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Posts from - Tactics skill in Heroes 3.

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#107
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Nepredskazuemiy, try capturing Mirktown (see my previous post)! I've already uploaded the save file! And then you can say whether the skill is useful or not.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
#108
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Marmot
Nepredskazuemiy, try capturing Mirktown (see my previous post)! I'll upload the save later (I moved it to another computer)! And then we can talk about whether the skill is useful or not.

I will definitely take a look at what's there :smile50: Another reason why I don't use tactics. There are skills that are much more important than tactics, and there isn't even room for them in a skill slot. The best way to test is in reality, to see if it works or not. I mean playing against a real person, not against the computer. And most importantly! There is a variety of choices, and everyone will choose what they like, whether it's healing, ballistics, or keen eye, as they say, it's up to the player. I'll take a look at the save and I'll definitely get back to you =)
In reply to Nepredskazuemiy
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#109
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Unpredictable
This is another reason why I don't use tactics. There are skills that are much more important than tactics, and even they don't have a place in a skill slot.
And which ones?
There are eight slots.
Logistics, earth and air magic, and wisdom – these are definitely needed.
By the way, I sincerely believe that in the early game, tactics are the only substitute for air magic.
Attack and defense also wouldn't hurt.
So, that's 6 slots out of 8.
There's no arguing that tactics are useless in buildings. But logistics is also useless there:)))
However, for breaking through archers, for protecting your own archers – it's simply invaluable. Tactics give you an extra half-round before the battle begins. And half a round is quite significant...

Орден Фениксахаризматический :) лидер
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#110
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It’s better to lose 20 elves than 1 golden dragon, so why bother protecting those weak archers? Maybe it’s better to take water magic instead of tactics. There’s probably a cool bug related to tactics – with tactics, depending on the arrangement of your troops before the battle in quick battle mode, you’ll get different results!
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#111
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I think that the higher the skill level, the more important tactics become. Gentlemen like Ergon and Nepredskazuemiy – I’ll let you in on a little secret: I think that almost all strong players are amused by your, excuse my frankness, amateurish posts – they just don’t want to argue with you and prove that a cat isn’t bigger than an elephant. When you start to understand something about the game, you’ll be surprised by the depth of your own misconceptions.
Всем удачи ! И Морали !
In reply to Qwerty
#112
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Qwerty
And which ones?
Eight slots.
Logistics, earth and air magic, and wisdom are definitely needed.
By the way, I sincerely believe that in the early days of the game, tactics are the only substitute for air magic.
Attack and defense also wouldn't hurt.
So, that's 6 slots out of 8.
No argument, tactics are useless in buildings. But logistics is also useless there:)))
But for breaking through archers, for protecting your own archers, it's simply invaluable. Tactics are an extra half-round before the start of the battle. And half a round is quite significant...

At the very beginning, it may be useful, I don't argue. When the character is developed, it is much more important to make the first move than to position them. With an expert in air magic, almost all units reach the battlefield from the first move; the main thing is to have the right to the first move. With equal forces, moving your units forward simplifies the task even further, and hiding any archers or other units behind others doesn't solve anything.
And I also want to say, let's not belittle anyone! Who knows more, who plays better, is determined in a real battle. And then you can say whether someone is a noob or not. Although it's not worth saying that, it's not polite.

Added 7 minutes later
Wlk777
I think the higher the skill, the more tactics are needed.
I would say the opposite, the higher the skill, the less tactics are needed. :D This is not entirely true, but saying that it becomes more necessary is also not true.
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#113
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Well, I wouldn't argue with cool guys from the neighborhood. I don't play Heroes at all, I just came here to chat. I used to think Alex was wrong, but now I see I was mistaken.
Why is tactics needed when crushing an army of 4000 slow units with 1 Archdevil? Or when clearing out a "can" with butterflies?
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#114
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when attacking an army of 4000 slow units with 1 Archdevil, you can safely do without any skills – the conclusion is that they are not needed.
Всем удачи ! И Морали !
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#115
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I think the higher the skill level, the more tactics are needed.

I completely agree with that. And more importantly, who is proving the opposite? Definitely not online players, so please don't chime in with your "two cents." Play on the TK3 map, at least, with strong players – where it's purely a final battle with roughly equal armies. Then you'll see how often, in 95% of cases, even a basic tactic is essential! And even in battles with neutrals in the 1st or 2nd week, or in training, if it's later, how much easier it is, how much fewer losses there are. Or do you not understand anything at all? :smile30: :) For example, you need to leave the starting area at the beginning of the 1st week, and there are, say, either archers or yellow flies (Pegasus group). Answer honestly: who will have fewer losses, a player using tactics or a player who doesn't? :D, even when playing as humans, where there are a couple of griffins to block the archers from the first turn. And why do all the strongest Town map players start with Tyraxor, the "tactically spoiled" hero, as a strong player, but not an online player, Dirty, calls him?;) and they usually don't switch.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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#116
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KostyaN
Even in battles against neutral creatures in the first or second week, or later in the game, how much easier it is, and how much fewer losses there are. For example, you need to leave the starting area at the beginning of the first week, and there are either archers or yellow flies (Pegasus group). Honestly, who will suffer fewer losses: a tactical player or someone who doesn't use tactics? Even when playing as Humans, where you have a couple of Griffins to block the archers from the first turn.
Absolutely fair. Moreover, tactics serve as insurance against the morale of fast neutral creatures in the first round, especially with our powerful archer stack, although not only. For example, if a clearly not very scary stack of upgraded wolves in the first round gets morale and attacks, blocking our Goblins, it can be very unpleasant! Because losing 2-3 Golems that came with the hero is one thing, and losing a couple of dozen archers, which are the main offensive force, is quite another...
Also, I should note that with expert archery, the damage dealt by upgraded Elves and archers (second-level Humans) is about 5.4 times higher when shooting compared to melee combat. When attacking an Angel stack hiding in the grass, if they get morale in the first round and attack the archers, you can be completely wiped out:(((

Орден Фениксахаризматический :) лидер
In reply to КостяN
#117
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KostyaN
I 100% agree with this. And most importantly, who is proving the opposite? It's clearly not online players, so please don't interfere with your "two cents." Play on the TK3 map, at least, with strong players – where it's purely a final battle with roughly equal armies, and then you'll see how often, in 95% of cases, even a basic tactic is essential! And even in battles with neutrals in the 1st or 2nd week, or later in treasure maps, how much easier it is, how much fewer losses there are – don't you understand anything?? :smile30: :) For example, you need to leave the starting area at the beginning of the 1st week, and there are, say, either archers or yellow flies (Pegasus group) – answer honestly, who will have fewer losses, a tactician or a non-tactician :D?, even when playing as humans, where there are a couple of griffins to block the archers from the 1st turn. And why do all the strongest TE players start with Tyraxor, "spoiled by tactics" – as a strong player, but not an online player, Dirty, calls it?;) and they usually don't switch.
At the very beginning of the game, tactics really help to minimize losses, as shown in the example above. However, later on, all of this becomes irrelevant. And the unit placement won't help when it comes to upgraded heroes. It's just an extra occupied slot. In the early stages, I don't rush to use archers in the 1st week of the game unless there is an urgent need. In the second week and later, there are no problems completing a battle without losses.
In reply to Nepredskazuemiy
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#118
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Unpredictable
At the very beginning of the game, tactics really help to minimize losses, as shown in the example above. However, later on, all of this becomes irrelevant. And the unit placement won't help when it comes to leveled-up heroes. It's just an extra occupied slot. In the early stages, I don't rush to use archers in the first week of the game unless there's an urgent need. In the second week and beyond, there are no problems completing a battle without losses.
:D Well, actually, it's precisely in the 1st-2nd week that there's an urgent need to "rush archers" - because the 3rd week will be decided by the Utopians. And you still need to accumulate enough troops for them. They are defeated precisely in the 1st, at most, 2nd week.

It's silly to say that tactics are useless. I value it at the level of logistics and territory control. :smile01: I.e., I prioritize it.

And unit placement will help even in the later stages of the game. I have tactics and archers. My opponent doesn't have tactics. And that's it :D. With all other conditions being equal (and even if they are in my opponent's favor), I win.

VLC is right - play online. Welcome!
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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#119
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Yes, I have no intention of arguing with cool online players who act like Mr. Narcissus. There's a topic, I expressed my newbie opinion. Besides, I don't even know how to play Heroes, I just occasionally play offline dominoes.
In reply to Thundax
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#120
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Ergon
Yes, I have no intention of arguing with cool online players who behave like Mr. Narcissus. There's a topic, I expressed a newbie opinion. Besides, I don't even know how to play Heroes, I just sometimes play offline dominoes.
:rolleyes: Well, well... stay calm... No one is trying to argue with you. And you also see all the offline topics ;) But nevertheless, we are trying, with joint efforts, to CULTURALLY and POLITELY prove that you are not entirely right regarding such a magnificent skill as Tactics. And that's all ;) You shouldn't react so violently, especially when you start resorting to insults. Agreed? :smile01:
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Nepredskazuemiy
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#121
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Unpredictable
and completely unnecessary for a well-developed character.
+1! Yes! The wisest thought! :smile03: