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Posts from Club championship of the CIS countries (final).
A player playing with the red color is not allowed to attack on the first day of the week with reinforcements purchased on that day:
... b) on heroes or guarded mines of the blue player, if the presence of reinforcements can affect the outcome of the battle or losses in the battle for the defending side (here, it seems, there was an oversight by the authors of the rules; in the original, it was "for any player").
It's unclear. Let's assume the blue player's army is such that, when attacking without reinforcements, the red player wins the battle with a 99% army loss, but when attacking with reinforcements, they lose 10%. The reinforcements do not affect the losses of the defending side (100% in both cases). Can the red player attack with reinforcements?
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
I don't understand. Let's assume that the blue army is **1** such that, when attacking without reinforcements, the red army wins the battle with a 99% loss of its army, and when attacking with reinforcements, it loses 10%. The reinforcements do not affect the losses of the defending side (100% in both cases). Can you attack with reinforcements?
I understand the idea; I need to rephrase it somehow.
I just had another example in mind – I attack, for example, with 131 units and 9 monks, built in the 2nd week. I get an implosion in them, and the opponent buys them off.
It turns out that the presence of reinforcements affected the losses – the monk reinforcements were lost. However, there is not much difference for the opponent, except that they have a wider choice – who to eliminate.
Added 13 minutes later To avoid getting into bureaucratic details, I rephrased it – it is generally impossible to attack with reinforcements, even on weak units. It's already too difficult for the red side.
I made changes to the rules; thank you for the correction.
The issue has been discussed repeatedly on various forums, and no alternative solutions that would be clearly better than a simple "it's not possible" have emerged. Therefore, in my opinion, it's best not to overcomplicate things. Red already has a significant advantage over blue throughout the day in terms of map control and all actions involving direct contact. With the current pace of the game, having the day is a huge advantage, and I don't think there's a reason to complicate the rules further to make things easier for red.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
Everything you've drawn here applies to a game with leveling and classes. I am talking about tempo and capturing buildings. Yes, I prefer the Chaos patch, and that is not by chance. Of all the implementations and innovations, I consider only the level 2 build-up, three starting stacks, the magic overhaul, and well—troop transfer—to be worthy additions to the Chaos patch. Everything else only adds randomness and levels out (not balancing the map, which was what Chaos aimed for when making the chaos patch), but rather levels out player skill. With classes, 4-way supporters, leveling—with each of these innovations, more randomness is added. I wrote somewhere before that I try not to push for capturing Dragon Utopia, precisely because that is also random. Yes, it's easier for me to win on class than to devour cons and Dragon Utopia in week 1 like breakfast sandwiches. That's why I'd rather play when I have an exit from a one-way path and one road from spawn, than if the opponent has a 4-way supporter in the opposite case.
You are touching upon too deep a topic. Including one-way paths won't solve this problem. Something else is needed here—fixing Dragon Utopia, giving less money, placing meaner guards, cutting cons and hives, etc.
However, I'm not sure that's the right path. From recent impressions—Roland's game with Vasya in Kingisepp under Chaos rules. In all my time playing Heroes, I've never been torn apart so one-sidedly; there were always some chances to find something, maybe snag some angels or at least build and level an army. But there, with a poor layout, it was impossible even to run away—as soon as I stepped out of spawn, I was taken down.
The reason I'm so fussy about one-way paths is that they never balance layouts; rather, the opposite—they add imbalance. Someone gets a decent piece of the map with hiding spots, cons, and Dragon Utopia, while someone else is trapped in a stone bag of 1-2 zones with murky prospects of getting out anywhere within a reasonable timeframe.
Your nostalgia for Chaos rules is associated in your mind with one-way paths, although there they are more of a companion than the constructor of gameplay.
P.S. I have a template project that (I hope) satisfies both your and my wants. Maybe something will come of it.
=Stinger=
16 years ago
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I'm just against those who support multiple options, not in favor of a single option with only one path.
Many are asking which currency to take to Kyiv – rubles or dollars.
Here is the average exchange rate at the city's exchange offices – for both rubles and dollars. Take a look: http://www.ricardo.com.ua/currency/currency?c=1&tab=graph
Those who have bought a ticket – don't forget to let me know about your arrival time/date, and whether you need accommodation. As of today, 6 people haven't responded about accommodation – out of 21 participants and 4 guests.
I'm especially worried about Lekha – I don't have your contact information. Please get in touch.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
Those who bought tickets, please let me know your arrival time/date and whether you need accommodation. There are still 6 people who haven't responded about accommodation – out of 21 participants and 4 guests.
I'll be there too, probably arriving around 5 pm. I definitely need accommodation and plan to coordinate with someone.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
Nagan-4
16 years ago
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Lekha is particularly worried – I don’t have your contact information. Please get in touch.
He confirmed, it’s a done deal. He’s buying the ticket today.
Tournament rules. ... 14) It is forbidden to take artifacts, Pandora's boxes, and prisons from locations guarded by moving guards. Everything else can be taken and visited. Using Dimension Door (DD), Fly, and wings does not give the right to take the aforementioned objects without breaking through the guards (fighters, take note). ...
It would be worth adding two level 7 dwellings, at least - it's easier to take the Angel's Lair on the first map than to break through its guards.
Will zaobjts.txt, which removes certain objects, be used in the final? If not, it would be worth adding a rule prohibiting visiting locations guarded by keymasters using Dimension Door and Fly.
It would be good to add duels at level 7 – it’s easier to take the Angel’s Nook on the first map than to break through its defenses.
There’s no need to complicate the rule unnecessarily. I tried to choose the shortest and most unambiguous wording. In this form, the rule has been used on Bay for a long time, and there have been no complaints.
Will zaobjts.txt, which removes certain objects, be used in the final? If not, it would be worth adding a clause prohibiting visiting objects behind a keymaster on DD and Flae.
Yes, some objects have been removed:
- Cartographers - Hill forts - Vogon’s white teleport (because it’s buggy) - Vogon’s quests (Sodov’s quests have been left) - Tents, barriers
SEM_56
16 years ago
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We've already sorted out the accommodation issue and found apartments:
the prices are reasonable considering the location close to the city center – an average of $60 with excellent conditions!! For those who appreciate fine dining and luxury, there's a 4-room, 2-story apartment just a 5-minute walk from the center for only $150 per day!)) Everything is close to the club and the city center, so you won't need a helicopter to find you later))) Looking forward to seeing you in a week!!! Send your requests and questions to me via ICQ!!!
We've already sorted out the accommodation issue and found apartments: the prices are reasonable considering their location near the city center – an average of $60 with excellent conditions!! For those who appreciate fine dining and luxury, there's a 4-room, 2-story apartment just a 5-minute walk from the center for only $150 per day!)) Everything is close to the club and the city center, so we won't have to search for you by helicopter later))) Looking forward to seeing you in a week!!! Send your requests and questions via ICQ!!!
If it's not near the city center, but near the metro, the apartments are much cheaper ;)
On http://maps.yandex.ru/, there's a great service – Street View – you can virtually walk around the city. It looks like this: View of the Sports Palace.
From the train station, take the metro two stops to Teatralnaya – transfer there and take one more stop to the Sports Palace (Palats Sporta). This is for those we won't be able to meet.
Upon arrival, we'll provide all the information, except for: Lеха AlexZeGreat and the car owners from St. Petersburg – Napalm and Matrosov – the map will be especially helpful for them.
For those with refined tastes who prefer luxury, there's a 4-room, 2-story apartment just a 5-minute walk from the center, available for only $150 per day! Everything is close to the club and the city center, so you won't need a helicopter to find us!)))
Let's book it! How many beds are there? We have 4 people from Yekaterinburg, and Cobra and his friend are also in, so that makes 6 of us. If it's not too much trouble, you can contact me on ICQ: 222-94-20-89.
SEM_56
16 years ago
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Everyone who still needs help with accommodation, please write here!!! For Pete, Mi, Asma, and the team, everything is already arranged!!! Other participants and guests who haven't contacted me or Keptenov, please provide all the details about your arrival and accommodation!!!
Added 15 hours and 50 minutes ago
I met and accommodated Pete today!!! I have a lot of impressions, and I'm really looking forward to the events))