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I don't remember why it turned out that way, but in the final house rules for WCL, redrawing is allowed... although according to the standard WCL rules, redrawing is prohibited. The Dungeon on Balance is, by the way, my favorite castle, roughly like the Rampart... having a mine with 2 summoning portals is awesome :)

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Javdet
The problem is that one game is clearly not enough, especially on such an unbalanced map.
Did you suggest playing Funku to 2 wins (before the game started)? You could have agreed, in my opinion. And I haven't liked the map lately; frequent, unbalanced bugs in the road network – one player gets a much larger portion, and the other gets a noticeably smaller one. Skirmish is more balanced in this regard.
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SAG
I don't remember why it turned out that way, but in the final WCL house rules, redraw, by the way, is allowed... although according to the standard WCL rules, redraw is prohibited. Dungeon on Balance, by the way, is my favorite Castle, roughly like Rampart... the external dwelling of Minotaurs with 2 summon portals is awesome :)

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and you suggested to Funk playing up to 2 wins (before the game started)? we could have agreed imo. And lately I don't like the template, frequent unbalanced road network bugs — one gets a much larger part while the other gets noticeably less. Skirmish is more balanced in this regard.

I didn't suggest it, and when we started it was already inconvenient.

And about Dungeon, here are my arguments:
Without a Miner, the weakest first week, the weakest development. The only Castle with non-native terrain, every Crypt is like Russian roulette. 2 portals are of course awesome, but a home portal at the expense of development, and you also have to buy them out, and on Balance there isn't always money for buying out. Plus in the game I set up the portal right after capturing the external dwelling of eyes, because I needed something to fight with + speed 7, and the external dwelling of harpies was found the next day.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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I agree that without a Miner, it's all down to luck. I also agree with the other arguments, although if you have a Miner, they become less important.
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Javdet
What's the point of such a victory? Just for the sake of it? The goal of the tournament isn't to win at any cost.
Okay, let's assume you're right. Following that logic, almost every tournament game should have autosaves, and often more than one. I remember our tense argument when I asked for an autosave just because I accidentally sold extra planks worth 117 (which I clearly didn't intend to do) with an awkward mouse movement – do you think I had less right to ask for that than because of a redraw? It seems a bit strange, like you have double standards: confused:
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Redraw and auto-calculation are completely different things. And a regular auto-calculation wouldn't have allowed for such a massive reduction in stats, regardless.
Besides, RR wasn't prohibited.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Javdet
Redraw and auto are completely different things. And a regular auto wouldn't have allowed a loss, no matter what.
Haha, and what is the "absolute difference," please enlighten me, I don't understand it at all, and in both cases, the person made a mistake that should cost them the game. I also feel bad when an interesting finale doesn't happen, but the logic should be consistent. And the rules need to be enforced with such strict methods, otherwise, today a redraw is forgiven, tomorrow someone will take a Utopia with a resurrection scroll without building a Grand Mage (even if it's out of forgetfulness and without malicious intent) - and it's not a given that anyone will notice.
Javdet

Besides, RR wasn't prohibited.
Well, that's just ridiculous and shows a lack of skill; I simply wouldn't play by such rules right now (at least not as Blue :D).
Всем удачи ! И Морали !
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03/27/10 Pit for LM (blue, Rampart, Kairin, Kairin) def. ProtosArchon (red, Stronghold, Tyraxor, Tyraxor), 2sm4d(3), 134. We agreed to play until 2 wins. The first game was played on SoD due to problems with TE. The opponent played strangely and chose the city and hero strangely (as evidenced by his inexperience, he still had a Castle available), immediately chose both restarts, then I took 113, and we started. It generated a large corner spawn, there was enough gold, but not in excess, there were two Conservatories and Pandora behind the Storm Elementals. I didn't go for secondary resources on the roads - Fanatics going underground and Storms in the teleport didn't inspire confidence. I broke through the off-road to the grass at the end of the week, but it was very far to go. I took a Gnome mine and built a 1-6 in the Stronghold. At the beginning of the second week, I take Conflux through the portal, buy a book there, carelessly lose a Unicorn, and slightly improve my stats. All levels are upgraded, at 125 I defeat the Storms for an empty Pandora and a minimal Conservatory... 126 - the second one is also minimal, I go underground and drive Tyraxor away with 2 Harpies. 127 - I sit in the Dungeon. 131 - mana is doubled, I go along the road through the Treasury to the Conflux, which I broke through off-road at the end of week 1 (there I saw a Conservatory). Along the way - a Library and Pandora for 10000 gold. I take 3 Angels, intending to go to the Treasury, but the opponent decides not to delay and surrenders, he has a bad situation there. A clear victory according to the layout, the Barbarians have only one road to the swamp and no money, a small central spawn. Thank you for the game.
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Wlk777
or today they forgave the redraw, tomorrow someone will take a Utopia with a Resurrection Scroll without building a GM (even if it's due to forgetfulness and without malicious intent).

So, what does the Resurrection Scroll have to do with Utopia?)) In Utopia, there are essentially neutral creatures - you can do anything against them (except for cheating:)), as far as I know the rules, but you can't do anything against your opponent. You'll also say that you can't hit with a Teapot until the 4th building is constructed...:D And if it's really as you said, then the rules are stupid:confused: ... Then you need to specify a ban on using scrolls on transports until the building is constructed, and everything else can be used as much as you want against neutral creatures.:smile30:
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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КостяN
So-oo, what does a resurrect scroll in the Dragon Utopia have to do with this?)) In the Dragon Utopia, you're basically fighting neutrals - you can use whatever you want against them (except cheats:) ), as far as I know the rules, and it's only forbidden against an opponent
Well there you have it, Gentlemen, an example of a lax attitude toward the Rules :) And it all starts with forgiving red-rushes and hit-and-runs...IGNORANCE OF THE LAW IS NO EXCUSE !!!!
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Regarding the red-rush, I agree with WLK. If you did it, then it's a loss — it's the same kind of violation as taking an artifact from under shifted guards, etc. Sometimes it's not critical, and sometimes it's a huge deal. It's simple: "Forgot — confirm the loss" :D

As for whether to play with red-rush or not, that's not critical at all. On 131 and beyond, it doesn't even really work. It's not as much of an imba as hit-and-run, for example.

Added after 7 minutes
КостяN
So-so, and what does the resurrect scroll in the Dragon Utopia have to do with this?)) In the Dragon Utopia, there are basically neutrals — you can use anything against them (except cheats:) ), as far as I know the rules, but you just can't do it against an opponent.
Kostya, well re-read the rules, at least don't embarrass yourself :D By the way, I've heard similar things from stronger opponents already. Re-read the rules once more. EVERYONE!!! :)
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Pit for LM (red, Rampart, Ivor, Ivor) def ProtosArchon (blue, Stronghold, Tiraxor, Tiraxor), 2sm4d(3), 217.
This time we played TE. I wanted to play Dungeon vs Rampart, but for some reason the opponent took Barbarian again (even though experience is disabled and morale is enabled, so it seemed a barb wouldn't be that strong). Oh well, the opponent quickly took restarts, then I did one, and we started.
The distribution was great. Plenty of money, external dwellings of elves and pegasi, cloak of speed, 3 secondaries along the roads. At 115 I take Conflux; in the surroundings, I find a conservatory, a hive, a couple of naga-banks, Pandora—there's plenty to loot on the second. At 117 I built up 1-6 in the castle; Ivor is level 8 with earth, fire, and logistics. I also took Necropolis underground.
121 - I buy a book and run to the naga-banks and Pandora. 122 - Pandora gives 5000 experience, mini-naga-bank, another Pandora - 10000 experience. 124 - another mini-naga-bank, I run to the conservatory; in a chapel along the way, I find a curse for expert fire. They give scouting. I see the blues hanging around nearby. 125 - the path to me is breached, the opponent's army is terrifying: 50-99 gr. wolves, 50-99 gr. goblins, 10-19 king cyclops, 1-4+1-4 angels and 1-4+1-4 rocs; Tiraxor just visited the library. Fine, I take my conservatory - unsuccessfully, only 1 angel. But there's a second one nearby. 126 - another 10-19 gr. ogres are brought to Tiraxor; he stands on the border of the respawns. I take the cons, and that damn thing is a mini again... I retreat to the capital. 127 - Tiraxor does something incomprehensible (though the opp said after the game it was intended): he stands near my city with a fast-attack force — birds+angels, while the rest of the troops clear a couple of chests on the other end of the respawn. Well then, I take the cloak of speed, pass everything to Septienne; Tiraxor pays gold, Gretchen dies with 1 bird.
131 - opp leaves. I take max hive and shield +4, run into the same dungeon treasury. 133 - Pandora for 25 evil eyes, cloak of renunciation. 134 - library, 6 wyverns. 135 - 20 minotaurs, 8 wyverns. 136 - I already want to leave the treasury, but Christian reveals a helmet +6 all! I run to it, gold mine. 137 - helmet taken.
141 - +6 wyverns. 142 - library and sword +6. I retreat to replenish mana. 143 - after long deliberation, I decide to pay a visit, as it's unclear what to do. 144 - I enter the barb capital. 145 - I visit the library there and double my mana. 147 - I occupy a swamp secondary, and Tiraxor, demonstrating flight and DD, takes back the capital. I rebuild the guild and finally get TP, which allows me to return home.
211 - I decide to clear even just a corner of the mud treasury. 212 - I take Pandora with 35 battle dwarves and shield +3+3. Tiraxor is also nearby, but runs past me into the darkness. 213 - Pandora for 10000 experience, a talentless waste of 20+ elves. Tiraxor disappears, I take his capital and portal there. 214 - double-cons, run to the second underground treasury. 215 - pick up the artifact that allowed me to win the game — boots of resistance. 216 - blood vial, +16 wyverns. 217 - another 6 wyverns, portal to Stronghold since Tiraxor is nearby. He attacks:
Ivor (34, 28, 21, 18 (205)), expert archery, attack, earth, fire, logistics, scouting, wisdom and pathfinding, 66 high elves, 18 battle unicorns, 19 minotaurs, 51 battle dwarf, 38 silver pegasi, 4 angels and 61 wyverns, morale +1, luck +2, cloak of renunciation, boots of resistance. Tiraxor (32, 24, 29, 20 (200)), expert attack, tactics, defense, tent, air magic, fire, logistics, pathfinding, 5 angels, 23 thunderbirds, 58 wyverns, 129 wolves, 25 mage ogres, 5 ancient beasts and 29 king cyclops, ring of speed, life, berserker necklace, golden bow, orb of earth, morale +1.
After mass haste, for some reason all flying units flew into the city; angels died from wyvern retaliation, birds hit the elves, wyverns killed a couple dozen of mine, and cyclops also hit the wyverns. In response, I use mass slow, then mass curse; in 2 rounds almost all enemy birds and wyverns perish. Then he tried to blind my remaining stacks, but my troops resisted insanely due to the unicorn aura and boots. I cured blindness and hit with ice bolt; wolves entered the moat and died quickly, then bears joined them but retreated in time. It was very convenient that the wyverns resisted when I had 2 stacks left — 18 unicorns and 12 wyverns, while the opp had ogres (25) and beasts (5). Healing the unicorns, hitting the beasts with them and wyverns — 2 remain. Beasts retreat, hit the ogres in 2 stacks + bolt, very few of them left, GG.
In general, idk how I won the fight. And 4 utopias for the opponent against 0 for me is not a very balanced setup.
Thanks for the game.
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WCL - HW.
SoD team, HW rules
TheVinz (blue) - Deсontaminator (red)
Probably the moderators will move part of this post to the humor section.)))
I have an excellent memory - everything I don't use is quickly and reliably forgotten! That's what happened to my English. Now, like a dog, I sort of understand the gist without the details, but I can't say it!)))
Captain Pete said that my opponent is "like a Romanian" :D and doesn't know a lick of Russian, and plays mediocrely, doesn't have an ICQ, chats in HAM and GR. Pete also advised me "tempo is key, but you must always remember what Paladin says - I'm in no rush to throw!" and armed me with the key phrase "start castle eliminating procedure"! :D
The next day in the evening I find my opponent in HAM, Hi-Hi, and fire off the prepared phrase. In response - blahblahblah :smile11: , like - what's that?:smile32:, and also "is that the map we have to play? I thought balance or jebus". My head was focused on the game, I was a bit thrown off!:D Just in case, again - start castle eliminating procedure, and our rules and wait for him to get it. It worked))). He banned Conflux, Necropolis, and Fortress, I banned Inferno, Tower, and Barbarian. Then he asks something like "what happens when 2 castles remain, what's the strength there, brother?" :smile40: Good thing Pete showed up on ICQ and I immediately started speaking English))) - "You choose from Dungeon, Rampart and Castle. Then I choose from the rest 2." Then, dear viewers, get ready, TheVinz bans Castle!!!))) :smile11: :smile11: :smile11: After some trouble, it turned out he made a typo and was choosing Castle. TheVinz couldn't join my game and became the Host - as you can imagine - I'm waiting for trouble explaining the settings:smile04: And so it was! When TheVinz found out we were playing on 160%, came the question: "2sm4d is rich map?" I answer: "it's richer than balance/panic but poorer than jebus". When I picked Kyrre, he objected that she was a logistician. I: "it would be good if you read our rules" and give him the link. He says: "no biggie, I have the rules in front of me, let's play!", and picks Dungeon for himself (fine with me, I think, let him change the starting town, explaining is a hassle) and Gunnar! (hmm, well). We start, he starts chatting in-game, and I, as you might guess, lose my "English" skill during my turn. I enter a battle, the skill returns:D. He says rest with dirty roads, I tell him - our rules! He says - then I'll take rest111, I don't like dirty roads! (hmm). Then he takes rest113 and says it turns out to be a very poor template. (no comment) And again changes his starting town - Castle with Catherin:smile32: My spawn was pretty good, on day 114 I take a secondary Castle, blue Tazar on his turn breaks through to my respawn through up to 20 greater medusas. Day 115 - rest by agreement. Agreed to continue on Saturday at 12-00 MSK.
I'm looking at the saves:smile11: :smile11: :smile11: Something reminds me of the "Fathers and Sons" tournament! On day 111 he gets +1000. :eek: Tons of gold for the rest of the game, but the roads aren't cleared, and only 3 heroes!:smile32: I'm only afraid of one thing, that by Murphy's law "mastery is powerless against noob luck":smile04:
So, Saturday! On the plus side, I met SAG, had a pleasant chat, he promised to help with translation. On the downside, around 16-00 MSK SAG suggested we wait no longer.)))
However, around 17-00 TheVinz showed up and we started.
To the mods: Heh! Everything above can be deleted!
27.03.2010 Dеконтаминатор (red, Rampart, Kyrre, Kyrre) def TheVinz (blue, Castle, Cathlin, Grindan) 137 2sm4d(3) SOD
As the game went on, I gradually went on tilt, everything pointed to me hitting "Fish Day", when your AA get run down on the river!:smile04:
In tilt, I'm nervous and stupid :smile18: Judge for yourselves. On day 111 I lose everything to a wandering pack - 90+ greater zombies on grass. I took rest111.
Day 111. I got a good spawn. Roads are super fast. Kyrre has 5 free elves. In the tavern are Aeris and Erdamon. I buy Erdamon (under him is Dimmer), he runs down on a fairy and immediately runs into up to 20 greater Unicorns behind a Pandora's box, blocked by up to 50 greater lizards behind a Sanctuary and resources, he runs further right and runs into up to 50 dwarves for resources, turns back home through an ore mine. I buy Aeris (under him is Ufretin), he runs all the way up on a fairy, finds a pass to the swamp on the left behind up to 50 trogs, a sawmill almost on the road, a crypt on the right, a bell tower, and 2 leprechauns. I build elves, and Kyrre with 12 elves, 49 centaurs and 5 single fairies misses reaching the crypt by 1 movement point.((( We buy Ufri and he takes the leprechaun and sawmill on a fairy.
Day 112. Aeris at the top runs into a GO with up to 50 bone dragons and heads home through the leprechaun. Kyrre takes a pre-max crypt for 3 fairies - got greaves +1/1, kills 50+ skeletons for XP - got Offense, transfers troops to Ufri. We build Grand Elves. Ufri upgrades the elves, picks up 7 dwarves, 5 sprites and 7 fairies from home (left 2 fairies at home for scout heroes) and gives everything to Erdamon, who, after taking the ore mine, breaks through the trogs, kills up to 20 greater demons for a cape +2/2 and gets Defense, then the road is blocked by up to 100 archers for ribs and up to 50 elves for a cyclops dwelling.
Day 113. Kyrre gets the army and kills up to 50 dwarves and someone else blocking the path to the lookout left of the castle. Erdamon on a fairy, having run around the archers and elves, almost got back to the road, Ufri with the army behind him, Aeris the collector at his home respawn. The lookout showed: a home gold bank behind up to 50 lizards, on the swamp respawn 2 Dragon Fly Hives behind up to 20 trolls and monarchs, a Dwarf Cottage, a cyclops dwelling, and that my secondary down there is also a swamp. Thought for a long time and built +1000!:smile32:
Day 114. The swamp was taken without a fight, there's a tavern, I bought Dimmer, who passes the army down the chain to Kyrre. Here I get stupid, and Kyrre, instead of running to the next secondary, clears her own respawn((( And I completely forgot to drag Erdamon out of the swamp castle. At home I build centaurs.
Day 115. I continue to be stupid. Ufri with the army messes around, scout heroes on flies and fairies, and Kyrre on a gnoll(((. Home - wood, in the swamp - flies.
Day 116. Bought Jenova. Kyrre on a fairy near the passage to the secondary. Scout heroes gather the army. Home - dwelling, in the swamp - marketplace.
Day 117. Kyrre on the last move takes the second swamp. We build flies there. Home - steeds, in the first swamp no changes.
Day 121. In the second swamp - a tavern, we buy Gem. Kyrre takes a minicrypt nearby there. Home - marketplace, in the first - +1000.
Day 122. Kyrre takes a pre-max crypt for orcs - got a shield +2, speeds up on a fly in front of a Dragon Fly Hive for nagas. Home - mage guild 1 (has slow), in the first - fly upgrade, in the second - +1000.
Day 123. At home we buy steeds, Grand Elves and Torosar, who passes everything to Kyrre down the chain. She takes a mini Dragon Fly Hive and gets Pathfinder. In the second we build a marketplace.
Day 124. Kyrre breaks for home, buys a spellbook, and finally clears the archers and elves from the road in the first swamp.
Day 125. Kyrre heads to the Dragon Fly Hives. At home we build dwarves, in the first - Wyvern.
Day 126. Kyrre - Dragon Fly Hives at 4 and 6. Home - wood growth, in the first - Citadel.
Day 127. Kyrre breaks through into the metrothreez. At home we build a castle, in the first secondary - mage guild 1.
Day 131. Kyrre takes a Dragon Fly Hive at 8 and a mercury mine.
Day 132. Kyrre takes a Pandora's box for steeds and a mini Dragon Fly Hive, gets Wisdom and Earth magic. A Dragon Utopia is visible behind up to 50 liches. Home wood upgrade.
Day 133. Kyrre - a grave with a cuirass +3, another mini Dragon Fly Hive for Wyverns and a bell tower for greater griffins. At home we build dwarf growth, in the first - gnoll upgrade.
Day 134. Delivery of gnolls with lizards and greater wood, Kyrre takes a mini Dragon Utopia, which gave +1000, Legion's Head, Crown +3, a cart and anti-magic))), frees Rashka level 5, the fights ate the Ogre and steeds. I don't have time to build anything or move everyone.((( Because there's another Dragon Utopia nearby for titans, and a teleport to the blue's swamp secondary, Kyrre is expert Wisdom, and at home a Pandora's box for greater unicorns is waiting.
Day 135. Kyrre breaks for home and gets 10k XP from the Pandora's box. At home I build +1 crystal, in the first - crusaders, in the second - Wyvern.
Day 136. Home - mage guild 2, in the second - fly upgrade. Kyrre prepares to hit the GO on the run.
Day 137. Kyrre hits the GO and sits in the nearly unguarded blue capital, with a freshly built Portal of Glory. The opponent quits the game.
In chat he writes - game over. I tell him - you.
Looked at the saves. IMHO, almost none of our guys in his place would have played like that in the first place, and in the second, would never have surrendered.
Damn, the saves won't attach!!!(((
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С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
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In the match between i_love_jesus and Aldegir, a controversial situation arose. i_love_jesus mistakenly attacked with a red rush. What are your thoughts on how to proceed?

Explanation: The red rush involved a random purchase of a small Rampart army.
The battle looked like this:
i_love_jesus - 4 behemoths, 4 angels, 44 wyverns
Aldegir - 2 angels

Aldegir refused to auto-accept, and the map is already explored by both players.
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In our house rules for the match with WCL, under which this game was played, it says:
2.5 No Red Rush (Red player can't attack Blue heroes or towns or guarded mines or flag Blue's unguarded town on Day 1 of ANY week using some NEW army (army brought with new heroes, from dwellings, Pandoras, hives, conservatories, portals of summoning is NOT considered as NEW))
There are no stipulations regarding the influence of growth on the outcome of the battle.
SAG
Explanation: the red rush consisted of randomly buying some small army of Rampart
the battle itself looked like this:
i_love_jesus - 4 behemoths, 4 angels, 44 wyverns
Aldegir - 2 angels
So, as I understand it, the contentious point is that the new growth from Rampart participated in the battle, but had no impact on the outcome.
I agree that this is not entirely fair, but about six months ago in a similar situation (attacked with growth a zero scout hero with no army) I admitted defeat without dispute.
The rule is broken; if the WCL captain does not agree with the tech loss, then let the captains Neoandy and Wic and the tournament judge Dust decide.
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Honestly, if Aldehir is already in a weak position, he should have surrendered instead of clinging to the rules...
And if he's in a strong position, he should just continue the game and let it run automatically.

But that would be gentlemanly :)

I know this Korean player – I lost three games in a row to him once :)

Moderated: OFF-TOPIC in the message

Recently, I had a similar situation in a Polish tournament – Alex-R (Sandro) played very poorly against me on Jebus – he ventured into the center as early as turn 132 (before that, he was timidly farming trees with his hero) – as if there weren't enough creatures for that purpose – and I attacked him with upgraded vivs (I upgraded them right before the attack, which was prohibited by the Polish rules). I also managed to collect an elixir (I misunderstood their rules – I thought you couldn't use the collectors you found, only the ones you assembled). However, neither my vivs nor the elixir played any significant role there – I had a huge advantage, even if I had attacked without vivs and without the elixir. But my opponent decided to focus on the rules...
Perhaps, that's the fate of the weak :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.

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