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Posts from Team Tournament Reports (Spring 2010)

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In reply to Qwerty
16 years ago
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Qwerty
A battle in a Fortress without archers... Massslow... Nila also has good armor...

Will there be any more sensible answers? )) 2 Lights minus Mages + Marksmen!.. Lizards are completely useless - they probably deal 20 damage... 1 Light - minus Griffons! 2 Lights + Archer - minus Angels!.. 8 Lights - minus Ducks!!! TOTAL: 45 mana remains for various Haste, Dispel, Blind, Bless spells, and so on!!!
In reply to AlexTheGreat
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16 years ago
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AliaSmehova
Will there be any more sensible answers? ))
Save file, please? :smile01:
In reply to Qwerty
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16 years ago
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Qwerty
A battle in a Fortress without archers... Massslow... Nila also has good armor...
The Fortress is definitely in Christian's favor – the gates are being held, and Nila's troops are being taken out by Light units, if he has them, which was the question. Hoping for armor when there's a stat difference of 30 against 16 is pointless, unless Nila is level 40-50; otherwise, Christian's ranged units should have been dealing more damage than archers or lizards.
In reply to PReDS
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16 years ago
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PReDS
The Fortress actually favors Christian – the gates are being held, and Nila's troops are being wiped out by Light, if he has it, which was the question. Hoping for armor when there's a stat difference of 30 against 16 is pointless, unless Nila is level 40-50; otherwise, Christian's machine gun should have been doing more damage than marksmen or lizards.
Actually, Christian was inside the Fortress, and there shouldn't have been a machine gun there.
In reply to Сатир
16 years ago
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Satyr
Actually, Christian was in the Fortress, and I don't think they have machine guns there.

Yeah, I get that he was in the Fortress... but really, it all depends on the speed rings, offense, and armor... Anyway, I just asked a question, and I can't be sure if Christian had any chance...
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16 years ago
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It's also interesting why he was stationed in the Fortress. Without archers and with a machine gun.

Place a weak unit in the inner garrison and meet the opponent in the outer garrison yourself.
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16 years ago
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Added after 4 minutes
scorp (red, Tower, Aine, Crag Hack-->Neela) def Van (blue, Castle, Valeska, Christian) 2sm4d(3), 223
It happened, I lost this one long before the final due to a misclick when I hired Crag Hack and Tower portal'd straight into a secondary Inferno town forgetting to set a scout hero there — I bought him but didn't move him to the outer gate, ran out of movement points, otherwise I would have portal'd to the capital and would have met Neela, so to speak.
Thanks for the game.
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16 years ago
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Round 1 of "Epuny" - "Witches" Javdet (blue, Rampart, Kirr, Kirr) def AYMAN (red, Dungeon, Shakti, Shakti) 2sm4d(3) 125 As usual, the archers didn't show up; I was hiding horses on the road behind the Kentaur. For once, Kirryusha was with earth magic, although there was no slow spell in the second tier, so I had to bring it all the way from the capital through the Gramoteevs. In the second round, 2 conscripts and 3 tier 3 units - I ran underground, thinking I would end up in the treasure room, but I ended up with the red player. The miner, without mana, was defeated, losing 2 pegasuses. Thank you for the game.
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16 years ago
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1 round "Епуны" - "Witches"

Javdet (blue, Rampart, Kyrr, Kyrr) def AYMAN (red, Dungeon, Shakti, Shakti) 2sm4d(3) 125

It happened.

We played without restarts.

On the first external dwelling lions, secondary heroes were blocked, at the end of the first week two dwarf cottages for two weeks (one with a GS), lions at home in fort + portal. Shaktior had expert earth and offense.

On the second week I go through the metro with a horde of marksmen onto the snow, there I take a third-level upgrade and reveal with view boots for centaurs and the Griffin Conservatory. With Shaktior I take slow in the tower, take the Griffin Conservatory and split up to go home. The losers take the boots and rush home.
I'm slightly short on money, I put down minotaurs, take a naga bracelet on 4, and stand carelessly near the trombone Griffin Conservatory (turned out to be two-week). And as luck would have it, Kiryusha emerges with mana and normal troops: 6 angels, 9 unicorns, 125 centaurs, 20 grand elves and pegasi. And my poor Shaktior with an angel, 10 lions (three were still at home) and 140 troglodytes. No money to buy off, and in the end I was torn apart by the forest squad.

Thank you Roma for the game, it was educational !!!!!!!
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16 years ago
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"KNIGHTS OF APOCALYPSE" VS "Homo Homini"
SEM_56 (red, Stronghold, Crag Hack, Crag Hack) def Wlk777 (blue, Castle, Valeska, Gurnisson) 2sm4d(3) 133
Took all the rest, got a decent draw, but slow roads. Crag got logistics right away, there's a Pirate, she upgraded the ballista and forward...
111-117 took a Pandora's Box behind 14 demons for 5k gold (freebie). Cleared my respawn, can't get to the secondary heroes without a good sacrifice, waiting for the second week, hanging around on native soil. On 117 I check the Dwarf Cottage (max), visit the stable, free Bron of level 5. He takes the Wolf Raider upgrade, 1-7 in the Citadel, without Cyclopes...
121-127 I take the max Dwarf Cottage, bring up troops and check one of the two Griffin Conservatories on the respawn (level 2). I take it with Crag, losing 14 Wolf Raiders due to morale..
I transfer troops, Crag buys a book in the capital, the chain stretches into the underground, takes a secondary Necro. Jabarkas takes the second Griffin Conservatory for 2 Angels with a loss of 15 Wolf Raiders, troops are transferred to the secondary hero. There Crag takes a hive for 6 Wyverns and stands on 125 in front of the treasure zone...
He fights 8 Devils there for a Pandora's Box on all water, wood for a prison. Then wood in front of a Dragon Utopia. I check the Dragon Utopia, for 4 golden. I fight 60 Medusas and take a hive for 4 Wyverns. And I go further into the treasure zone...
131-133 I fight 60 upgraded Basilisks for a Pandora's Box on 15k experience (sphere), take a gold mine and approach the Dragon Utopia. Reinforcements arrive and Crag with 4 Angels, 4 Behemoths, 18 Ogre Magi, 60 Goblins, 11 Roc takes the Dragon Utopia. All Angels, Behemoths and 7 Wyverns survived. Gave +9 all and Titan's Cap, I break into Necropolis and go to the well, and then to the second treasure zone (need magic)...
Meanwhile, the opponent sacrifices 5 Angels and a Naga with a scout and leaves the game, thanks for the time, we'll battle again!!!
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In reply to SEM_56
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16 years ago
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SEM_56
"KNIGHTS OF THE APOCALYPSE" VS "Homo Homini"
SEM_56 (red, Stronghold, Crag Hack, Crag Hack) def Wlk777 (blue, Castle, Valeska, Gurnisson) 2sm4d(3) 133
It was a good match, and the neutral creatures were quite aggressive:mad: ... Thanks for the game.
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16 years ago
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FireToSky (blue, Dungeon, Shak, Shak) def Piterius (red, Castle, Valya, Valya), 8mm6, 136
111 - near the castle there's an external dwelling of troglodytes, I take it without hesitation, because I need piercing damage, and something more serious on 8mm6a is still hard to find. There are 2 heroes in the tavern, Ignat with 2 external dwellings of imps. Total 136 troglodytes upgraded. Starting artifact - Crest of Valor.
112 - I take the dwarf cottage for 20, on the road there's 20-49 standing guard over the library, I risk fighting, if anything, I have a rest 113 in reserve. There turned out to be 20 of them, I lose 22 troglodytes and a few imps, but for this Shak is rewarded with Expert Tactics and Air Magic! Diemer hits 10-19 stone golems for the Shield +4
113 - I hit 20+ orcs, losing about another 20 imps, only a few remain:) I enter a portal to the green Inferno
114 - 80 frost fairies stand on the road guarding an external dwelling of pit fiends - I attack, they get morale twice - they take out another 22 troglodytes (I curse under my breath), I hit +60 centaurs for the prison. After such a sad turn, only 57 troglodytes remain. I scout a Griffin Conservatory with a scrub hero
115 - I free Daremif with 80 mana from prison, total 8 heroes, I take the external dwelling of pit fiends. Shak has a couple of movement cells left at the end of the turn in front of the gnolls for the Marletto Tower, but I don't take it, as I might expose myself to the computer.
116 - as expected, after the gnolls halfway through the turn I found the green's castle (unguarded) where 1-5 with cells + 1000 has already been built - good job, computer:) I sit down with Shak, build MGL1 - there's Haste, excellent! No need to drag a scroll with a scrub hero from the middle of nowhere:) Shak stays to replenish mana, and Daremif runs to collect whatever is lying around. I scout another Griffin Conservatory with a scrub hero - already on the computer's respawn.
117 - Low on money, Shak idles and goes to hit a horde of basilisks for a chest:)
In the capital 1-4 with a portal to the citadel +1000, in Inferno it's similar, just 1-5
121 - green Pirr kills Daremif :( Shak takes the external dwelling of imps, Laura is hired (with 10 harpies = 4 demons oO) - a chain is built towards Griffin Conservatory № 1 with preliminary gold farming and creating demons with the demonic maneuver:) MGL 2 in Inferno
122 - Pit fiend upgrade, gold farming
123 - Troglodytes of week 1, Inferno growth and Laura's army are transformed into demons by Diemer and Nagash - total 38 demons and 11 pit fiends, Diemer got Earth Magic (some scrolls of View Air and View Earth lying around), I take the Dungeon village, scout 2 hives nearby
124 - Shak takes 1 hive - 6 wyverns, transformation of 21 troglodytes from the village. Shak gets Defense
125 - second hive for 6 wyverns, I run to Griffin Conservatory № 1 - Shak with Expert Defense, I scout another hive with a scrub hero (but running to it is out of the way)
126 - Griffin Conservatory tier 2 with Haste without losses, Shak gets Logistics! Another Griffin Conservatory nearby
Through scouting, the opponent's location is found, there's a close path through a crowd of ice elementals guarding a bugged passage at the intersection of zones (no idea which ones))) in the underground.
127 - Griffin Conservatory № 3 tier 3 with Haste without losses. Build unchanged, except for markets and the castle in Inferno
131 - Shak respawns to the Dungeon village, runs to Griffin Conservatory № 2
Inferno growth is bought up, but with Dungeon I'll have to be patient...
132 - Griffin Conservatory tier 3 - total 8 angels, not bad! I respawn Shak to the capital, run to the library, then to the opponent
133 - I transform a bit, already 90 demons, I stop at the maximum cyclops dwelling on the way, didn't take it - just ran out of time:)
134 - I take the cyclops dwelling, artifact 3\3 spell\knowledge. I surface, in the scout view I see the road to the opponent. With 18 pit fiends, 108 demons, 12 wyverns and 8 angels I run to him (couldn't buy 16 medusas and 27 harpies) 2 mana from the stream with Shak.
135 - I kill the scrub, take the stables, stop 2 cells from the Arena and half a turn from the opponent's capital, waiting for the harpies and medusas:) Valya is holed up in the castle
136 - I bring the reinforcements (already 14 medusas) and 27 harpies and besiege Valya
Shak lvl 16 11-15-10-9 (178 mana) Expert Armorer, Offense, Logistics, Tactics, Air and basic Earth 8 angels, 54+54 demons, 12 wyverns, 14 medusas, 27 gargoyles + Bolt for 300 vs Valya 6-11-2-4(40) lvl 13 Expert Leadership, basic Archery, Basic Armorer, Basic Offense, Expert Air, Basic Tactics and Basic Scouting 3 angels, 11 wyverns, 20 magma elementals, 44 marksmen, 37 crown medusas, 8 champions, 37 green griffins.
Advantage in stats, army + Bolt for 300 leaves the opponent no chance.
Thanks for the game!
In reply to FireToSky
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16 years ago
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Round 1 "Knights of the Apocalypse" vs "Homo Homini" 2 - 0 OUTLAW (red, Stronghold, Waleska, Kalt) def Aldegir (blue, Rampart, Kirr, Kirr), 2sm4d(3), 1-2-7 Starting on the middle paths. Not many archers were spawned. Before the capital, a small camp for experience; Kalt gets earth there and decides to develop the "herring" unit. In the first 3 turns, there are crypts, hidden archers, griffins, and swordsmen; houses-stables with a Stronghold. Kalt is level 7 (extended earth, basic defense, extended logistics) and spends the night on turtles in front of the capital – he was 1 move short of the house. He didn't bother with the second path – the distances were too great, and there was enough activity on his own territory. 121 – after visiting the stables, Kalt heads towards potential experience sources (training at an extended level) – a horde of hellhounds for a shield +3/+3 and resources, a horde of earth elementals for a prison, and then towards the revealed resource. 122 – reinforcements arrive, neutral creatures fall, and the resource (3) is taken, and now the "herring" is already level 11 (+ ranged attack skill). 123 – on the other side of the respawn, Mullich breaks through the resource (1):mad: 124 – Kalt breaks through the library and heads towards the capital, where he buys a book to further develop his earth magic. 125 – another large chunk of experience for the second library, and Kalt is level 13 (16-12-7-7). The scout reveals a Guardian (vivas) – planning to attack. 126 – the scholar teaches Kalt earth observation, which shows the blue player's capital is close to the Guardian. He takes gnomes (10), reaches level 14, and improves his defense. He moves towards the first angel nearby; the army with artillery retreated to boost morale, and just in case, if the opponent attacks the Guardian. 127 – he brings 3 monks and breaks the Guardian – Kalt is level 15, running along the road – there's a resource (3) nearby!!!, attacking the capital with 7 angels, 5 champions, 12 griffins, 15 swordsmen, 3 monks, and 1+59 archers against the scout with 6 unicorns, 1 kent, and 1 pegasus (apparently, they were bringing horses for an upgrade). He spends the night in the Rampart, Kalt is level 16 (17-13-8-7), buying 9 logs and building 2 ballista towers with 170 damage. The blue player surrenders. P.S.: The forest faction had a double build. If I had spent a little more time, it would have been difficult for Aldegir to be surprised by my arrival... Thank you for the game!!
In reply to OUTLAW
16 years ago
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"Contact Newbies" VS "Bohemia" Mee(Stronghold, Tirraxor, Tirraxor) def Vernik(Rampart, Kirr, Kirr, 2sm4d(3), 142 We played on Very Tough difficulty, by turn 124 I had 8 angels, just in case I also brought along some vampires, although they weren't needed. I didn't find any Mermaids, although I really wanted to. On turn 13, through the secondary hero, Kirr took my castle, while I was in the treasure room, I got a +12-3 shield and a similar sword... On turn 141, I returned to my home lands, took back my city, and started catching up to Kirr. I ran quickly because there was no point in running away, and they bravely met me. The final battle wasn't long... in the first round, they blinded my angels, in response, I used mass slow and with my orcs and golden bows, I killed half of the elves with one shot, after that there was no point in resisting. Thanks for the game.

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