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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

5.0 (3 ratings)
In reply to KobRa_RR
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16 years ago
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I don't remember which forum it was, but I read about the removal of double stacks at the Conflux. I don't know how it is in Heroes of Might and Magic, but in Shades of Darkness, they exist for the Elves – a stack of 2 unicorns, and for the Castle – a stack of 2 angels. I checked the definitions – there are 2 of them in both, and in ZBJECTS.TXT. How could they not notice them in Heroes of Might and Magic?
In reply to Toganash
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16 years ago
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I watched the replays, saw 2 hidden spots for uniques, but didn't see any hidden spots for angels.

Asm already knows about the unique spots.

I'm a bit skeptical about the angels, please tell me the names of the maps.
In reply to Wicc
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16 years ago
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Wicc
I watched the def files, saw 2 hidden unique units, but no hidden angels. Asm already knows about the unique units. Regarding the angels, I'm a bit skeptical, please tell me the names of the def files.

I reviewed my def files and the ZBJECTS source file again - I have 2 def files (AVG2ANG0.DEF and AVGANGLO.DEF), but there is no entry for AVG2ANG0.DEF in the ZBJECTS file, so Wicc is right, or maybe it's just a slightly non-standard setup for me.
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16 years ago
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I'm playing WT for the first time. I encountered a couple of problems:
1) The Thieves' Guild doesn't work (the game crashes when I enter it, and my opponent also has some issues with it).
2) One-way teleporters are generated on the 8x12 map, which is not very pleasant.
3) Once, it displayed a message like "SoD configs are using, restart needed," and I couldn't buy demons in the castle :smile07: :smile21:.
In reply to Pit for LM
16 years ago
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Pit for LM
I'm playing WT for the first time. I encountered a couple of problems:
1) the Thieves' Guild doesn't work (when I enter it, the game crashes; the opponent also has some issues with it).
It is necessary to completely uninstall WT, download the full patch
http://heroeswt.net/download/h3wtsetup.exe
and install it from scratch on SoD or TE.
Pit for LM

2) one-way teleporters are generated on 8xm12a, which is not very pleasant.
...but they work as two-way teleporters...
Pit for LM

3) it wrote something like "SoD configs are using, restart needed" and imps could not be bought in the Castle :smile07: :smile21:.
This means that the WOG engine did not work correctly, and some scripts were not loaded. To make this more visible, I display such a message, and the price of all units on the first level is 10000.
Both opponents need to restart the game.
In reply to asm
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16 years ago
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I wanted to make a suggestion: what if, at the 200% difficulty level, the game started with 2500 resources, just like it was in the Chaos League patch? For example, my friends and I play at 200% difficulty and with a 2-minute turn timer.
In reply to Toganash
16 years ago
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Toganash
I wanted to suggest something: what if, at the 200% difficulty level, the game started with 2500, like it was in the Chaos League patch? For example, my friends and I play at 200% difficulty and with a 2-minute turn time.
It's already implemented in version 0.4, and it will be released soon.
http://www.heroeswt.net/forum//topic/111/
In reply to asm
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16 years ago
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As a fan of Heroes III, I want to express my gratitude to everyone who continues to develop this game. You guys are doing a great job! I think that everyone who plays TE or WT or any other expansion pack today, even if they don't say it out loud, feels a sense of gratitude towards the creators of these expansions, and this is reflected in the fact that they are already using your work!
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16 years ago
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Messages: 10
Re: [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games

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As a fan of Heroes III, I want to express my gratitude to everyone who is moving this game forward. You guys are doing a great job! Everyone who plays TE or WT or another add-on for the masses today, I think, if they don't say it, they still have a feeling of gratitude towards the authors of the add-ons deep down, and it's reflected in the fact that they are already using your work!!!
+1..........................
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16 years ago
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Man, I really like this version, but it's still too early for tournaments... Today, a bug ruined everything =(. Creature experience was disabled, but my opponent didn't have it, and I did... After that, to be honest, I didn't feel like playing anymore...
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16 years ago
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Once, when I started playing as the Fortress, the starting town was actually a Fortress, but for some time it looked like a swamp from the outside... :eek:
In reply to Hermit
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16 years ago
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Hermit
Once, when I started playing as Castle, the starting town was actually a Castle, but for some time it looked like a swamp from the outside... :eek:
This probably happens when playing with simultaneous turns, it happens quite often.
In reply to Wlk777
16 years ago
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Wlk777
Damn, I really like this version, but it's too early for tournaments... Today, a bug ruined everything =(. Creature experience was disabled, but my opponent didn't have it, and I did... After that, I honestly didn't feel like playing anymore...
Reinstall the version, and have your opponent reinstall it too... this bug existed for about a day, but apparently, people still managed to download it.
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16 years ago
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Here's the issue. In an online match, when I go to the tavern -> kingdom overview, a black screen appears, and the game crashes. Out of 5 attempts to check if the opponent is using a second account, the game crashed 5 times. The opponent, however, has no issues – what could be causing this?
In reply to SpiriTT
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16 years ago
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SpiriTT
I have a question. In an online match, when I go to the tavern --> overview of the kingdom, a black screen appears and the game crashes. Out of 5 attempts to check if the opponent is using a second account, the game crashed 5 times. The opponent, however, has no problems - what could be the reason?

I had the same bug. Try downloading the version again, and then everything should be fine...

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