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01.05.2010, readme(red,Castle,Валя,Валя) def D'Alex(blue,Dungeon,Шахтер,Шахтер) 2SM4d(3),126.
Fast roads were dealt. Good tempo.
111. Very good start, Valeska got 3 stacks, and archers were built at the beginning. 24 archers total.
Also in the tavern are Vistian with 12 lizards and Chris with a machine gun. Slightly south of the capital is a stable; I send both scout heroes and Val'ka there.
112. I take a minimal creep with Val'ka, I always sleep on the archer. An external dwelling of wood with 3 woodcutters is lying around.
113. Christian finds an external dwelling of pokemons south of the capital, off-road. I buy a 5th hero, Pyer, and go up, find an external dwelling of archers. Nearby is also an external dwelling of monks.
I also see a Pandora's Box for 20-49 orcs (presumably, for 5K gold, as usual), I also see a Griffin Conservatory (1). Val'ka fights halflings twice, and then breaks through to a secondary hero's respawn (Conflux, external dwelling of mermaids nearby). Losses among the archers are noticeable.
114. I take the secondary hero Conflux, buy Gelar there and collect some gold with him, visit gardens, Val'ka speeds up on a fairy.
115. I build chains for delivering horses and swordsmen, preparing for the Griffin Conservatory. I find an external dwelling of horses with a scout hero not far from the Pandora's Box.
116. Griffin Conservatory (1) taken, I lost half of the pokemons there, all swordsmen, a few fairies, a few lizards, and 1 horse :( I sleep on an angel, build chains in such a way as to take the Pandora's Box behind the orcs, the external dwelling of horses behind them too, and the external dwelling of archers by 117.
117. I hit the orcs, there are about 50 of them with a gremlin stack. I sacrifice all lizards and single fairies. The Pandora's Box is empty!!!! Bad luck, I won't build a Castle. Only a Stronghold remains. Then I hit the dogs (35-37 of them) with a gremlin stack (cerberi) for the external dwelling of horses, and then the external dwelling of horses itself. I lost archers... the dogs got morale twice :(
And I transfer the armies to a scout hero, who takes the external dwelling of archers on 117. Great, I managed to take everything in 1 week. I was still thinking about taking the external dwelling of monks, but didn't — they're not really needed on SMK generally.
121. I buy up, transfer chains to a scout hero and take a dwarf dwelling with him, Val'ka is on the archer. I'm thinking about how to get to the opponent. There are 50-99 GREMLIN OVEREATERS in the metro, but to the left nearby there are gates to the underground with a path to the right. Presumably, I'll get through there to him.
122. I take a second dwarf dwelling with a scout hero.
123. I upgrade horses at the stable. I take a Naga Bank (4) with Val'ka and hit the metro to the left of the GREMLIN OVEREATERS, past the fire elementals, and go down. I sleep with the army, in case the opponent attacks. What if he's already here?
124. I capture a secondary town with Val'ka, a Necropolis one, and set up a Mage Guild level 1 there and buy a spell book — no Haste, no Slow, but advanced Air. With a scout hero, I run a bit to the right of the metro and see 20-49 monks and 20-49 gremlin flies, I think this will lead me to the opponent. I sleep on an angel before breaking through.
125. I broke through both blocks and see the opponent's capital. I approach it. While I'm sleeping, I see movements with army transfers by the opponent.
126. I enter battle with Pyer against Arlach, a ballista shootout; I have 2 pokemons and a fairy, Arlach has a harpy. I kill Arlach and check the opponent's capital. Having checked, I assessed and realized that I don't have enough strength for a siege right now — it would be easier in the field. But I decided to assault — in any case, there is a foothold for further play.
For now, I'll kill as many as I can, and on 131 I'll come again; I have money, another dwarf dwelling, one Naga Bank, a Medusa dwelling at the respawn, and I found a Griffin Conservatory with scout heroes. And external dwellings of horses and archers. In short, it's worth attacking. I lay siege.
The central tower really messed things up for me. I placed single fairy units at a distance of 8 tiles from the harpies, preparing to remove the retaliation; the angel and horses wait+D; I block the gate with swordsmen; I burn the eyes with archers. I have about 50 mana and a ballista for 30 damage, as well as a machine gun (basic). I have something to shoot with.
After a couple of rounds, I lost all archers and reduced the number of eyes along the way. The medusas are running out of ammo. Almost no eyes left, but the tower is still intact.
Then, I move horses into the gaps in the wall with the horses; the harpies block me. I take them out with the angel, and the angel dies, but having killed the harpies, I move the horses inside and focus entirely on the troglodytes. The cats enter the fight and get some too :D
Then come tense turns, forces are roughly equal; one mistake, and I lose. In the end, I'm left with 2 horses and 1 swordsman, while the opponent has 2 cats and about 5-6 medusas. After another exchange, I have 1 horse, the opponent has 1 cat. But the little cat was no match for the mighty horseman; thank you very much for the game!!!
For those interested in the saves, I am uploading them.
Fast roads were dealt. Good tempo.
111. Very good start, Valeska got 3 stacks, and archers were built at the beginning. 24 archers total.
Also in the tavern are Vistian with 12 lizards and Chris with a machine gun. Slightly south of the capital is a stable; I send both scout heroes and Val'ka there.
112. I take a minimal creep with Val'ka, I always sleep on the archer. An external dwelling of wood with 3 woodcutters is lying around.
113. Christian finds an external dwelling of pokemons south of the capital, off-road. I buy a 5th hero, Pyer, and go up, find an external dwelling of archers. Nearby is also an external dwelling of monks.
I also see a Pandora's Box for 20-49 orcs (presumably, for 5K gold, as usual), I also see a Griffin Conservatory (1). Val'ka fights halflings twice, and then breaks through to a secondary hero's respawn (Conflux, external dwelling of mermaids nearby). Losses among the archers are noticeable.
114. I take the secondary hero Conflux, buy Gelar there and collect some gold with him, visit gardens, Val'ka speeds up on a fairy.
115. I build chains for delivering horses and swordsmen, preparing for the Griffin Conservatory. I find an external dwelling of horses with a scout hero not far from the Pandora's Box.
116. Griffin Conservatory (1) taken, I lost half of the pokemons there, all swordsmen, a few fairies, a few lizards, and 1 horse :( I sleep on an angel, build chains in such a way as to take the Pandora's Box behind the orcs, the external dwelling of horses behind them too, and the external dwelling of archers by 117.
117. I hit the orcs, there are about 50 of them with a gremlin stack. I sacrifice all lizards and single fairies. The Pandora's Box is empty!!!! Bad luck, I won't build a Castle. Only a Stronghold remains. Then I hit the dogs (35-37 of them) with a gremlin stack (cerberi) for the external dwelling of horses, and then the external dwelling of horses itself. I lost archers... the dogs got morale twice :(
And I transfer the armies to a scout hero, who takes the external dwelling of archers on 117. Great, I managed to take everything in 1 week. I was still thinking about taking the external dwelling of monks, but didn't — they're not really needed on SMK generally.
121. I buy up, transfer chains to a scout hero and take a dwarf dwelling with him, Val'ka is on the archer. I'm thinking about how to get to the opponent. There are 50-99 GREMLIN OVEREATERS in the metro, but to the left nearby there are gates to the underground with a path to the right. Presumably, I'll get through there to him.
122. I take a second dwarf dwelling with a scout hero.
123. I upgrade horses at the stable. I take a Naga Bank (4) with Val'ka and hit the metro to the left of the GREMLIN OVEREATERS, past the fire elementals, and go down. I sleep with the army, in case the opponent attacks. What if he's already here?
124. I capture a secondary town with Val'ka, a Necropolis one, and set up a Mage Guild level 1 there and buy a spell book — no Haste, no Slow, but advanced Air. With a scout hero, I run a bit to the right of the metro and see 20-49 monks and 20-49 gremlin flies, I think this will lead me to the opponent. I sleep on an angel before breaking through.
125. I broke through both blocks and see the opponent's capital. I approach it. While I'm sleeping, I see movements with army transfers by the opponent.
126. I enter battle with Pyer against Arlach, a ballista shootout; I have 2 pokemons and a fairy, Arlach has a harpy. I kill Arlach and check the opponent's capital. Having checked, I assessed and realized that I don't have enough strength for a siege right now — it would be easier in the field. But I decided to assault — in any case, there is a foothold for further play.
For now, I'll kill as many as I can, and on 131 I'll come again; I have money, another dwarf dwelling, one Naga Bank, a Medusa dwelling at the respawn, and I found a Griffin Conservatory with scout heroes. And external dwellings of horses and archers. In short, it's worth attacking. I lay siege.
The central tower really messed things up for me. I placed single fairy units at a distance of 8 tiles from the harpies, preparing to remove the retaliation; the angel and horses wait+D; I block the gate with swordsmen; I burn the eyes with archers. I have about 50 mana and a ballista for 30 damage, as well as a machine gun (basic). I have something to shoot with.
After a couple of rounds, I lost all archers and reduced the number of eyes along the way. The medusas are running out of ammo. Almost no eyes left, but the tower is still intact.
Then, I move horses into the gaps in the wall with the horses; the harpies block me. I take them out with the angel, and the angel dies, but having killed the harpies, I move the horses inside and focus entirely on the troglodytes. The cats enter the fight and get some too :D
Then come tense turns, forces are roughly equal; one mistake, and I lose. In the end, I'm left with 2 horses and 1 swordsman, while the opponent has 2 cats and about 5-6 medusas. After another exchange, I have 1 horse, the opponent has 1 cat. But the little cat was no match for the mighty horseman; thank you very much for the game!!!
For those interested in the saves, I am uploading them.