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Posts from Club championship of the CIS countries (final).

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In reply to Qwerty
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#43
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Qwerty
Come on, what's the big deal? Of course, the final should be different from the qualifying rounds.
The tournament rules are based on the composition of the participants and the conditions of the competition.
#44
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The Academy Cup has absolutely nothing to do with the club championship. The goal of the championship is to determine the best current player, regardless of their affiliation or resources. And Ketch knows this. With all due respect to his clanmate and a wonderful person, the Academy Cup is a very useful event. When the appeals committee becomes useless, and the forum surpasses it in influence, it will be immediately noticeable, in my opinion.
In reply to PReDS
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#45
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PReDS
compared to light maps, this doesn't make the game last too long, especially considering the judge previews the map - but the gameplay changes it drastically. Artem! help!:smile15:
Have you tried it yourself?

Even with a script for one-sided maps, xm and lm games last longer than mm, and without a script, it's at least +1 week to the duration, if not more.
So, does that mean that such generations will be cut during the judge's preview?
Yes.
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#46
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I am strongly against multi-sided maps! I have tried multi-sided maps many times, and as a result, I lost interest in my favorite map template, 8XM12. If you are playing 8XM12 and 6LM10 in the final, then ONLY use classic single-sided maps.
In reply to Wicc
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#47
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Wicc
The tournament rules are based on the participants and the conditions of the competition.
Indeed, there is no need to base the rules on the game for which the selection was held. You could also use football as an example: 3 matches at 1.45 odds, and that's it.

Орден Фениксахаризматический :) лидер
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#48
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I should probably create a Stinger patch sometime when I have free time, so that the path from the castle always leads to the exit of the one-way map.
In reply to Wicc
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#49
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Wicc
Have you tried it yourself?

Even with a script for one-sided battles, xm and lm games last longer than mm, and without a script, it takes at least a week longer, if not more.

Yes.
Thanks to Term, that's what I'm doing right now. You should have received one of the saves from him: when is our FB scheduled?
In reply to Qwerty
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#50
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Qwerty
Indeed, there is no need to rely on the game that was used for the qualifiers.
The qualifiers were predominantly played by SoD players (well, except for Peter). But at the finals, it was mostly TE players and their sympathizers. What's the point of relying on the qualifier rules under such conditions?

I've received so many angry messages on the topic of "Why not Full?! We are the majority!", some of which even leaked onto the forums. The guys won't appreciate a proposal to play your favorite SoD-smka.

If you want your opinion to be taken into account, earn a quota in the qualifiers. Otherwise, it's just hot air and empty trolling.
#51
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The qualifiers mainly featured players from the Shades of Darkness community (except for St. Petersburg). And the finals mainly featured players from the Tribes of the East community and those who sympathized with them. What's the point of basing decisions on the rules of the qualifiers under these circumstances?

2 Vik. I understand what a Tribes of the East player is. But what is a Tribes of the East sympathizer? I can't even imagine. Something like: "I don't play myself, I just sit here and sympathize with Tribes of the East"?
If you want your opinion to be taken into account, earn a quota in the qualifiers. Otherwise, it's just empty air and pointless trolling.

2 Qwerty. Actually, why not organize a proper Shades of Darkness qualifier for the next championship? There would definitely be enough people, especially since there were plans to do so?
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#52
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Vic, besides you, I don't know anyone else who likes 4x maps. Maybe my social circle is just different. It's just that 4x maps turned one-sided maps into overpowered ones. I remember back in the day, on the forums, people were fighting against 4x maps in the Town Editor, considering it a feature that unbalanced the game, and now it's practically the same thing, and it's considered normal. And regarding the one-sided map spawning on the respawn point, there are restarts for that, for example.
In reply to Nagan-4
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#53
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Nagan-4
2 Vik. Now, I can imagine what a TE player is. But as for a "TE sympathizer," I just can't wrap my head around it. Something like: "I don't play it myself, but I sit back and sympathize with the TEs"?
Well, I have roughly the following classification:
1) TE player - someone for whom TE is the main version of the game, most games are played on it, SoD is based on mood or specific Tournaments.
2) Sympathizer - someone who knows how to play TE, but plays SoD more often.
3) SoD player - someone who doesn't play TE at all.

You can look at the list of finalists and guess who falls into which category.
2 Qwerty. Actually, why not organize a proper SoD qualifier for the respected Qwerty at the next champ? People will surely sign up, especially since there were plans for it?
Well, it probably makes sense to hold the next champ on WT, and with more various templates.
In reply to Nagan-4
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#54
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Nagan-4
2 Vic. I have an idea of what a TE player is. But what is a "sympathetic TE player," I can't wrap my head around. Something like: "I don't play myself, I just sit here and sympathize with TE players"?
...
Probably, Fortress players:).

P.S. 2Capitan Yesterday, a character with the nickname Tiаmat appeared in the Fortress chat, saying that he had just installed the game and would start testing from today.
#55
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Perhaps, the next championship should be held in the World Tournament format, and with more diverse templates.

It will probably be easier to find a compromise for the next championship regarding the World Tournament. We need to test it, refine it, and then use it in the competition. Vic, your help is needed here.
In reply to =Stinger=
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#56
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=Stinger=
Vik, other than you, I don't know a single person who likes 4x one-way portals. Maybe my social circle is just wrong, of course.
Better try to filter for those who don't like them.

You'll end up almost exclusively with Chaos rules lovers — you, Alex, Vasya, and a few more players from among your old acquaintances who don't play in modern Tournaments.

And among those who mastered Heroes on Bay and 8mm6, for some reason there are very few opponents of one-way portals. Which is understandable — on 8mm6 a one-way portal is a source of sharp imbalance and often a completely trashed game, simply because there's usually only one maximum and it's right at the exit to the center. And whoever gets it falls significantly behind in scouting tempo and map clearing.

On LM and XM they might bring something interesting, I won't judge, I haven't tried it myself. But the prospect of hitting a dead end with the need to spend a week searching for an entrance deep in the wilderness and dragging a chain of 3-5 heroes there personally does not excite me at all.

The times when games lasted 5-7 weeks and you could skip a week and then get back on track are gone. Now the tempo is quite harsh — if you don't start breaking Dragon Utopia in the beginning of week 3 or you're still without control by the beginning of week 4, be prepared to sign your surrender.

And an awkwardly placed one-way portal can easily throw development back by 3-6 days.
Just that 4x portals made one-way portals imba. I remember even earlier on Bay we fought against 4x portals in TE as a game-balancing feature, and here it's practically the same thing and it's already considered normal.
That was a different multi-portal — a bugged blue teleport giving access to 4 zones at once and fast passage to corner computers. It really did imbalance things heavily, so as soon as there was an opportunity, they fixed it immediately.

Here, the access is still to the same 2 zones, often with 2 of the 4 branches in the wilderness. A bit more free money, but otherwise roughly the same thing.
And regarding a one-way portal appearing at respawn, well, there are restarts for that, for example.
Well, and if it's not at respawn, but in an adjacent zone? The point is the same, and you might not even reach it within 3 days.

If one-way portals on XM were only in the center, where there are plenty of directions without them, they would be playable. But those pests tend to stick themselves in a strategic direction — in the zone for exiting to the center.

So playing with one-way portals by mutual consent is possible, but making it a rule standard means infringing on the interests of those who can't stand them (I think there are quite a few such people).
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#57
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Everything you've drawn here applies to a game with leveling and classes. I am talking about tempo and capturing structures. Yes, I prefer the Chaos patch, and that is not by chance. Of all the implementations and innovations, I believe only the level 2 build-up, three starting stacks, the magic overhaul, and well—troop transfer—are worthy additions to the Chaos patch. Everything else only adds randomness and levels out (not balancing the map, which was what Chaos aimed for when making the chaos patch), but rather levels out player skill. With classes, 4-way supporters, leveling—with each of these innovations, more randomness is added. I wrote somewhere before that I try not to push for capturing Dragon Utopia specifically because that is also random. Yes, it's easier for me to win based on class than to devour cons and Dragon Utopia in week 1 like breakfast sandwiches. Therefore, I would rather play when I have an exit from a one-way path and one road from spawn, than if the opponent has a 4-way supporter in the opposite case.