(Василь Симоненко. Люди – прекрасні)
(Василь Симоненко. Люди – прекрасні)
New here? I'm Roha — want a quick tour?
Nepredskazuemiy, try capturing Mirktown (see my previous post)! I'll upload the save later (I moved it to another computer)! And then we can talk about whether the skill is useful or not.
This is another reason why I don't use tactics. There are skills that are much more important than tactics, and even they don't have a place in a skill slot.

And which ones?
Eight slots.
Logistics, earth and air magic, and wisdom are definitely needed.
By the way, I sincerely believe that in the early days of the game, tactics are the only substitute for air magic.
Attack and defense also wouldn't hurt.
So, that's 6 slots out of 8.
No argument, tactics are useless in buildings. But logistics is also useless there:)))
But for breaking through archers, for protecting your own archers, it's simply invaluable. Tactics are an extra half-round before the start of the battle. And half a round is quite significant...
I think the higher the skill, the more tactics are needed.
I think the higher the skill level, the more tactics are needed.
Even in battles against neutral creatures in the first or second week, or later in the game, how much easier it is, and how much fewer losses there are. For example, you need to leave the starting area at the beginning of the first week, and there are either archers or yellow flies (Pegasus group). Honestly, who will suffer fewer losses: a tactical player or someone who doesn't use tactics? Even when playing as Humans, where you have a couple of Griffins to block the archers from the first turn.

I 100% agree with this. And most importantly, who is proving the opposite? It's clearly not online players, so please don't interfere with your "two cents." Play on the TK3 map, at least, with strong players – where it's purely a final battle with roughly equal armies, and then you'll see how often, in 95% of cases, even a basic tactic is essential! And even in battles with neutrals in the 1st or 2nd week, or later in treasure maps, how much easier it is, how much fewer losses there are – don't you understand anything?? :smile30: :) For example, you need to leave the starting area at the beginning of the 1st week, and there are, say, either archers or yellow flies (Pegasus group) – answer honestly, who will have fewer losses, a tactician or a non-tactician :D?, even when playing as humans, where there are a couple of griffins to block the archers from the 1st turn. And why do all the strongest TE players start with Tyraxor, "spoiled by tactics" – as a strong player, but not an online player, Dirty, calls it?;) and they usually don't switch.
At the very beginning of the game, tactics really help to minimize losses, as shown in the example above. However, later on, all of this becomes irrelevant. And the unit placement won't help when it comes to leveled-up heroes. It's just an extra occupied slot. In the early stages, I don't rush to use archers in the first week of the game unless there's an urgent need. In the second week and beyond, there are no problems completing a battle without losses.
Yes, I have no intention of arguing with cool online players who behave like Mr. Narcissus. There's a topic, I expressed a newbie opinion. Besides, I don't even know how to play Heroes, I just sometimes play offline dominoes.
and completely unnecessary for a well-developed character.