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readme(red,Castle,Valya,Valya) def D'Alex(blue,Dungeon,Shakhtyor,Shakhtyor) 126,smka,L+U,160%,6min.turns.
Fast roads were generated. Good tempo.
111. Very good start, Valeska got 3 stacks, and archers were built early. 24 archers total.
Also in the tavern: Vistan with 12 lizardmen and Chris with a machine gun. Slightly south of the capital is a stable, I send both scout heroes and Valka there.
112. I take a minimal creep with Valka, I always sleep on the archer. An external dwelling of wood with 3 woodcutters is lying there.
113. Christian finds an external dwelling of pixies to the south of the capital, off-road. I buy a 5th hero, Piers, and go up, find an external dwelling of archers. Nearby is also an external dwelling of monks.
I also see a Pandora's Box for 20-49 orcs (presumably, for 5K gold, as usual), I also see a Griffin Conservatory (1). Valka fights halflings twice, and then breaks through to the secondary hero's respawn (Conflux, external dwelling of mermaids nearby). Losses among the archers are significant.
114. I take the secondary hero Conflux, buy Gelare there and collect some gold with him, visit gardens, Valka gets a speed boost on a fairy.
115. I build chains with deliveries of horses and swordsmen, prepare for the Griffin Conservatory. I find an external dwelling of horses with a scout hero not far from the Pandora's Box.
116. Griffin Conservatory (1) taken, I lost half of the pixies, all the swordsmen, several fairies, several lizardmen and 1 horse there :( I sleep on an angel, build chains in such a way as to have time to take the Pandora's Box behind the orcs, the external dwelling of horses behind them also nearby, and the external dwelling of archers on day 117.
117. I fight the orcs, there are about 50 of them with a gr. stack. I sacrifice all the lizardmen and single fairies. The Pandora's Box is empty!!!! Failure, I can't build a Castle. Only a Stronghold remains. Then I fight dogs (35-37 units) with a gr. stack (cerberi) for the external dwelling of horses, and then the external dwelling of horses itself. I lost archers... morale procced twice for the dogs :(
And I transfer the armies to a scout hero, who takes the external dwelling of archers on day 117. Great, managed to take everything in 1 week. I was also thinking about taking the external dwelling of monks, but didn't — they're not really needed on smka.
121. I buy up, transfer chains to the scout hero and take a gnome dwelling with him, Valka is on the archer. I consider how to get to the opponent. Guarded Object 50-99 gr. efreets in the underground, but to the left there are gates to the underground, with a path to the right. Presumably, I'll get to him there.
122. I take a second gnome dwelling with the scout hero.
123. I upgrade horses at the stable. I take a Naga Bank (4) with Valka and fight the underground to the left of the Guarded Object, past the fire elementals and go down. I sleep with the army, in case of an opponent attack. What if he's already here?
124. I capture a secondary town with Valka, a Necropolis one, and set up GM1 there and buy a spell book — no Haste, no Slow, but Advanced Air. I run a bit to the right from the underground with the scout hero and see monks 20-49 and gr. flies 20-49, I think this will lead me to the opponent. I sleep on an angel before the breakthrough.
125. I broke through both blocks and see the opponent's capital. I approach it. While I'm sleeping, I see movements with army transfers from the opponent.
126. I engage Arlak in battle with Piers, ballista shootout, I have 2 pixies and a fairy, Arlak has a harpy, I kill Arlak and check the opponent's capital. After checking, I assessed and realized I don't have enough strength for a siege right now — in the field it would be easier. But I decided to storm — in case of anything, there's a foothold for further play.
And for now I'll kill as many as I can, and come again on day 131, I have money, another gnome dwelling, one Naga Bank, a medusa dwelling at the respawn, and I found a Griffin Conservatory with scout heroes. And an external dwelling of horses and archers. In short, it's worth attacking. I lay siege.
The central tower really messed me up. I placed single fairies at a distance of 8 cells from the harpies, preparing to remove the retaliation, angel and horses wait+D, I block the gate with swordsmen, shoot the eyes with archers. I have about 50 mana and a marksman for 30 damage, as well as a machine gun (basic). I have something to shoot with.
After a couple of rounds I lost all the archers, and simultaneously reduced the number of eyes. The medusae are running out of ammo. Almost no eyes left, but the tower is still intact.
Next, I place horses in the breaches in the wall, the harpies block me. I take them out with the angel and the angel dies, but after killing the harpies, I move the horses inside and focus everything on the troglodytes. The cats join the battle and get some too :D
Then tense turns follow, forces are roughly equal, one mistake — and I'll lose. In the end, I'm left with 2 horses and 1 swordsman, and the opponent with 2 cats and about 5-6 medusae. After another exchange, I have 1 horse, the opponent has 1 cat. But the kitten was no match for the mighty cavalryman, thank you very much for the game!!!
For those interested in the saves, I'm posting them.
I confirm.
Thank you for the game!