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Posts from Necromancers in Heroes of Might and Magic VI.

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16 years ago
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What would you like to see in the Necromancer faction in Heroes of Might and Magic 6?
(The continued development of the sixth heroes began on 1 April (my friend was on the licensed website))
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16 years ago
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What would you like to see in the Necromancer faction in Heroes of Might and Magic 6?
The Undead
_______
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16 years ago
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This topic should have been created on April 1st, not today.
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16 years ago
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April Fool's Day, I don't believe anyone. THEY'RE LYING AGAIN. As for my wishes, as I've said many times, first, get rid of dark energy. Second, make the fighters stronger, or at least fewer, they consume so many resources, but they're weak, especially in attack. Third, make dark magic truly powerful, not this pathetic excuse, and improve the graphics and units so that they don't lag on my computer with a quad-core processor and 8 GB of RAM.
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16 years ago
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markal
development of the sixth installment of Heroes
Please provide more details! Who is developing it? In what world will the events take place? Where can I find information about the development process? Or... is this just an April Fool's joke? :( :mad: :(

And how much more can we talk about Dark Magic? It's the strongest magic in the game! With "Berserk" and "Dominate," you can defeat armies many times larger than yours (it's a shame that these spells don't work on all creatures).

Overall, I'm quite satisfied with the fifth installment in all aspects. Therefore, I would like the sixth installment to feature all races with creatures (another upgrade and an eighth tier of troops). If the sixth installment doesn't build on the foundation of the fifth, or if the events take place in a different world... I won't be able to handle it...
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16 years ago
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Couldn't you just provide a link, huh? ;-)
In reply to Amko
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16 years ago
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I don't remember exactly where I read about Heroes 6. Check out this website http://www.nival.com/index.shtml, maybe there's something there. This is the website of the developers of Heroes 5. I'll post the name of the website as soon as I find it:smile35: :smile35: :smile35:
In reply to Ингвар Высокий
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16 years ago
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Overall, I'm satisfied with the Necropolis faction in Heroes of Might and Magic V. But it would be great if they had, say, 10 tiers of creatures: 1. Skeletons 2. Zombies 3. Ghosts 4. Mummies 5. Dead Knights 6. Liches 7. Vampires (swap their position!) 8. Undead 9. Death Knights :smile17: 10. Dragons And also add special spells for the Necromancer that focus on raising the dead, restoring life, etc. Make dragons stronger, give them a weakening attack (each time it reduces the enemy's attack by -3). Give Death Knights poisoned weapons (a "Plague" spell is applied to the enemy). Give 2nd-tier Liches "Huge Cloud of Death" - a 5x5 area. Give Undead "Deadly Touch," and improved Undead "Breath of Death" (kills 1 creature in all surrounding squares). :smile34: :smile24:
16 years ago
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The change I would make in Heroes VI is to replace the 7th creature with a Dark Knight instead of a dragon. They removed it from the Castle faction, even though it was stronger than the dragon in Heroes III. But no one would miss the dragon =)
In reply to Arikarin
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16 years ago
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Arikarin
The change I would make in Heroes 6 is to make the 7th creature a dark knight instead of a dragon. They removed it from the castle, even though it was stronger than the dragon in Heroes 3. And it wouldn't be a pity to lose the dragon =)
This person clearly hasn't played Heroes 3...:rolleyes:
First of all, death knights weren't stronger than dragons; dragons could age the enemy. I strongly criticize the developers for making such a weak dragon in Heroes 5, but I hope they will fix it in Heroes 6. And finally make liches a 1-cell unit.
And here's another thing. I would like them to remove this damn antimagic, because of it, many light races become cheaters, or at least have a way to quickly and painlessly remove it.
In reply to Саня Изи
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16 years ago
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Lordesat
This person clearly hasn't played the third game...:rolleyes:
Firstly, Death Knights weren't stronger than dragons; dragons could age the enemy. I strongly criticize the developers for making such a weak fighter in the fifth game, but I hope they fix it in the sixth. And finally make liches that occupy 1 cell.
And here's another thing. I would like them to remove this damn antimagic, because of it, many light races become cheaters, or at least have a way to quickly and painlessly remove it.
Good thing - aging..... eh
Liches on 4 cells - this is balanced for the creatures of all races ;)
Antimagic is well removed with "Devastating Strike". Or am I wrong?
Well, in general, I would like them to radically revise necromancy if there is a sixth part. The rest doesn't bother me as much ;)
In reply to Dyrman
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16 years ago
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Froska
Antimagic is effectively countered by "Devastating Strike." Or am I wrong?
In reality, to use this Devastating Strike, you need to:
a) Get close to the enemy.
b) Spend a valuable turn to kill, say, one peasant.
c) While the antimagic is removed and then reapplied, the enemy, for example, knights, will already have torn them apart.
And this is called "easy"? :mad: :mad: :mad:
In reply to Саня Изи
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16 years ago
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Lordesat
In reality, to use this devastating ability, you need to:
a) Approach the enemy.
b) Spend a valuable turn to kill, say, one peasant.
c) At the same time, antimagic is removed and then reapplied, and while this is happening, for example, knights will already tear them apart.
And this is called "easy"? :mad: :mad: :mad:
Easy, but not desirable ;)
And in general, the Necropolis faction is already strong enough to talk about "some" antimagic. Subjugation is also a powerful ability, and it doesn't appeal to many.
So, if we remove antimagic, will we also remove subjugation?!
Everything is fine, and be glad that antimagic is not a mass spell :D

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