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Can someone explain how the special ability (magic dampening) of battle mages works? The manual and the game itself state that they protect adjacent friendly units from magical attacks. However, I have experienced magical attacks targeting these units, both from neutral water elementals and from enemy commanders.
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No, the meaning of "Magic Dampening" for combat mages is slightly different... They possess a "Magic Dampening" aura, which allows them to protect **all** adjacent creatures (including enemy ones!) from magical attacks. And a magical attack is the spellcasting of mages, archmages, and combat mages. This term ("Magic Dampening") has misled many since the release of version 3.0.
In reply to antonag07
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Thank you for the clarification. The name (or its translation) of the property is very strange. It seems that if the enemy doesn't have magical cities, combat mages are completely useless. And if "magic suppression" only protects against mage attacks and not against their spells, then combat mages are practically useless even against magical troops.
In reply to д-р ВАД
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Dr. VAD
Thank you for the clarification. The name (or its translation) of the ability is very strange. It turns out that if the enemy doesn't have magical cities, then battle mages are completely useless. And if "Magic Dampening" only protects against mage attacks and not against their spells, then battle mages are practically useless even against magical troops.
Battle mages are not protected from the "Magic Dampening" effect, but this doesn't make the ability useless. In a long game, when there are enough mages/archmages, they deal much more damage with attacks than with spells. Besides, by that time, the Academy can create many minor artifacts that reduce damage from magic, so it's not that simple.
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In general, this ability allows you to protect battle mages, just like regular archers, and they won't deal damage to those protecting them. But it's better not to get caught in the center of the battlefield. And the damage that mages deal is quite significant! Especially with minor artifacts. As for the name and description, they are indeed idiotic. I noticed that they can be protected, but I still thought that this ability protects against magic.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"

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