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Maretti turned out to be a catastrophic pooper :smile05: ...
Pit for LM (red, Necropolis, random Charna, Izra) lose Maretti (blue, Stronghold, Kreg, Kreg), Jebus Cross, 131.
Took a restart on 112. Generated wonderfully.
I immediately buy Izra and Galtran, both expert Necromancers on 111. 112 - already 200 skeletons, I see Utopia, Cloak of the Vampire, +3+3 shield, and a dragon stash. 113 - a corner of the second Utopia, Galtran has earth, Izra has logistics, GM - black knights. 114 - I see a conservatory and the second dragon stash. 115 - Cloak, shield, and stash taken by Galtran's horde of dogs. Another Utopia was found. 116 - Izra takes the second stash, and Charna finds the third and gloves. 117 - a Hive with 6 wyverns, Charna took the stash and gloves. Built dragons in the Stronghold. Found the second conservatory.
121 - Galtran runs through the stables for angels. Izra - to the Hive and Utopia. 122 - +3 angels, +12 wyverns. 123 - Izra takes the 3-level Utopia with a hat for magic, a watchman's shield, and a Sword of Justice. The army goes through the Castle (dragon upgrade) to Galtran. He frees Caitlynn, level 20, from prison, she runs to the Utopia - max level, takes it, I don't know, probably breaking the rules (she hit with an explosion and summoned earth elementals) (although the ban on magic from prison is in the hit&run section - maybe it's allowed against neutrals?). In the Utopia - complete garbage - a mana helm, an air book, a bag of gold, and banned wings. Izra replenishes mana in the capital, Galtran runs to the third Utopia. 124 - a 3-level with +4+4 armor, a fire book, and holy sandals. 125 - +1 angel, Izra is in the central city. 126 - +6 wyverns, a +4 shield to everything. 127 - a very unlucky turn. +3 angels by Caitlynn and a +3 necklace to everything, but the road to the conservatory is very winding, and the army could not be returned. As a result, Izra is standing almost in place, instead of taking Pandora with 5 angels and preventing Kreg from getting the Titan Sword. Kreg takes the angels, becomes within range. I attack, hoping for magic - but there's a cloak of resistance and a red orb (somehow not worn).
Izra (24, 25, 19, 20 (230)), expert in necromancy, logistics, earth, defense, attack, advanced scout, 1+21 wyverns, 1+6 angels, 1+643 skeletons, 10 ghosts; Kreg (43, 20, 19, 17 (62)), 16 birds, 50 wolves, 1+88 goblins, 8 angels, 12 wyverns, 9 behemoths. Despite Kreg's huge advantage in stats (gathered in a tiny area), I could have won. Kreg decided to wait for the first turn for some reason (mass shield), as a result, I managed to take the behemoths and angels out of the battle for a long time with blindness. But when it was time to finish off the last stack (birds), my angels got antimoral twice, and the birds survived. Blindness was removed, and the behemoths killed almost any of my stacks with one hit :smile34: .
Pit for LM (blue, Fortress, Wistan, Wistan) lose Maretti (red, Stronghold, Kreg, Kreg), Balance, 136.
Started without restarts.
111 - there is money, two fast roads to secondary locations. 112 - home village, there are 3 gnome warehouses. 113 - minimum gnome warehouse. 114 - stables in the necro-village. Basilisk stash. 115 - gnome warehouses of 15. 116 - medusa warehouses of 4. 117 - gnome warehouses of 20. Crypt with 2500 (axe +2), chest with a spirit despair. Hydras in the Stronghold (without gorgons).
121 - stables, book (advanced earth, shield). Terek - gnome warehouses of 30. 122 - medusa warehouses of 6, gorgon stash. 123 - I find a passage to the center along a dirt road. 124 - +2+2 cloak, +3 armor. 125 - +1 to everything armor, Necropolis. A conservatory is nearby. There is no slowdown in the GM. 126 - +4 angels (-3 wyverns and -3 basilisks - gnolls). 127 - in the central desert, in a grave, I found boots of swiftness.
131 - naga bank of 4, full purchase, learned slowdown. 132 - I realize that I missed Kreg in the main treasury. Well, what can I do, I'll take cities and try to find blindness. 133 - I took the capital and the village. I made a mistake, sending Wistan to the corner of the home barbarian village: there was nothing to break against... 134 - I speed up... Kreg unexpectedly appeared at the teleport to my respawn, and without wyverns. 135 - Kreg runs to the +3 shield across the desert. I'm one cell short of attacking... 136 - Kreg takes the shield, collecting cursed armor. I had no chance :smile34: .
Thank you for the games.