Posts from Mafia 18. Nightmare Seller.
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Scene one.
An unlit city street. A lone passerby hurries to leave, but suddenly stops, drawn in by a sound that suddenly appears. A piano plays, someone begins to sing, but the words are difficult to make out; only "...I love the world..." is clearly audible. A dark silhouette appears behind the passerby. The passerby falls.
Scene two.
In the middle of the night, a fire breaks out, and the house of the mad Xostor burns. Fortunately, the owner was not at home at that moment, but someone was clearly in the house – thieves, arsonists, and there was also some unholy force involved. People scream and carry buckets of water. They won't sleep all night; only the morning rain will make them go home. In the morning, they will find the remains of a person among the ashes, resembling Deriel_Linch. On his charred chest lay a large, miraculously preserved copper cross, on which was scratched "Kran-ah."
Scene three.
A cozy and spacious tavern. Despite the late hour, there are many people here. Everything is peaceful – no one is shouting or fighting. At one of the tables, an unusual group has gathered – a Thief, a Peasant, and a Woodcutter are drinking ale and talking about something. The Gravedigger Brackman enters the hall, sits down at a free table, takes out a piece of coal from somewhere, and starts eating it. Laughter erupts, and someone loudly asks, "Old man, why are you gnawing on coal?" The answer follows: "My neighbor advised me to do this so that I would be young and active again." The tavern is filled with loud laughter.
Well, here it's more or less clear. Our trio was blocked by a Fairy, and, as I think, a Witch with poison and then a successful White Mage visited Brackman. (Although it could just be a White Mage)
Scene four.
The outskirts of the city, early morning. The Fortune Teller Ta Kotoraya... stands motionless, gazing intently at the river's surface, even though it is raining. Suddenly, the fortune teller winces – the wind brings a stench from somewhere in the countryside, where there is nothing – no fields, no houses, only a river flows, supplying the entire city with fresh water. A random passerby attracts the fortune teller's attention – he is running away from a black cat chasing him, but he slips on the wet ground and falls into the river. Fortunately, he is quickly noticed and pulled to the shore – wet and covered in mud. The rain subsides, the clouds disperse, and sunlight marks the beginning of a new day.
Scene five.
The Actor Magnus walks wearily down the street. He was clearly busy all night – his clothes are torn to shreds, and his body has many bleeding scratches. He passes by a bulletin board, stops, and reads two fresh notices:
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Germany is not such a small country; it's located somewhere near the center of Europe. There are some commonalities between painting and design/computer graphics/printing. Isn't that right?
The second option is a simple anagram of "Krah An (Krait)," which is the name of one of the characters in The Witcher.
Oh, girls, I feel so vulnerable. And specialized tools won't help me here. I feel that this night will be my last.
the wind carries a stench, coming from somewhere in the outskirts, where there is nothing – no fields, no houses, only a river flows, supplying the entire city with fresh water.
he is running away from a black cat chasing him,
MMM... it feels empty and dull in my head... Why the wounds?
Added 2 minutes later
And who are these thieves? and what did they steal from Hos?
the thief could be a devil, as he redirects the non-damage.
The "Royal Musketeer" non-player character protects the selected player from assassins and recruiters, killing attackers with a 50% probability. If the protection fails, it will not be displayed in the newspaper.
It may not have worked, which is why it's not in the newspaper.
And if it protects the king all the time (successfully), it might cause problems.
I feel like this night will be my last.
ND1 "Arson" - with a 75% probability, it kills the target and everyone who came to the target this night.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
someone was poisoned
someone was cursed
Inquisitor - hmm... maybe. And a devil - IMHO, it's an unholy being.... But then there's no thief. And if the devil is the thief, then from the remaining unholy beings, it could have been a Water Elemental or a Wood Elf. Maybe the Wood Elf's defense is what triggered it?
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Non-Destructive "Forest Guardian" - protects the selected player and has a 50% chance of surviving.
It's quite possible that he protected Hos and survived himself.
it is quite possible that he protected Hos and remained alive himself)
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
no, I don't think he can protect everyone, only one person.
and they don't necessarily indicate affiliation with a church.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
In this case, a question for the game. Is the chance of dying calculated separately for each victim of the arson, or is it one chance for all? Or is 75% for the victim, and everyone who visits dies automatically?
Arandor's guesses seem correct.
the wind carries a stench, coming from somewhere in the outskirts, where there is nothing – no fields, no houses, only a river flows, supplying the whole city with fresh water.
someone was poisoned
he is running away from a black cat chasing him,
MMM... it's somehow empty and dull in my head... Why the wounds?
And who are these thieves? and what did they steal from Hos?
the thief could be a devil, because he redirects the non-damage.