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#1555
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Dirty_Player
Don't laugh. Just answer the questions. Have you played with a time control of 4000+400? And if so, how often did you find yourself in a situation where there wasn't enough time for battles?
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I already answered, I haven't played, but I'm not afraid that I will systematically run out of time, but rather that I will be distracted in real life at an inappropriate moment, as will my opponents - as is happening now, even without time pressure in battle; many games have already ended stupidly due to real-life distractions. Over time, such situations will become even more frequent in battles; you don't need a fortune teller to know that.
Dirty_Player

What is the connection between the word "TURN-BASED" and time control? :confused: Why shouldn't these turns be limited in some way?
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I'll explain: there are real-time strategies where most decisions are made based on mouse movement speed, and turn-based strategies where the focus is on thinking, not speed. Limiting time is a step towards real-time.

And in general, Konstantin, why aren't you on my side when you yourself love unlimited time and offline play? I suggest you answer my question again:
WHY are these restrictions needed when almost 100% of known players are quite decent and respect their own time and the time of others, even with unlimited time? For the sake of some mythical players who want to prolong the game, of whom there are almost none and few people encounter (I, for example, have never encountered them).

Added 8 minutes later
KobRa_RR
And I would like to tell those who enjoy battles where one ballista (especially without a skill) and 2 flies try to defeat 100 zombies: learn to respect your own time and the time of your opponent.
Damn, where are these players? Name them! Who would want to play against them a second time? BUT sometimes such battles NEED to be fought, and there's no need to limit them where it's not necessary, putting forward such unconvincing arguments.

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