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Posts from Should we ban the Griffin Conservatory and the Hive of Serpents?Auto-translated
Where?? :eek: I only played The Shadow of Death... I would like to fight on a random map against the Dark Dragons.
WOG = Heroes of Might and Magic 3.5, In the Wake of Gods. (There is a corresponding section on our forum). This version was created by fans. A special highlight for those who like challenges will be the option - KARMIC BATTLES! This is awesome! I played it all my youth ;) Although, maybe since I last played, a lot more cool stuff has been added. :D I played version 3.58... Now everyone is waiting for 3.59, I think... Well, go to that section and find out everything for yourself.
You'll laugh (lol), but a friend and I played like this: ban on grail, native secondaries, logistics specialists, level 7 dwellings, DD, TP, fly; the 3rd hero at 131, the 4th at 211, because of hotseat. With random maps (oh! the solution!) the ban on cans/hives didn't matter—there were few and they were scattered. Before this, every second game ended in surrender/defeat due to an obvious imbalance, but this way... well, there's less excitement and more work.
As I understand it, this topic is still relevant, so I'll share my thoughts.Dragonologist
Instead of shutting down, you'd be better off learning to play properly.
Many here say that taking down cons and ulis is a skill. In my opinion, these statements are fundamentally wrong, since, as already mentioned above, most players can do this very well. If we approach this issue in that way, the situation is completely dire. Heroes has become some kind of action Tetris, because to break through a con you don't need to have any ability for tactical maneuvers and improvisation, since everything always goes according to plan. This "skill" of yours consists simply of knowing what a far-from-intelligent AI will do. It's the same as playing chess while knowing where your opponent will move. This is just complete nonsense; skill can only be determined by fights against real players, which, with the presence of cons and ulis (everyone's beloved randomness), boil down to the fact that the winner is simply the one who didn't make mistakes while playing against an AI whose moves are known in advance. I would also like to expand on the idea that the game has degraded: Currently, there is no real economic global strategy on Jebus Cross. People plan their builds for 2 weeks ahead, and everything else no longer matters. But if you remove banks, then the player who correctly develops their town, without wasting days and resources, will prevail. That, in fact, is a skill, because taking the right resources and building the correct structure is already difficult. Precisely because that's where there are plenty of tactical maneuvers and improvisations. And finally, people will start building the Mage Guild, leveling their hero wisely to play against a human, and not just to take down cons like some farmers. And the solution for secondary skills is simple: make everyone's secondary skills the same. Why not? =)
» Well, finally people will start building mage guilds.
By the way, there are other templates besides Jebus, where people build up to 5 guilds.
» Many here say that farming for resources and dwellings is a skill.
Of course, it is also a skill. Just like playing against the AI on the map. Heroes is not purely a PvP game.
» Most players can do this very well.
If someone can do it well, and you can't, that doesn't mean that the statements are "fundamentally wrong."
» Because you don't need tactical maneuvering and improvisation skills to capture resources, because everything always goes according to plan.
Once again, playing Heroes is not only PvP; it's also about playing against the map. What maneuvers can you make if you can't fight well on the map? You'll just fall behind in map exploration speed (tempo), and you'll get rekt.
» Your "skill" here simply consists of knowing what a not-so-smart AI will do.
Knowledge is what matters. In any game. The one who knows more has a higher chance of winning. Experience is based on knowledge. What is experience? It's the sum of accumulated knowledge.
And if it's as simple as you say, then play with different races, different armies, and at different stages of the game, just like they do. And I'll count how many times you lose. You might not even reach those resource nodes and dwellings.
» This is just complete nonsense. Skill can only be determined by battles against real players, which, with resources and dwellings (the beloved randomness), boil down to the fact that the one who simply doesn't make mistakes wins, playing against an AI whose moves are known in advance.
Give people identical armies, and one of them will definitely lose. What about different troops, different hero stats, and different specializations? And most importantly, different spawn setups.
That's why mirror templates were invented for such cases.
And if you think that Heroes is only PvP, otherwise it's unbalanced, then play arenas like those in Heroes 3, with pre-made armies, where you just need to choose bonuses and fight.
But there is no ideal, and there can't be, because imbalance and a huge amount of randomness are at the core of the game. If you haven't understood this yet, I didn't want to upset you. Welcome to the real world; you should have taken the other pill.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того