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Confirmed. Properly speaking, I should have taken a restart at 113, but for some reason I wanted to try to pull off a moneyless layout. The map gave a central respawn in two small clusters, completely moneyless, but with fast roads, a stable, and an external dwelling of shooters. Yes, and the shooters were built. By the time I reached the three-way fork guarded by 50-99 dwarves in the center on 113, I finally decided to play. Starting army: 28 Marksmen, 20 Pikemen, 7 Gog, and 22 Imps. I bring the freshly built Griffins, break through the dwarves into the subway, where there's a lot of Ogres and further a lot of Ice — I don't go in. I run further — a stack of Medusae hold another part of the subway — that leads to a village, I think. I turn around and head toward the Dungeon player. I run into 5-9 Snipers on the road, guarding two chests and a pile of gold. I bring 9 rays from the external dwelling, lose 12 Marksmen, and with that money I buy horses, run further, and fall 7 tiles short of the opponent. And it's already day 116. Then the opponent attacks himself: 87 Troglodytes, 12 Harpies, 9 Evil Eyes, and 4 Medusae against my 20 Marksmen, 14 Pikemen, 7 Gog, and 6 Griffins. Good thing he wasn't a mage, or I'd have to surrender. In the end, I have 13 Marksmen, 9 Pikemen, and 4 Griffins left. With "triumph," I take the Dungeon town, which has 1-4 in the Citadel with 1000 gold, and capture the nearby Medusa external dwelling — there's another one not far off. At home, the Citadel. On week 2, I messed around on the opponent's respawn, took three crypts, because there was absolutely no gold to buy an army. There was also a level 1 Griffin Conservatory, and a bit higher in the subway, a level 2 Griffin Conservatory and a mini Hive. Then I chose the wrong direction and ended up in a dead-end village; after scouting around it, I only found a level 8 Dragon Fly Hive and a Pandora's Box with 20 Earth elementals. I rush home to take the Naga Bank and the Medusa dwelling on my own respawn, and to speed up at the start of week 3 by drinking from the fountain of mana. But the Miner shows up, drinks from my fountain :mad:, and stands at the respawn entrance so that there's nowhere to move the army — he'd catch me anyway, and Valya is trapped with nowhere to run. After that, we were simply killed.
"Knights of the Apocalypse" vs "Homo Homini" 2 - 0 OUTLAW (red, Castle, Valeska, Kalt) def Aldegir (blue, Rampart, Kirr, Kirr), 2sm4d(3), 1-2-7 Thank you for the game!!
A mistake at the beginning of the game decided everything... for some reason, the main hero ran to defend a centaur nest + a distant experience point, away from the castle, and as a result, lost 2 whole days!!! It's terrible!!! :eek: ... and if that hadn't happened, I would already have 30+ wyverns + 3 angels, and we would already be dominating and tearing people apart... but as it is, it's a half-asleep, mediocre game, and the result is the same... Thank you for the game!
Homo Homini :smile03:
Острые копья мы воткнём в небо Полками затмим горизонты Знает уже враг не откупиться От казака ему золотом жёлтым.
Мы выступаем не за трофеев Ведёт нас вперёд великая вера Если погибнуть за землю родную Не побоиться тут каждый быть первым.
Лютая братия будет битва Сложат былины мудрые деды А коли останемся в поле навеки Что-ж, жить нам после - в легендах.
We took a rest 111 and started playing. I got a corner respawn with two external moon elf dwellings, two Griffin Conservatories, also double dwellings and an external dwelling in the area. There is a path to ГО and to the third week. The opponent took the third week on day 3, which hinted at a rest; I thought for a long time and eventually passed the turn. On the first week I colored the external dwellings of those moon elves and the necro third week. From the first week it turned out that Vala was resting, while the two fighters handled the business, so they became the main ones. At home, horses in the citadel. On the second week, a golden bow was picked up in the zone and a shield for +3+3, also on the first week I broke a grave for +4 to attack chain. The mini Conservatory was colored and the max Conservatory with a tower was checked. 2 double dwellings were taken in my zone and 2 on the necro third week, all taken by chain. 132 — I took the max Conservatory with Orrin, transferred troops and artifacts by chain to Mephala, she broke through a path off-road to the barbarian terrain, where scouting showed red's movement taking an external dwelling of mih and birds with a Conservatory by 127. At home, with angel exchange, I put them in the castle. I could have blocked the path for red in the metro, but I was so confident that I would break Crag even in the capital that I rushed there. I could only bring 2 angels from the castle and 10 moon elves; there wasn't enough gold left from the castle for more. Red fell, thank you.
On 1st I placed birds and took the swamp 2nd Dungeon and in the treasure zone I take 2 Dragon Fly Hives, a Pandora's Box for 10k experience and a 5th-level hat 132 I flew over the ridge and took the capital... and on 137 I caught up with Valya, forcing him to attack:cool:
used all restarts 111 - 2 native heroes + a stash of goblins under the castle, Kreg with 60 units of goblins defends the outpost: GO is visible, the native secondary hero sees the stash of birds through a line of simple golems, a reserve is placed behind the basilisks (not too close), and Gurnisson with a cannon and 20 wolves runs towards his secondary hero. 112 - breaking through the blocks, and an army of elite goblins for 2 chests/where there were significant losses of 20+ goblins/, at Gurnisson's level, he gives up on logistics because Kreg is there and needs to defend the stash; by the time Gurnisson reaches the stash, he is already an expert with the cannon, and it doesn't matter how many goblins are left ))/the defense of the stash was a group of elite demons - they fell with one shot/the birds were painted but not bought back. 113 - secondary hero --> tavern --> scout/didn't find anything useful/, the rest scattered to collect free resources. 114 - I defend the outpost and scout the opponent's castle and approaches to it; the plans were: 1) to go through any passage through the opponent's underground secondary hero (2 paths) and 2) to go off-road from this (my) secondary hero (it turned out that there was no such passage - probably a bug in the generator) 3)/GO 50+ champions somehow without slow.../ 115 - I'm leveling up Gurnisson's air units because there's a scholar with haste. 116 - I have to fight for the resource, spending precious turns because there are many plans. 117 - bear lair in the castle + artillery on wolves, birds in the fort in the secondary hero - with the help of 2 markets and a larger number of unnecessary resources. 121 - the scout reports: there is NO off-road passage, the only way is to go from the native spawn into the underground and look for the opponent's secondary hero there; Kreg breaks two medusas with reinforcements/1+1+1 bears, 6 birds, and 1+1+1 elite goblins/ 122 - Gurnisson reaches the house )) a spellbook with haste is bought/no breakdowns were planned, almost no money/, and Kreg breaks another medusa/only 1 was not mini, but 6 each ((/ 123 - Gurnisson with 3 birds and a cannon goes down into the underground, there is an outpost visible - we move towards it, Kreg heads to the consulate. 123 - a blue scout flies past and appears at my spawn. 124 - outpost: there is an underground - I have to crawl back towards the opponent's secondary hero, Kreg checks the consulate - Stronghold 2-4, I buy the remaining birds and break them into 4 angels, I made a mistake once and had to lose 2 bears from 3 and a lot of elite wolves (17 left from 59), I kill the scout at my spawn. 125 - Kreg breaks back home for the spellbook and also goes into the underground. 125 - Nila appears in the secondary hero, probably to eat something tasty so that I don't get it/I assumed it was the consulate - and it was/ 126 - I transfer the army to Gurnisson, and he doesn't quite reach Nila. 126 - Nila attacks.
Nila 8954(20+): 1 angel, 5 core nars, 190 elite gremlins, 1+1+1 elite djinn, 10 mages and a couple of gargoyles.
Round 1 - mass slow on Gurnisson, in response, mass haste and GG, I buy back 1 djinn, 1 naked, and 16 gremlins, I have 3 angels, a bear, and 16 birds left.
scouts attack Kreg - who was saved 2 movement points for breaking and buying back in the future captured secondary hero.
127 - I take the secondary hero, buy back Kreg, give him the army, and he goes to the red capital. 131 - I bring a group of golems from the secondary hero/because the chain from the home is broken/, but Kreg doesn't reach the castle properly, I turn around and restore the chain from the home. 131 - Nila, not waiting for the siege, attacks Kreg in the snow/hoping for mass slow/ But alas, Kreg has both TACTICS and MASS HASTE... the opponent concedes.
I ran into a Rampart double-build, which actually pushed my opponent to visit me at the start of week 3, breaking through the ГО [Guardian Object?] of fairies (with a tome of earth from the underground treasure zone and a ton of mana from the dungeon, it’s a good thing, especially since they took an external dwelling of fens on barbarian land next to the Rampart secondary))))
but while Kirry was running around my former domain, trying to reach my secondaries in one turn with boots and gloves, Monya was calmly clearing the same barbarian treasure zone with pathfinding, where on my side there were as many as 2 parrot external dwellings! :D
and at the respawn of external dwellings in week 1, I didn’t find any at all, which is rare for Conflux (later I only found a butterfly generator), but the parrots were placed in the Citadel, and even though I spent the whole week running with a quickly melting starting army, I still took the Castle secondary, breaking through several shooter blocks along the way and, for dessert, hell hounds – to break through them I even had to return to the well I ended the week at a dwarf dwelling near home; on week 2 I immediately ran from it to the swamp, the passage to which was guarded by a pack of upgraded medusas from the swamp, after capturing a bull external dwelling along the way, I split back into the Castle and, distracted by a Griffin Conservatory (minimal, unfortunately), I broke into the treasure zone, where the edge of a phoenix generator was revealed ;) but as I already wrote, there turned out to be 2 of them!!! :) for the 2nd one, I spared no expense, breaking through without tactics against upgraded efreet (good thing birds don’t take damage from the shield))) but I still lost one along with an angel, and carelessly lost the 2nd one to my own by misclicking and standing in the fire blast :( but in the process I also farmed some ducks; the noobs dug up a Dragon Utopia – I’m preparing to take it at the start of week 3, but then near the ГО I see Kirry sped up ;) he was standing quite far away, apparently the ground sight was calculated exactly for running distance, but my respawn’s sight revealed the cunning plan – I retreat and pull out everything except the water elementals :) next turn we’re without a capital, but with a decent pack of birds, a small amount of ducks, and after a feast, we dive into a three-spell setup – shield for 4, blue cap, and water relic but mana is at zero (thanks to the artifact +3 points per day trickling into shield, fortunately earth magic is maxed) to the Castle (next to which is the well) there’s a chain ready to pull the treasure there, but then the noobs reveal the rooftops of 2 more Dragon Utopias))) over a couple of days – while Kiryukha, on the long winding roads, first fails to reach the Castle and then the swamp, and, failing to reach it, immediately portals into my former Conflux – I clear both of them, preserving the birds and geese (I didn’t take the pea-shooters with me either))) the split was against snipers without tactics :D :D I even wanted to sacrifice a parrot, but decided that with defense over 20 and armor on the goose, a couple of surviving earth elementals and a butterfly wouldn’t harm me – and so it turned out :) from the Castle I run to the well and jump to the opponent (the plan was for him to attack and trade, while the treasure in the swamp remained untouched) and so it happened – they reached me, apparently, by the last cell))))))) then a shootout of battlecruisers from implosion-main caliber (but mine is bigger) with a torpedo attack by parrots, who were immediately tied up, jumped on, and blown up 2 more times I, having killed all the centaurs, elves, pegasi, and most of the unicorns, buy back the ducks while the last bird is still alive))) then from the swamp I take the 4th Dragon Utopia of the game (before that I messed up and didn’t put in the resource – I couldn’t upgrade the bulls, didn’t even take them) – the minimal reward pleased me for dessert: a bag of gold and a necklace for the admiral’s set, but a sphere of the elements [Earth] dropped – our main caliber even more main :D from the Utopia through virgin land I aim for home, and the next turn, having upgraded and finally brought in the bulls, I recapture the capital – Kirry wasn’t there at night he attacks again – a few pegasi, 7 surviving unicorns, some wood, and 80 dwarves that didn’t participate in the FF1, led by 6 parrots mana was replenished as blue, but 2 consecutive implosions on the wood hit the unicorns’ aura; the treacherous pegasi make it clear there won’t be enough shots for everyone now – I cast summon; then Kirry, blocking the gate, shoots his mana, killing the geese and bulls; I drop crap into the moat, and on the last turn, when the opponent has a single stack of surviving wood, I haste them – and they deal minimal damage; Kirry flees((((((( my turn – all mana spent :( we rest for a day, build a chain from the swamp, where the surviving parrot (not taken to the 4th Utopia :) hangs out; from the barbarian treasure zone, Gela with an antimagic scroll splits off (I specifically checked the rules to make sure 3rd level can be used without building))) and finally, sending the noob ahead, we push into the elven domain: besides the fen, a pack of shooting storms and herrings, a bunch of butterflies for show, and a couple of monks at night I put on red boots instead of all-by-2, and then, naturally, Kiryukha attacks on the white centaur singles – but no luck, antimagic on the parrot, and either drop a battle on the rest and wait for round 2, or just flee: I decided to thin them out with meteors anyway, but in round 2, the turn still didn’t come for Kirry! GG, huge thanks to the opponent for a sharp and exciting game))))))
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"
That's how it went. The distribution was decent; on my home territory, I had a hidden stash of bears and birds, and on the secondary territory, a hidden stash of gorgons and hydras. There wasn't much opportunity to earn money or upgrade Kreg, and then there was also a rush... Thanks for the game!
Победа не главное...
mals
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"Nebuchadnezzar" VS "Ломать" Round 1.
Markon (Castle, red, Vaeska) def mals (Dungeon, blue, Shakti) 8mm6a, 124 1) Week 1: 123456 at fort + external dwelling Manticore + portal. 2) Week 2: 121 secondary Ramp, breaking through to the reds. FB Shakti 7 4 2 1: 13 Manticores, 6 Minotaurs, 60 Troglodytes, 17 Evil Eyes. Vaeska 6 6 1 2: 2 Angels, 10 Champions, 8 Wyverns, 48 Marksmen. Valya had a bit more meat. Thanks for the game.
On 1st I placed birds and took the swamp 2nd Dungeon and in the treasure zone I take 2 Dragon Fly Hives, a Pandora's box for 10k experience and a 5th level hat 132 flew over the ridge and took the capital... and on 137 caught up to Valya forcing an attack:cool:
Thank you for the game!!!
It happened, the template structure forced me to attack since all zones are non-passable dead ends and there was nowhere to run, especially since the opponent suspiciously moved toward Valya like a beacon :confused: there was hope that it was air КЗ and with expert tactics I could enter a clinch, where Valya had a clear advantage, so I grabbed the shackles and into battle, but the imp immediately killed any stack. Thanks for the game.
"Knights of the Apocalypse" vs "3 Broken Towers"
1 - 0 OUTLAW (blue, Rampart, Ivor, Broghild) def StickyFingaz (red, Castle, Valeska/Shakti), 8mm6a, 1-2-3
Slava took all the resources, and I managed to keep everything intact. The roads here are medium, with stables near the city, and I appointed Broghild as the hero. In the early game, I cleared several Necropolises and a Dwarven Mine (15), then moved into the neutral zone, and from there into a Dungeon, but the path was blocked by a horde of Corrupted Griffins guarding a chest. I placed a 1-6 unit in the Castle. On turn 121, I cleared the first Pandora (received 20 Corrupted Griffins), then in the Dungeon, I cleared the second, but I didn't have enough movement points to take it. On turn 122, I checked - it was empty :mad:, and I could see two more Pandoras behind the Topturners. On turn 123, Broghild took both Pandoras, becoming level 14 (experience: defense, scouting, attack, earth, wisdom), but on his turn, Slava conceded.
Thank you for the game!!
I won't go into details, but I'll say that Scorp avenged me for my overconfidence – sometimes it's useful (even though it made it hard to fall asleep) + good luck to him in that game, where rushing with barbarian units at the beginning of the second turn, with two fighters, rarely decides the final battle. It worked out for him there. But Kebazavr had more plans than the red player, who perfectly understood the outcome. Thank you, it was a good game.
Start 2500. Helped by Damacon, who arrived as the 2nd hero. Checking the console 4 cells from the castle, - it's a 2!.. Ran along the road to the teleport into the intermediate zone; 2 cells aside behind an ogre horde is a dragon dwell. I break through a gold pile, giving the trolls for upgrade via the 3rd hero at home, standing by the teleport, Damacon ran to collect piles deep in the respawn. On 113 I break through to the Inferno neighbor's respawn and buy out the 4th hero, Gurnison. The Ballista should help against ogres. The miner already has expert offense tactics. In the end, by 116 I broke all possible chests, placed houses for 1000 and harpies. Took Inferno, bought a Shakti book there, found a bless scroll with luck. On 117 killed 60 ogres losing 6 harpies and 3 trolls. The dwell took 18 trolls. Put a portal at home. On 121 I kill 50+ delusional basilisks using 4 dragons and 80+ trolls with shield + 6. Planning to run to Stinger. On 122 killed the level 2 Console with Gurnison using advanced offense, 4 dragons, 135 trolls, and 5 harpies. Lost 3 trolls and harpies. Ran out onto the grass, scouted a village with luck, there's a Dragon Utopia, papa is running to the center. On 123 I take Stinger's Castle. The miner already has expert wisdom and basic log! On 124 Stinger couldn't handle the troll console, - it turned out to be a 4!.. Actually Tema made a mistake, simply forgot to use "view move" once during the whole game, otherwise he would have run into the teleports and we could have played more. Crag had 4 champions, 10 crushers, and 70 marks, with expert offense and armor!.. True, after a few turns I would have returned to the Dragon Utopia, and there in Pandora is all the land and the conf right next to Stinger. In general, we didn't play for long, which is a pity...
GG, huge thanks to the opponent for an exciting and engaging game!))))))
The game turned out great! I relaxed a bit after taking the capital, thinking, as usual, that I'm a MegaSuperPuper, and that I can just wait for the opponent to come and get destroyed! :smile10: ))) Sorry to Wowa for playing like that, and sorry to the team for the outcome. :smile39: I guess I was just tired (before that, I was playing with Stinger and "some kind of Romanian"). Huge thanks to the opponent for the exciting and engaging game and the experience!)))
С уважением, Деконтаминатор. Hello from ancient novice! ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
you shouldn't apologize to me, but to Kiryuha)))))))) you ran the poor daddy around in circles :smile13:
however, against a hat that popped out of a Dragon Utopia, especially when the opponent is hanging out somewhere in the dark, it's hard to come up with something optimal even when you're wide awake ;)
the same portal GG into Conflux when you're too short on movement -- and who needs a hit'n'run on phoenixes, especially a repeated one -- if you know for sure that you won't kill them right away ;) so the Implosion was sensed correctly, what wasn't sensed was Monka's lack of Town Portal, well really if Kyrre had stayed near the castle, he would have caught a couple of explosions anyway ;) and if Kyrre had gone into the treasure zone, we would have run around some more, maybe Monera's logistics would have outmaneuvered, but either way it would have dragged on from night closer to noon :D but battles on the brink are what pumps adrenaline, even in a sleepy state :smile08: thanks again :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"