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Should we ban the Griffin Conservatory and the Hive of Serpents?

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#143
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As I understand it, this topic is still relevant, so I'll share my thoughts.
Dragonologist
Instead of shutting down, you'd be better off learning to play properly.
Many here say that taking down cons and ulis is a skill. In my opinion, these statements are fundamentally wrong, since, as already mentioned above, most players can do this very well. If we approach this issue in that way, the situation is completely dire. Heroes has become some kind of action Tetris, because to break through a con you don't need to have any ability for tactical maneuvers and improvisation, since everything always goes according to plan. This "skill" of yours consists simply of knowing what a far-from-intelligent AI will do. It's the same as playing chess while knowing where your opponent will move. This is just complete nonsense; skill can only be determined by fights against real players, which, with the presence of cons and ulis (everyone's beloved randomness), boil down to the fact that the winner is simply the one who didn't make mistakes while playing against an AI whose moves are known in advance. I would also like to expand on the idea that the game has degraded: Currently, there is no real economic global strategy on Jebus Cross. People plan their builds for 2 weeks ahead, and everything else no longer matters. But if you remove banks, then the player who correctly develops their town, without wasting days and resources, will prevail. That, in fact, is a skill, because taking the right resources and building the correct structure is already difficult. Precisely because that's where there are plenty of tactical maneuvers and improvisations. And finally, people will start building the Mage Guild, leveling their hero wisely to play against a human, and not just to take down cons like some farmers.
And the solution for secondary skills is simple: make everyone's secondary skills the same. Why not? =)