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Everything you've drawn here applies to a game with leveling and classes. I am talking about tempo and capturing structures. Yes, I prefer the Chaos patch, and that is not by chance. Of all the implementations and innovations, I believe only the level 2 build-up, three starting stacks, the magic overhaul, and well—troop transfer—are worthy additions to the Chaos patch. Everything else only adds randomness and levels out (not balancing the map, which was what Chaos aimed for when making the chaos patch), but rather levels out player skill. With classes, 4-way supporters, leveling—with each of these innovations, more randomness is added. I wrote somewhere before that I try not to push for capturing Dragon Utopia specifically because that is also random. Yes, it's easier for me to win based on class than to devour cons and Dragon Utopia in week 1 like breakfast sandwiches. Therefore, I would rather play when I have an exit from a one-way path and one road from spawn, than if the opponent has a 4-way supporter in the opposite case.