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16 years ago
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01.05.2010, readme(red,Castle,Валя,Валя) def D'Alex(blue,Dungeon,Шахтер,Шахтер) 2SM4d(3),126.

Fast roads were dealt. Good tempo.

111. Very good start, Valeska got 3 stacks, and archers were built at the beginning. 24 archers total.
Also in the tavern are Vistian with 12 lizards and Chris with a machine gun. Slightly south of the capital is a stable; I send both scout heroes and Val'ka there.
112. I take a minimal creep with Val'ka, I always sleep on the archer. An external dwelling of wood with 3 woodcutters is lying around.
113. Christian finds an external dwelling of pokemons south of the capital, off-road. I buy a 5th hero, Pyer, and go up, find an external dwelling of archers. Nearby is also an external dwelling of monks.
I also see a Pandora's Box for 20-49 orcs (presumably, for 5K gold, as usual), I also see a Griffin Conservatory (1). Val'ka fights halflings twice, and then breaks through to a secondary hero's respawn (Conflux, external dwelling of mermaids nearby). Losses among the archers are noticeable.
114. I take the secondary hero Conflux, buy Gelar there and collect some gold with him, visit gardens, Val'ka speeds up on a fairy.
115. I build chains for delivering horses and swordsmen, preparing for the Griffin Conservatory. I find an external dwelling of horses with a scout hero not far from the Pandora's Box.
116. Griffin Conservatory (1) taken, I lost half of the pokemons there, all swordsmen, a few fairies, a few lizards, and 1 horse :( I sleep on an angel, build chains in such a way as to take the Pandora's Box behind the orcs, the external dwelling of horses behind them too, and the external dwelling of archers by 117.
117. I hit the orcs, there are about 50 of them with a gremlin stack. I sacrifice all lizards and single fairies. The Pandora's Box is empty!!!! Bad luck, I won't build a Castle. Only a Stronghold remains. Then I hit the dogs (35-37 of them) with a gremlin stack (cerberi) for the external dwelling of horses, and then the external dwelling of horses itself. I lost archers... the dogs got morale twice :(
And I transfer the armies to a scout hero, who takes the external dwelling of archers on 117. Great, I managed to take everything in 1 week. I was still thinking about taking the external dwelling of monks, but didn't — they're not really needed on SMK generally.
121. I buy up, transfer chains to a scout hero and take a dwarf dwelling with him, Val'ka is on the archer. I'm thinking about how to get to the opponent. There are 50-99 GREMLIN OVEREATERS in the metro, but to the left nearby there are gates to the underground with a path to the right. Presumably, I'll get through there to him.
122. I take a second dwarf dwelling with a scout hero.
123. I upgrade horses at the stable. I take a Naga Bank (4) with Val'ka and hit the metro to the left of the GREMLIN OVEREATERS, past the fire elementals, and go down. I sleep with the army, in case the opponent attacks. What if he's already here?
124. I capture a secondary town with Val'ka, a Necropolis one, and set up a Mage Guild level 1 there and buy a spell book — no Haste, no Slow, but advanced Air. With a scout hero, I run a bit to the right of the metro and see 20-49 monks and 20-49 gremlin flies, I think this will lead me to the opponent. I sleep on an angel before breaking through.
125. I broke through both blocks and see the opponent's capital. I approach it. While I'm sleeping, I see movements with army transfers by the opponent.
126. I enter battle with Pyer against Arlach, a ballista shootout; I have 2 pokemons and a fairy, Arlach has a harpy. I kill Arlach and check the opponent's capital. Having checked, I assessed and realized that I don't have enough strength for a siege right now — it would be easier in the field. But I decided to assault — in any case, there is a foothold for further play.
For now, I'll kill as many as I can, and on 131 I'll come again; I have money, another dwarf dwelling, one Naga Bank, a Medusa dwelling at the respawn, and I found a Griffin Conservatory with scout heroes. And external dwellings of horses and archers. In short, it's worth attacking. I lay siege.
The central tower really messed things up for me. I placed single fairy units at a distance of 8 tiles from the harpies, preparing to remove the retaliation; the angel and horses wait+D; I block the gate with swordsmen; I burn the eyes with archers. I have about 50 mana and a ballista for 30 damage, as well as a machine gun (basic). I have something to shoot with.
After a couple of rounds, I lost all archers and reduced the number of eyes along the way. The medusas are running out of ammo. Almost no eyes left, but the tower is still intact.
Then, I move horses into the gaps in the wall with the horses; the harpies block me. I take them out with the angel, and the angel dies, but having killed the harpies, I move the horses inside and focus entirely on the troglodytes. The cats enter the fight and get some too :D
Then come tense turns, forces are roughly equal; one mistake, and I lose. In the end, I'm left with 2 horses and 1 swordsman, while the opponent has 2 cats and about 5-6 medusas. After another exchange, I have 1 horse, the opponent has 1 cat. But the little cat was no match for the mighty horseman; thank you very much for the game!!!

For those interested in the saves, I am uploading them.
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In reply to readme
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16 years ago
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readme
readme(red,Castle,Valya,Valya) def D'Alex(blue,Dungeon,Shakhtyor,Shakhtyor) 126,smka,L+U,160%,6min.turns.

Fast roads were generated. Good tempo.

111. Very good start, Valeska got 3 stacks, and archers were built early. 24 archers total.
Also in the tavern: Vistan with 12 lizardmen and Chris with a machine gun. Slightly south of the capital is a stable, I send both scout heroes and Valka there.
112. I take a minimal creep with Valka, I always sleep on the archer. An external dwelling of wood with 3 woodcutters is lying there.
113. Christian finds an external dwelling of pixies to the south of the capital, off-road. I buy a 5th hero, Piers, and go up, find an external dwelling of archers. Nearby is also an external dwelling of monks.
I also see a Pandora's Box for 20-49 orcs (presumably, for 5K gold, as usual), I also see a Griffin Conservatory (1). Valka fights halflings twice, and then breaks through to the secondary hero's respawn (Conflux, external dwelling of mermaids nearby). Losses among the archers are significant.
114. I take the secondary hero Conflux, buy Gelare there and collect some gold with him, visit gardens, Valka gets a speed boost on a fairy.
115. I build chains with deliveries of horses and swordsmen, prepare for the Griffin Conservatory. I find an external dwelling of horses with a scout hero not far from the Pandora's Box.
116. Griffin Conservatory (1) taken, I lost half of the pixies, all the swordsmen, several fairies, several lizardmen and 1 horse there :( I sleep on an angel, build chains in such a way as to have time to take the Pandora's Box behind the orcs, the external dwelling of horses behind them also nearby, and the external dwelling of archers on day 117.
117. I fight the orcs, there are about 50 of them with a gr. stack. I sacrifice all the lizardmen and single fairies. The Pandora's Box is empty!!!! Failure, I can't build a Castle. Only a Stronghold remains. Then I fight dogs (35-37 units) with a gr. stack (cerberi) for the external dwelling of horses, and then the external dwelling of horses itself. I lost archers... morale procced twice for the dogs :(
And I transfer the armies to a scout hero, who takes the external dwelling of archers on day 117. Great, managed to take everything in 1 week. I was also thinking about taking the external dwelling of monks, but didn't — they're not really needed on smka.
121. I buy up, transfer chains to the scout hero and take a gnome dwelling with him, Valka is on the archer. I consider how to get to the opponent. Guarded Object 50-99 gr. efreets in the underground, but to the left there are gates to the underground, with a path to the right. Presumably, I'll get to him there.
122. I take a second gnome dwelling with the scout hero.
123. I upgrade horses at the stable. I take a Naga Bank (4) with Valka and fight the underground to the left of the Guarded Object, past the fire elementals and go down. I sleep with the army, in case of an opponent attack. What if he's already here?
124. I capture a secondary town with Valka, a Necropolis one, and set up GM1 there and buy a spell book — no Haste, no Slow, but Advanced Air. I run a bit to the right from the underground with the scout hero and see monks 20-49 and gr. flies 20-49, I think this will lead me to the opponent. I sleep on an angel before the breakthrough.
125. I broke through both blocks and see the opponent's capital. I approach it. While I'm sleeping, I see movements with army transfers from the opponent.
126. I engage Arlak in battle with Piers, ballista shootout, I have 2 pixies and a fairy, Arlak has a harpy, I kill Arlak and check the opponent's capital. After checking, I assessed and realized I don't have enough strength for a siege right now — in the field it would be easier. But I decided to storm — in case of anything, there's a foothold for further play.
And for now I'll kill as many as I can, and come again on day 131, I have money, another gnome dwelling, one Naga Bank, a medusa dwelling at the respawn, and I found a Griffin Conservatory with scout heroes. And an external dwelling of horses and archers. In short, it's worth attacking. I lay siege.
The central tower really messed me up. I placed single fairies at a distance of 8 cells from the harpies, preparing to remove the retaliation, angel and horses wait+D, I block the gate with swordsmen, shoot the eyes with archers. I have about 50 mana and a marksman for 30 damage, as well as a machine gun (basic). I have something to shoot with.
After a couple of rounds I lost all the archers, and simultaneously reduced the number of eyes. The medusae are running out of ammo. Almost no eyes left, but the tower is still intact.
Next, I place horses in the breaches in the wall, the harpies block me. I take them out with the angel and the angel dies, but after killing the harpies, I move the horses inside and focus everything on the troglodytes. The cats join the battle and get some too :D
Then tense turns follow, forces are roughly equal, one mistake — and I'll lose. In the end, I'm left with 2 horses and 1 swordsman, and the opponent with 2 cats and about 5-6 medusae. After another exchange, I have 1 horse, the opponent has 1 cat. But the kitten was no match for the mighty cavalryman, thank you very much for the game!!!

For those interested in the saves, I'm posting them.

I confirm.
Thank you for the game!
16 years ago
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05/01/2010, Imb (Blue, Castle, Valeska, Tazar) def RiMpel2 (Red, Swamp, Bron, ???) 115. 2sm4d(3) They took all the restarts. The map offered average paths, with 31 archers (already built) and 2 hidden spots for creatures at the start. He broke through to the barbarian secondary town, where there was a lot of money. On turn 115, the opponent surrendered (the situation was...).
In reply to Tovariщ
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16 years ago
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Imb
Imb (Blue, Castle, Valeska, Tazar) def RiMpel2 (Red, Swamp, Bron, ???) 115. 2sm4d(3)
We took all the restarts.

The middle roads were dealt, from the start 31 archers (also upgraded), and 2 external dwellings of pokemons. Broke through to the Barbarian secondary hero, lots of money there.. At 115 the opponent surrendered (the layout....)

I confirm

Added after 40 minutes
01.05.2010, RiMpel2 (blue, Dungeon, Shakhti, Shakhti) def Vidok (red, Rampart, Ivor, Ivor)
2sm4d3 123[/B]
Shakhti rocks! At 113 a double Griffin Conservatory, then I look for a way out of the metro to the opponent through the adjacent zone, at 117 I emerge near him and grab an empty castle, at 123 he attacks and it's GG.
Thanks for the game!
In reply to RiMpel2
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16 years ago
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RiMpel2
I confirm

Added 40 minutes ago
RiMpel2 (blue, Dungeon, Fortress, Fortress) def Vidok (red, Rampart, Ivory Tower, Ivory Tower)
2cm4d3 123

Fortress is awesome! On turn 113, I have a level 2 unit, then I look for a way out of the underground to the opponent through the adjacent territory. On turn 117, I emerge near him and take an empty Castle. On turn 123, he attacks, and I win.
Thanks for the game!

I confirm. It happened. The first attempt didn't go well. And I was a bit clumsy, to be honest. :) Thanks for the game. I'll learn through trial and error.
16 years ago
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05/01/2010, Dima Surmay (Conflux, Luna, Luna) def Sevan_80 (Dungeon, Gunnar, Gunnar) 2sm4d(3) 144

Thank you for the game.
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16 years ago
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Dima Surmay
Dima Surmay (Conflux, Luna, Luna) def Sevan_80 (Dungeon, Gunnar, Gunnar) 2sm4d(3) 144

Thank you for the game.
Confirmed, thank you for the game.
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16 years ago
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01.05.2010 GoD(blue, Tower, Neela, Neela) def Weber(Red, Stronghold, Crag Hack, Galthran), 2SM4d(3), 131

We took all the rests...

2 roads - one immediately runs into the guard of the respawn on the grass - a group of monks and a crowd of beholders - I don't risk hitting them, because the losses of caps would be too great...

I go down the other road - it leads to ГО

Money situation is a complete disaster - not a single crypt, Dwarf Cottage, or Medusa hive

Pikers pick up everything that's lying around poorly; the momma beats all this stuff back - but still there's way too little money

result: on the first week I could only stick 1-4 in the fort!!!!((((

Only 3 stacks of gremlins and 1 stack of mages saved me

On the second week I broke a lot of stuff - a crowd of dendroids for a +5 club, a horde of zombies for a metro - I dive in there, but there are hordes of marksmen at the exit - back - I hit a horde of dwarves - guard of a neighboring respawn on the snow

126 - I take the native secondary, build a Mage Guild to replenish mana, because I found a path to the opponent close by on the road

Gosha appears right away with behemoths, breaks the respawn guard - dogs - and runs a bit further - Crag Hack follows him with skeletons

Neela has 280 caps and 15 mages, single gargoyles + mass slow and archer at 70 - Gosha runs with a bear, leaving one behind...Crag Hack dies...

Neela runs further towards the capital, but doesn't make it by the end of the week.

On day 131 assault - the caps and mages got a bit roughed up, but Goshan was killed!

THANKS FOR THE GAME!!!
In reply to GoD
16 years ago
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GoD
01.05.2010 GoD(blue, Tower, Neela, Neela) def Weber(Red, Stronghold, Crag Hack, Galtran), 2SM4d(3), 131

Took all the rest...

Two roads - one immediately runs into the respawn guard on the grass - a group of monks and a crowd of eyes - I don't risk hitting them, because the losses of gremlins would be too great...

I go down the other road - it leads to ГО

Money situation is a total disaster - not a single crypt, Dwarf Cottage, or medusa den

Noobs grab everything that isn't nailed down; the main hero clears all that stuff - but still there's way too little money

As a result, on the first week I could only afford to build 1-4 in the fort!!!((((

Only saved by 3 gremlin hordes and 1 mage

On the second week I broke through many things - a crowd of dendroids for a club +5, a horde of zombies for the metro - I go in there, but there are hordes of marksmen at the exit - back - I hit a horde of dwarves - guarding the adjacent respawn on the snow

126 - I take my native secondary, build a Mage Guild to replenish mana, because I found a path to the opponent close by on the road

Right then GoD shows up with behemoths, breaks the respawn guard - dogs - and runs a bit further - Crag Hack follows him with skeletons

Neela has 280 gremlins and 15 mages, a few gargoyles + mass slow and 70 archers - GoD runs with a bear, leaving one behind...Crag Hack dies...

Neela runs further toward the capital, but doesn't make it by the end of the week.

On day 131, assault - gremlins and mages got a bit roughed up, but GoD was killed!

THANKS FOR THE GAME!!!

Gremlins rock :smile33: thanks for the game)
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16 years ago
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02.05.2010, Dubrovin Pavel (Red, Rampart, Kirr, Kirr) def scorp (Blue, Dungeon, Shakti, Shakti) 2sm4d(3) 142

Slow roads.

On the first week - home secondary dwelling, Kent's external dwelling. own units in the Citadel and Elves in the secondary dwelling.

On the second week - a couple of Medusa dwellings, Mini Naga-Bank, Hive with 6 Vivs, no more money buildings.

On the third week - Hive with 6 Vivs, Dragon Utopia-Two (Bag of Gold and Earth Crystal), I'm standing at 137 in the path from Main Mikhail, there was a passage through the secondary dwelling.

On the fourth week - I take him empty with unbought 60+ Troglodytes, 37+ Beholders, 30+ Harpies. I replenish Mana and bring up troops. Misha attacks with 50+ Vivs, 250+ Troglodytes, 4 Angels; I use Fireball against Shakti's Meteor. 2 Scorps always Paralyzed the Vivs, which decided it.

Thanks to Misha for the game!
In reply to Pit for LM
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16 years ago
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As a judge of the seasonal Rating, in the Weber-readme game, I declare readme the loser.
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16 years ago
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05/02/2010 GoD (red, Fortress, Wistan, Wistan) def RiMpel2 (blue, Conflux, Grondar, Grondar), 2SM4d (3), 122

We both took 111 and started.
Roads are medium.

Wistan with 2 stacks + his own + lizardmen built = 28 lizardmen
Immediately under the city, I hide them and near the capital, a lair with 10-19 cyclops - for now, it's okay, we're playing.

The scout finds a lair of bulls slightly to the right - I take more lizardmen from the lair and go there - I lost all the gnolls - about 17 and 2 lizardmen, because 1 moved with a single unit incorrectly, and the morale of the neutrals was low, but okay...

The scout goes up the road and collects gold.

Wistan takes the mine, kills the rags, and finds a lair of vipers behind a group of mummies - there's no talk of a restart anymore, even though the opponent had Grondar right from the start.

I destroy everyone without losses, then with the loss of 5 single units of fairies, I take the viper lairs...

I'm looking for mercury and sulfur for the bulls - so that there's something to counter the birds with.

For experience, I destroy 2 guards on the snow - a horde of dwarves and zombies, there's also another mine - there's basic air, advanced tactics and ranged attack, and expert defense.

The scout, going along the road, finds a metro behind the rags, a crypt, and an exit to the grass - on turn 116, an enemy scout appears first (as it turns out, it was his own secondary hero).

On turn 117, the scout and then Grondar run up - he takes the gold from my spawn that I didn't have time to control.

Tiva kills 2 vipers of the enemy scout and carries them away from Grondar.

Wistan replenishes mana and rushes home - I build a guild hall so that in case of anything, there's something to counter the mass spell - they gave a speed boost to the guild hall for air units, although the haste scroll was already with the scout.

On turn 121, I buy vipers from the lair and in the city, Wistan buys a spellbook and starts to level up.

Grondar runs towards my capital, counting on magic, but he has nothing but fairies and air units.

122 - Wistan attacks

Grondar had 29 air units and a few fairies.

Wistan has - 10 vipers, 6 cows, 44 lizardmen, a fly, and fairies.

GG

Thanks for the game!
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16 years ago
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02.05.2010, readme(Red,Inferno,Octavia,Gosha) def Imb(Blue,Castle,Valya,Christian),2SM4d(3),136.

We started a long time ago, and finished today; I remember the details very poorly.

I spawned at the top, roads were fast.
111. In the tavern, Klava and Gosha; put Gosha into scouts. 3 roads: 1 is blocked by 10-19 monks for a medal (+1 to morale),
2nd road is blocked by 10-19 cows for a Dragon Fly Hive, and the upper road goes past the Griffin Conservatory behind fakes. I took an external dwelling of imps, and I'm ramping up using dogs (Gosha) and scouts.
112. A guarded Griffin Conservatory; I find a gnome hut and camp near it with Gosha.
113. Gosha eats the gnome hut (minimal), and camps at the external dwelling of pit fiends.
114. External dwelling of pit fiends taken. At home, efreets.
115. I break gold chests using 20-49 marks, and since there's nowhere else to go, I head towards a group of 10-19 crocodiles, slightly south of the main table, off-road, visiting the Unity Flag along the way, and also to break the monks later on 121.
116. On the way to the crocodiles.
117. After killing the crocodiles, I reach grass. Hooray. And right next to it is a crypt; I dive in — max difficulty. Stupidly lost gogs, though there were too few of them anyway. In any case, not a loss. At home: 12346 + Castle + cells.
121. I send a scout hero deep into the respawn, reveal a gnome external dwelling — a Rampart secondary hero, also a gnome hut. Past the monks, I see an external dwelling of demons.
122. I defeat the monks and take the external dwelling of demons.
123. Capture of the secondary town; I prepare for the gnome hut.
124. Gnome hut (20). I open the gate to the underground treasure zone.
125. I prepare to take the Dragon Fly Hive behind 10-19 cows, then go to the Griffin Conservatory. I placed devils.
126. I broke the cows without problems, but in the Dragon Fly Hive (8 ducks) I lost an efreet. I camp with Gosha at home in the main table on a devil.
127. With a scout, I open a Gnoll Shield on Rampart's respawn, next to the passage to the underground treasure zone; there's also a stable nearby. I also opened a teleport to the treasure zone. I decided to go to the underground treasure zone right after the Griffin Conservatory, since both the shield and the stable are close by.
I camp with Gosha on a devil at the Griffin Conservatory, building chains to transport troops to the Griffin Conservatory, as well as for splitting into the Rampart secondary town, to immediately go into the treasure zone.
131. Griffin Conservatory (3) taken; Gosha crashed into nearby orcs at the Rampart secondary town. I camp near the underground treasure zone.
132. I broke the gate to the underground treasure zone, see goodies, go to the stable, and decided to break a small shield with Gosha; there are 50-99 stone golems there — need skeletons. After breaking the shield, I reveal a Griffin Conservatory! I decide to take it with Gosha.
133. Two-face Griffin Conservatory taken; I go into the underground treasure zone.
134. I knock out a Pandora's Box with 30g Wyverns from 50-99 gorgons.
135. The opponent knocks down a GO 20-49 bone dragons, heading straight for me. In the treasure zone, I beat a Ring of Speed behind a guard of cerberi, take an imp dwelling (40), and break back home. I have Slow, but Earth is only Advanced. Expert never showed up. So, I camp at home.
136. The opponent comes very close to my main table. Gohan is holed up with the main army. I start harassing with Wyverns to drain mana. 2 scout heroes with 7 single Wyverns drained a considerable amount of mana, leaving Christian (who was the main hero) with about 20 mana, I believe, if I'm not mistaken.
Gohan is holed up with an army of 3 devils, 8 ducks, 25 cerberi, 8 g. efreets, 8 pit fiends, 357 skeletons, and 5 angels.
Klava escapes with the remaining 16 Wyverns, 14 demons, and 47 g. imps. I await a siege...
The opponent storms; he has 7 angels, 4 g. horses, 26 ducks, 2 crusaders, and 46 g. archers. A prolonged battle follows; the opponent uses a cunning pocket for the archers. But the meat advantage was on my side, which significantly influenced the outcome of the battle.
Thanks to Imb for a good and interesting game!!!
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16 years ago
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GoD
05/02/2010 GoD (red, Fortress, Wistan, Wistan) def RiMpel2 (blue, Conflux, Grindan, Grindan), 2SM4d (3), 122

Under-you. Respawn city. I wanted to take 113 but forgot :D I also didn't make it to the meeting for the restart, and I didn't place anything other than 2 level units in the castle :D
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16 years ago
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02.05.2010, KillerVampire (Red, Stronghold, Gunnisson, Gunnisson) def Дубровин Павел (Blue, Castle, Valeska, Monere) 2sm4d(3) 142

After an hour and a half of rests, I had 111 left, but decided not to take it. On 112 I break a passage to my native secondary town and send a scout hero there, thankfully he reached it by the end of the week, otherwise my secondary hero would have been crying. I turn the main hero around and head to the next secondary, and lo and behold — an elf nest :rolleyes: After taking the third secondary, I place elves and a citadel there, and I already have about 32 of them. After taking the dwarf dwelling — a max mausoleum, etc. etc., I decided it was time to pay a visit, especially since 12 movement points and elves with a behemoth allowed me to do so, espeeeecially since I saw the main hero picking something up at my native respawn. Pasha, seeing suspicious teleport movements on my respawn, got nervous and decided to retreat. Hoping to catch him, I rushed in pursuit, but then something suspicious — the scout hero transferred the army, and I realized AMBUSH. I turn the main hero around and run down, luckily Pasha left me two goose huts at +8 each there, and having gathered the army, I run to the 3rd respawn of my native Stronghold, and oh miracle — a TELEPORT :smile13: I went in there — there was a chest and a Town with ANGRY inhabitants. I decided that after the chest I'd go visit those angry ones. I pass the turn to Pasha, and oh MIRACLE — Pasha himself comes running as the main hero with just 12 champions. Well, my plans immediately changed, I instantly forgot about the angry inhabitants of the TOWN and decided that such a chance absolutely MUST NOT be missed :smile49: . The Fireball never came :smile34: Pasha congratulated me on the game and we went our separate ways, because after such a lengthy battle my HEAD was, oh, so square...
Thanks for the great game......

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