30. 122 - medusa warehouses of 6, gorgon stash. 123 - I find a passage to the center along a dirt road. 124 - +2+2 cloak, +3 armor. 125 - +1 to everything armor, Necropolis. A conservatory is nearby. There is no slowdown in the GM. 126 - +4 angels (-3 wyverns and -3 basilisks - gnolls). 127 - in the central desert, in a grave, I found boots of swiftness.
131 - naga bank of 4, full purchase, learned slowdown. 132 - I realize that I missed Kreg in the main treasury. Well, what can I do, I'll take cities and try to find blindness. 133 - I took the capital and the village. I made a mistake, sending Wistan to the corner of the home barbarian village: there was nothing to break against... 134 - I speed up... Kreg unexpectedly appeared at the teleport to my respawn, and without wyverns. 135 - Kreg runs to the +3 shield across the desert. I'm one cell short of attacking... 136 - Kreg takes the shield, collecting cursed armor. I had no chance :smile34: .

Thank you for the games.
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16 years ago
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Yeah, Maretti is quite lucky :) By the way, I had a lot of questions about the rules during the game:
1) Sir Mullich - if an enemy hero attacks him, should he be removed immediately?
I think it's silly to assume that Mullich can attack enemy heroes himself. But can he at least attack computer-controlled units?
2) Spell scrolls of levels 4-5
It is forbidden to use scrolls of levels 4-5.
Can they be used on monsters or computer-controlled units?
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16 years ago
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But can it at least defeat computer-controlled opponents?
yes
Can it be used against monsters or computer-controlled opponents?
no
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16 years ago
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FireToSky (red, Inferno, Pyrre, Isra) def Markon (blue, Castle, Valeska, Valeska), 8mm6a, 147
Week 1: Took Isra with the 8th hero (no restrictions on her by the rules) and immediately got Expert Sorcery in the Stone. By the end of the week found Gloves, Efreeti in the citadel without dogs + 1000.
At the start of the second week I break through to the necro computer, turn the meat into skeletons, resulting in almost 200 skeletons, take a min Griffin Conservatory, a Dragon Fly Hive of 6, a min Dwarf Cottage, Pyrre breaks through to the Conflux town via a bugged passage, there +Boots of Speed. Isra breaks into a town, takes 2 Dragon Fly Hives there (8+4), Pyrre with a Ballista on Efreeti and Vivs at 126 jumps into a teleport and runs into Vala on the rush with 1+1 Angels. He buys a truce and on the next turn attacks with a noob! Pyrre runs away (without a truce) and Isra with 200+ skeletons attacks the noob, after which the opponent buys a truce on 2 Angels and 3 Monks. After that the center is at my disposal. At 131 I take a Conservatory 3, run to the opponent, but then noobs reveal 2 Conservatories, and, little suspecting the enemy's army, I lose tempo and turn back to take the Conservatories and make skeletons through the treasury on the grass. On week 3 I take 2 Conservatories with Isra + 1 with Pyrre near the capital, a Dragon Utopia 2, another 1 Conservatory. Skeletons +700 and at 141 I break into the opponent's far town. After a bit more running around, capturing and destroying all of the enemy's living forces, at 147 the formal finale and GG!
Thanks for the game!
Report on the second game later, because there was super action there:)
Here are the saves of game 1 http://slil.ru/29287530 and the video:
/topic/5953/
In reply to FireToSky
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16 years ago
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It's just unclear what Maretti's success has to do with anything. Pit chose one of the weakest castles on Jebus, against a pretty decent one, and then did who-knows-what.

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