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26.03.2010, GoD (Blue, Dungeon, Miner, Miner) def Wlk777 (Red, Citadel, Gurney, Gurney) 2sm4d(3) 145
Valentin promised me a rematch after my two losses to him - and I took my chance:)
we chose all the resets I think and went
was born underground
the spawn was normal - over a hundred Troglodytes
3 roads - go right - prison - free Mephala - she goes further - metro behind the monks - run back to the left road
clear a lot of tramplers - as a result on 113 I think Miner level 6
at the fork, one road leads to the GO - single 50-99 and a teleport behind a crowd of Ogre Magi
jump into the teleport - dirt - follow the road
there elves guard a chest and resources - bypass through a Dwarf Cottage, taking it along the way - it was 15
on 115 found and took the native Dungeon - right under the secondary 2 nests of Troglodytes and a stable
there I take a crypt and captured a couple of chests and grinders
end of week
1-6 at home in the Citadel and 1-4 in the secondary
on the other side of the road from the teleport, during scouting of a respawn right nearby, a Griffin Conservatory was found
also right above the secondary behind the woods there is another Griffin Conservatory and a Dragon Utopia
revealed 2 beehives - near the capital and near the secondary
WEEK 2
took
on week 2 - start at the stable - immediately take the Medusa nest at 8 and the Dwarf Cottage at 30
deliver troops from the capital, Troglodytes from nests and secondary - run to the Griffin Conservatory near the teleport - 3 - take it easily with oil
then run to the Griffin Conservatory above the secondary - fortunately a passage right near the road was found
the Griffin Conservatory is also 3 - nearby, the noob finds a beehive behind the woods
turned out to be max
went to the secondary, because at that time the noob found an entrance on the secondary's respawn, presumably (and correctly as it turned out), to the treasury on lava
week results - 1-6 in Castle everywhere and 1000 each
WEEK 3
break through there on Angels - the noobs have power nearby, there is a chain
right at the entrance to the treasury - an Angel nest - take it and immediately 2 portals - only one gave Angels
go further - hit pegasi for artifact +4 to attack and a Castle horse nest
nearby a Dragon Utopia
take it - turned out to be pre-max - gave Helm +6 to all stats, Breastplate +1 to all and Shield +3/+3 and a red orb
go to the secondary - run to the Dragon Utopia - run - gave Book of Fire, Shield +4 to all, Helm +4/+4 and some small items
WEEK 4
go to the secondary near the stables - there I take a beehive - pre-max - go to the capital - all the power with growth runs to the GO
Miner doubles mana, but made a couple of mistakes - went to the grinders for spell power and as a result didn't boost before the metro (GO already broken)
but further away and forgot to take the beehive near the capital
on the other side of the metro - rust dragons stand - kill them
but as a result of this kind of boost - I don't reach the opponent's capital - good thing there was only one road - didn't have to think where to run
Gurney teleports to the town with all his power (as it turned out from the treasury)
the noob finds a scouting camp - and reveals a library near the capital
Miner runs to "read" :) and reaches the capital
attack
MINER 27 21 22 24
9 Angels, 22 cats, 35 monks, 380 Troglodytes, 20 ducks, 80 Evil Eyes and 2 Harpies)
Expert Earth, Air, Log, and Resist
GURNEY 23 12 12 13
20 birds, 4 grey bears, 1 regular, 50 Orcs, 20 Ogre Magi, and singles of Goblins and Hounds
There was a desync in the FB
but the point came down to the fact that Gurney had level 5 - explosion killed almost all Angels
Miner had BoF - as a result, after matching the troops in the required quantity, cast Armageddon under 1000 - and GG
was afraid Gurney would escape through the back door - but apparently all the money went to upgrading the bears
THANKS for the GAME!!!
This game was played at night, but finished during the day from 141...
So we started a new one right away
26.03.2010, GoD (Red, Tower, Neelka, Neelka) def Wlk777 (Blue, Castle, Valka, Valka) 2sm4d(3) 127
chose almost all resets - I had 113 left
in principle I wanted to take it, but I was heavily distracted and forgot about it, which eventually drove me into a difficult situation, from which luck brought me out :smile26: but everything in order
Start normal - 2 native heroes - total 130 Master Grems
roads are fast
right next to a nest of Genies under the castle, but them and the road further are blocked by stone/gargoyles for one of the crappiest artifacts - Eagle Eye
the other road is blocked by 50-99 upgraded Harpies for a horn :smile11: ...damn...only one road left to a teleport behind Ogres and a passage further to the respawn - there I broke through with noobs, but messed up and didn't take 2 crypts, which eventually didn't allow building a Citadel due to lack of money
break through the teleport - on the other side a hundred upgraded Faerie Dragons - 2 morale procs and no 30 Master Grems
barbarian respawn - follow the road hoping for a secondary - scout an observation post - treasury above the teleport
on the road there is a stable, but the main pain - right on the road near the capital stand 50-99 Evil Eyes for a cloak +2 rounds
fortunately through the observation post I see a detour - but run weakly and little over rocks
on 115 took barbarian secondary - along the way, with a noob, captured crystals for Nagas from upgraded imps - they also get morale and another -20 Gremlins
under the secondary find Helm +4 to Knowledge and a mana doubler
noob with power goes further - finds skeletons and captures a couple of chests, finds Slow and back to Neelka - she already has Earth
little money - as I said, didn't take crypts, messed up...didn't risk the Dwarf Cottage on barbarian respawn (10 or 15) because already had 80 Master Grems, no cart, no cover - single Gobs and Hounds - mana plenty, but no shooters
as a result I build Nagas in Fort
Neelka runs home
Solnir found a nest of Gremlins on the native respawn
on 122 took 2 crypts
Neelka runs cross-country in the direction blocked by Harpies
leveled Earth - took max crypt - did a buyout, immediately killed the Harpies finally to free the road for the main force
go further along the road
a horde of Dwarves stands, behind them dirt
fight and go further - Griffin Conservatory - throng - go in with all my power without a second thought - tempo was already terribly lost anyway
turned out to be max without a growth stack
My troops - 160 Master Grems, 4 Nagas, 8 Mages, 12 Golems, single Hounds and Gobs, no cart, mana 120, oil, shooters weren't given at Mage Guild. MG2 gave Bolt - Neelka at 110
come out with 3 Nagas, 110 Master Grems, 2 Mages and 0 mana
run further along the road, reach the Dungeon and on 126 build a Mage Guild there and begin boosting on Angels
at this time Valyuha comes along the road, kills the bone dragons and captures my empty capital with Citadel :smile35:
...what can I say...just didn't expect...
but on 127 there is good news - Neelka runs from the Dungeon to the capital - roads are fast :smile54:
First Solnir attacks with singles for scouting - I manage to kill 9 Marksmen with Bolt
Then Neelka doubles mana and FB
NEELKA - 4 Angels, 3 Nagas, 2 Mages, 110 Master Grems, singles of Gargoyles, Troglodytes and Harpies
VALKA - 65 Marksmen, 5 Cavaliers, 10 Champions, 45 Monks, 15 of my Gargoyles, Troglodytes and Harpies
as a result, having a large amount of mana and more powerful magic allowed me to kill Valyuha :smile41:
THANKS FOR THE GAME!!!!:smile54: