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Posts from Patch 1.3 [Discussion]

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Can I install patch 1.3 directly on version 1.0? Or do I need to install all the patches in order?
In reply to iKar
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2 iKar As far as I know, the updates are applied in order: 1.1 => 1.2 => 1.3; otherwise, it won't work.
Да будет так
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The patch is great. Finally, I see some balance.
In reply to Tirael
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Yeah, the Ghosts have been nerfed, it’s a total disaster!!
:smile19:-=[Linkin Park]THE BEST & FOREVER=-:smile19:
Модератор - это деревянная планка с прокладкой из сукна для приглушения звука пианино.[/COLOR][/B][/I][/SIZE]:smile08:
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Yes, indeed they were "nerfed," but now they can't be wiped off the battlefield at all. It seems to me that ghosts have been made incredibly powerful. Check it out:

1) Ghosts now have more HP (twice as much!), so they're harder to kill with magic (the only effective means against these beasts).

2) Specters have more HP, so now each unit of mana yields more meat on the battlefield.

3) The casters themselves have more mana, which has become an incredible gift for specters!!! Now specters not only convert 1 unit of mana into 24 HP, but they also do it in increased quantities. For example, you can drain 17 mana from a spell-casting Mistress, which gives 17 specters, equating to about 408 HP. That's practically the same as Raise Dead, just without the cap.

So, if anyone has benefited from the patch, it's the specters — they're much better off now. And if they had kept their damage, the balance would have been completely ruined — specters would have become even better than skeleton archers...
Знание - это сила, сила - это свобода...
In reply to Imp
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Yes, it seems the developers like Necropolis, and not just them:D:D
:smile19:-=[Linkin Park]THE BEST & FOREVER=-:smile19:
Модератор - это деревянная планка с прокладкой из сукна для приглушения звука пианино.[/COLOR][/B][/I][/SIZE]:smile08:
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Ah, if Rise Dead worked for the Necropolis faction like it does for other factions, with Resurrection, instead of the current -20% health penalty, that would be much better. Vitality has become much more useful.
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This is a second-level skill, don't compare it to a fifth-level one. And considering that all Necropolis heroes have it now, it's already overpowered, and if they had left it as it was, it would be devastating for everyone.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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And to all living things! :)

In general, it turned out to be quite amusing. The more attention Nival pays to balance, the more it breaks it. And yet, initially, the balance was very good. It seems they are trying too hard (and I say this without a hint of sarcasm). They should stop and take a sober look at what they have now, look at what was before them, browse the forums, look at reviews, comments, and... Make a patch (or an add-on) that will give us REAL Heroes 5! Yes, it's difficult, yes, it will take a lot of time, but I don't know about you, but I'm willing to wait. For such a thing, time is not a pity.
Бог есть любовь
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I can't help but compare, since we're talking about balance, the situation with patches for Warcraft 3. After all, not all of them improved the balance; some simply broke established tactics, as many matches were played in exactly the same way. And after each of them, there were cries of "IMBA, IMBA," but after a while, a clever counter was found (for example, wyverns vs. spiders; those who know, will understand). Yes, the games are different, and so on, but even now, many prefer the same hero and castle development tactics. P.S. Regarding ghosts, I've always liked them because their low HP isn't just about how easy they are to kill, but also about how easy it is to revive them with Rise Dead. And damage was often very important when
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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This is a second-level skill, don't compare it to a fifth-level one. And considering that it's available to all Necropolis heroes now, it's already overpowered, and if they had left it as it was, it would be devastating for everything.
It's easier to raise undead than to resurrect them, which is why it's a second-level skill. And even if we consider that Resurrection is supposed to be a powerful, fifth-level skill, why does it only cost 15 mana, less than Berserk or even Phantom? 15 for Resurrection and 18 for Shock Earth – do you think that's not overpowered?
In reply to Fireball
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I don't know about you, but it seems to me that Necropolis has been weakened!
:smile19:-=[Linkin Park]THE BEST & FOREVER=-:smile19:
Модератор - это деревянная планка с прокладкой из сукна для приглушения звука пианино.[/COLOR][/B][/I][/SIZE]:smile08:
In reply to K1LLER
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K1LLER;34764
I don't know about you, but it seems to me that Necropolis has been weakened!!

So what!!! Dungeon is still FOREVER!!!:cool: :)
[LINKIN PARK 4EVER]

Heroes V - Hammers Of Fate - РУЛЯТ :smile33: :smile54: :smile49: :smile13:
In reply to JOKEr
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JOKEr;36637
So what!!! Dungeon is forever anyway!!!:cool: :)

There's no need to be so loud; everyone has their own opinion, and everyone will defend their Castle:cool:
:smile19:-=[Linkin Park]THE BEST & FOREVER=-:smile19:
Модератор - это деревянная планка с прокладкой из сукна для приглушения звука пианино.[/COLOR][/B][/I][/SIZE]:smile08:
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I disagree... If we judge objectively, all factions were equally strong, and they still are... If the balance has shifted, it's not significantly.
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