(The continued development of the sixth heroes began on 1 April (my friend was on the licensed website))
New here? I'm Roha — want a quick tour?
What would you like to see in the Necromancer faction in Heroes of Might and Magic 6?
development of the sixth installment of Heroes
The change I would make in Heroes 6 is to make the 7th creature a dark knight instead of a dragon. They removed it from the castle, even though it was stronger than the dragon in Heroes 3. And it wouldn't be a pity to lose the dragon =)
This person clearly hasn't played the third game...:rolleyes:
Firstly, Death Knights weren't stronger than dragons; dragons could age the enemy. I strongly criticize the developers for making such a weak fighter in the fifth game, but I hope they fix it in the sixth. And finally make liches that occupy 1 cell.
And here's another thing. I would like them to remove this damn antimagic, because of it, many light races become cheaters, or at least have a way to quickly and painlessly remove it.
Antimagic is effectively countered by "Devastating Strike." Or am I wrong?
In reality, to use this devastating ability, you need to:
a) Approach the enemy.
b) Spend a valuable turn to kill, say, one peasant.
c) At the same time, antimagic is removed and then reapplied, and while this is happening, for example, knights will already tear them apart.
And this is called "easy"? :mad: :mad: :mad: