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I can't help but compare, since we're talking about balance, the situation with patches for Warcraft 3. After all, not all of them improved the balance; some simply broke established tactics, as many matches were played in exactly the same way. And after each of them, there were cries of "IMBA, IMBA," but after a while, a clever counter was found (for example, wyverns vs. spiders; those who know, will understand). Yes, the games are different, and so on, but even now, many prefer the same hero and castle development tactics.
P.S. Regarding ghosts, I've always liked them because their low HP isn't just about how easy they are to kill, but also about how easy it is to revive them with Rise Dead. And damage was often very important when
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.