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Act IV – The Web.

Scene one.
A strange man in a dirty cloak walks down a dark alleyway. He is absorbed in something, walking without looking where he's going, and stumbles frequently. His face bears the marks of a beating, with bruises visible. This man mutters to himself: “The yellow snout has hidden itself. The birds have hidden themselves. Now we will find him, we will find…”. Suddenly, he stops and looks around. Two sharp fangs sink into his neck…
Scene two.
The outskirts of town. A city lodging house – a place where those who have lost their homes live. All the residents of the lodging house are awakened by a loud noise. The madman Xostor goes outside to see what happened. In the mud around, there are many footprints from several pairs of feet, and a capsule filled with gunpowder lies before the threshold. Xostor carefully examines the tracks for some time, then remembers that he wanted to go to the tavern to meet his old friends, an actor and an executioner, and runs away.
Scene three.
Early morning, a river crossing the city. On a small, two-oared boat, the Pirate WisTrit energetically rows with his oars. The splashing water reminds him of his youth – captured ships, revelry after successful voyages, pretty young ladies, and, of course, rum, strong and undiluted. He is pulled out of his reverie by a sharp smell. It is so unfamiliar to his sense of smell that it seems as if this smell does not belong in this world. The pirate presses harder on the oars so as not to feel any more unpleasant smells.
Scene four.
Sunrise. The Monk WhiteLizard comes out onto the porch of his house, descends the steps, and almost stumbles over a large wooden club. After turning it over in his hands for about ten seconds, he decides to take it to the captain of the guard. Along the way, the monk notices a bulletin board and reads the newest announcements:
Hommie thinks people are good.
P.S. Xostor lol, he denies being inhuman, but why? It's quite possible that he isn't one of the forest dwellers...
And yes, there are suspicions that I have become a ghoul/pay attention to Lizu (especially blockers), maybe it’s him…
(I am the real mage, and all notes from me.)
Compared Neyra and Brackman, initially confident that Neyra was with the town, and Brack, with his strange behavior, was against it. The result wasn't surprising - their statuses were similar. I think you can draw your own conclusions.
P.S.: If the mermaid blocked someone other than me on the second night, she might suspect me of lying, which wouldn't be very fun. But the comparison really didn't work, so either it was a block or a curse.
In the morning along the country road,
A nocturnal hero walked slowly,
All shaggy and gray,
And smiled...
(Your Xostor. Yes, friends, this role fell to me. Very funny, but lucky, I must say. I don't hope that you will all believe me, but who knows)) Just in case, miracles happen.)
Morning non-human.
(Sincerely, Mage.)
Actors in masks:
Gardener Arandor, living near the forest, in whose garden grow wondrous flowers.
Forester Nebo, a hospitable old man who feeds wolves.
Woodcutter crabby, an eternally drunk worker who found cursed boots.
Thief Morning, a greedy rogue with a penchant for other people's gold.
Actor Magnus, an employee of a provincial theater, ridiculed by the audience.
Gravedigger Brackman, a senile old man who has lost his mind and attacks passers-by.
Chaldean Ellina, a jealous owner of a tavern located deep in the forest.
Fortune Teller Ta Kotoraya..., a lover of night walks, never parting with her deck of cards and knife.
Executioner HoM[M]ie, a man with a broken heart who executed his own bride.
Stablehand Tolikandro, who fed his wife to her lovers for dinner.
Peasant Neyra Drake, a simple peasant son, fond of ale.
Pirate WisTrit, an old man of bad appearance, whose veins are filled with rum.
Widow Werevolka, a beautiful and unhappy woman who stopped the harassment of her neighbor with an axe.
Monk WhiteLizard, a mysterious man hiding under a monk's robe.
Count Gur, owner of many estates, in whose castle young girls disappear without a trace.
Madman Xostor, a shaggy and gray guy who caught lightning in his bag.
Ghosts:
Hunter Deriel_Linch, a seasoned old wolf who hunts not only animals.
Blacksmith Hermit, an elderly craftsman who strangled his apprentice out of greed.
Vagrant redwhait, a mountain hermit in a dirty cloak and crumpled top hat.
Clockmaker's Wife Thorium, a young woman whose life is forever trapped in a broken clock.
The fourth day begins!
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!

