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You can't get through on the road, but scorpicores can get through via the Magic Garden and that's it. And then further ahead are Dwarf Cottages, a bunch of freebies, etc. Thanks for your attention))
I watched the save...... Well, what can I say here.... The situation is called "fear has big eyes"!!! :D If respected Redwhite had oriented himself a bit in the landscape, then before declaring blocks in all directions, he could have tried to drive a little further for the sake of experiment..... Undoubtedly, the block of Evil Eyes cannot be bypassed, but.....and here thunderous applause!!!.....the block of Scorpicores was simply bypassed through a Mystical Garden......You visit the Mystical Garden and...whoops....you can go down, where there are 2 Dragon Utopias and lots of tasty stuff..... What conclusion follows from this........And everyone drew their own conclusions..... :cool: No hard feelings!!!
Damn, you both ruined my triumph: rolleyes. I cleared the Scorpius on level 114 with Vale, using only level 2 units (it's possible on level 113 if you get bows at the start).
Damn, you two ruined my triumph :rolleyes: I cleared the Scorpius on level 114 with Vale heroes (level 2). It's possible on level 113 if you get bows at the start.
Don't laugh. Just answer the questions. Have you played with a time control of 4000+400? And if so, how often did you find yourself in a situation where there wasn't enough time for battles? .
I already answered, I haven't played, but I'm not afraid that I will systematically run out of time, but rather that I will be distracted in real life at an inappropriate moment, as will my opponents - as is happening now, even without time pressure in battle; many games have already ended stupidly due to real-life distractions. Over time, such situations will become even more frequent in battles; you don't need a fortune teller to know that. Dirty_Player
What is the connection between the word "TURN-BASED" and time control? :confused: Why shouldn't these turns be limited in some way? .
I'll explain: there are real-time strategies where most decisions are made based on mouse movement speed, and turn-based strategies where the focus is on thinking, not speed. Limiting time is a step towards real-time.
And in general, Konstantin, why aren't you on my side when you yourself love unlimited time and offline play? I suggest you answer my question again: WHY are these restrictions needed when almost 100% of known players are quite decent and respect their own time and the time of others, even with unlimited time? For the sake of some mythical players who want to prolong the game, of whom there are almost none and few people encounter (I, for example, have never encountered them).
Added 8 minutes later KobRa_RR
And I would like to tell those who enjoy battles where one ballista (especially without a skill) and 2 flies try to defeat 100 zombies: learn to respect your own time and the time of your opponent.
Damn, where are these players? Name them! Who would want to play against them a second time? BUT sometimes such battles NEED to be fought, and there's no need to limit them where it's not necessary, putting forward such unconvincing arguments.
Added 8 minutes later [/U] Yeah, where are these enthusiasts? Name them! Who would want to play with them a second time, huh? BUT sometimes such battles NEED to be held, and there's no need to limit them where it's not necessary, putting forward such unconvincing arguments.
Added 11 minutes later
Yeah, where are these enthusiasts? Name them! Who would want to play with them a second time, huh? BUT sometimes such battles NEED to be held, and there's no need to limit them where it's not necessary, putting forward such unconvincing arguments.
Added 1 minute later
Yeah, where are these enthusiasts? Name them! Who would want to play with them a second time, huh? BUT sometimes such battles NEED to be held, and there's no need to limit them where it's not necessary, putting forward such unconvincing arguments.
I'm not going to say anything about the blocks; that should be for the judges to decide. And there really isn't much point in playing here—against the blue layout, Redwhite has no chance. 1 external dwelling of horses and a dwarf town on 100 via the wasteland, and that's it. It's unclear why anyone would take those Dragon Utopias on 121-123
I'm not going to say anything about blocks, that should be up to the judges to decide. And there really is little point in playing here, against Redwait's blue layout there's no chance. 1 external dwelling of horses and a Dwarf Cottage with a hundred on rough terrain and that's it. How to take those Dragon Utopias on 121-123 is unclear.
This just goes to show that there's no need to shuffle restarts..... I myself only got rid of this obsessive habit about half a year ago.... You take restarts on average game layouts hoping for a miracle, and then you end up with a start like "Valya with one stack of archers and Rion with pikemen in the tavern, and everywhere hordes of gogs, lizards, and native archers...... But here's a normal layout....2 external dwellings of horses, and that's behind hordes of skeletons and pikemen, with 2 external dwellings of griffins you can take them by 114 at most, there are 2 Dragon Fly Hives.....GO is a complete piece of cake - pits....you can hit with butter even at the start of the 2nd..... The treasure zone is scarce on Dragon Utopias....but full of Dragon Fly Hives....if you go there first, even the swamp would struggle to fight against a stack of ducks....
yes, a "block" is when you're right at the exit of the castle and there's nowhere to run.
but here, there are many ways to go around, essentially only one direction is blocked, which is simply broken through later – when everything is already being swept away in the path ;) so the result is correct – a comeback was impossible because the map was already explored :) nevertheless, I'm waiting for an opponent to try and improve the score :D
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"
It’s unclear... why are we dragging this out?? Look at how our top players behave in such situations (Aldegir, Javdet, Skorp)... if they can’t win the matchup, they admit the loss.... ____________ And this is my position not from the standpoint of being involved with this team. I would support any other team in the same situation. But our team’s principled stance stems from a recent exchange in the "3 Broken Towers" team chat on VK..... It turns out the "scout heroes" weren’t actually scout heroes :D
This actually speaks in favor of not shuffling restarts.....
But here's a normal layout....2 Nightmares with them behind skeletons and pikemen, with 2 Nightmares Griffins are taken at 114 max, there are 2 Dragon Fly Hives.....GO is just a piece of cake - Pits....you can hit it with butter even at the start of the 2nd..... The treasure zone is scarce on Dragon Utopias....but full of Dragon Fly Hives....if you get there first, even the Swamp would have had a hard time dealing with a stack of Dragon Flies....
That's easy for you to say with an open map and just in words, and I don't deny I overlooked the passage through the garden, but I left when I realized there was nothing to do on my side — only 21 archers in reserve and who knows how the Satyr was breaking through Scorpions with them... 1 morale in the 1st round and GG, and who knows how many of them there are, maybe 10 or maybe 19.
Maybe you should try it first? If your family distracts you, you also need to account for this with your time, not your shared time, again, out of respect for your opponent. Does that make sense? Wlk777
I'm explaining – there are real-time strategies where most of the decisions are made based on the speed of mouse movement, and turn-based strategies where the focus is on thinking, not speed. Limiting the time is a step towards real-time.
All the intellectual games I know (including What? Where? When?) are played with a time limit. Why? Wlk777
And in general, Konstantin, why aren't you on my side when you yourself love unlimited and offline play?
Offline play is like playing chess by correspondence, and it is also limited in time, but to 1 month! I enjoy online play with unlimited time, but I don't think it's right. Wlk777
I suggest you answer my question again: WHY are these limitations necessary when almost 100% of known players are quite conscientious and respect their own and others' time, even in full unlimited mode? For the sake of some mythical players who want to prolong the game, of whom there are almost none and few people encounter (for example, I have never encountered them).
The game is prolonged unconsciously. You can spend an extra minute or two thinking about a move. Yes, undoubtedly, games should be of higher quality in unlimited mode, but the factor of time, which forces the player to hurry and play with concentration, should also be present.
It's all so simple for you with an open map and just in words; yes, I don't deny that I overlooked the passage through the garden, but I left when I realized there was nothing to do on my side—only 21 bows in reserve, and who knows how the satyr broke through the scorpions with them... 1 morale in the 1st round and гг, and it's unknown how many of them there are, maybe 10 or maybe 19.
Yes, I agree, the layout isn't like the swamp's.....But this is a tournament, not a game for fun...You need to try to squeeze out the maximum, and then, once you're sure that things are hopeless, you can try to emphasize that and ask to regenerate, but also be prepared for the opponent's principled stance, who might refuse....and would be right in their own way.... Admit it, you rushed. Roman has ГО—greater liches; it's not a fact that he could quickly get out into the center. But you have a real chance to take down the pits, shake down some ducks, return home for a couple of days and take the same-side Dragon Utopia, and then lie in wait for the opponent in this treasure zone....
and it's unclear... why are we dragging this out?? Look at how our top players behave in such situations (Aldegir, Javdet, Scorp)... if they can't handle the situation, they acknowledge the loss...
so smart... show me where I haven't acknowledged a single loss on any of the resources? And this one acknowledged it too and didn't insist on anything! He just stated the fact that he messed up! And since you haven't had a single decent win against us, the 3rd game will decide who's right ;)
Kluka
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WHY are there these restrictions when almost 100% of known players are quite decent and respect their own time and the time of others, even with unlimited turns? For the sake of some mythical players who like to prolong the game, and who are almost non-existent and rarely encountered (I, for example, have never met them).
+1
The main reason I prefer unlimited turns is that you can't blame your mistakes on a lack of time. You are left alone with your own noobishness. :smile35: