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Reports on online games and their confirmations (Spring 2010 season).Auto-translated
We played all random. Artyom quickly spent his rests, resulting in me getting a more favorable layout: 4 roads and a native secondary with lizard and fly pickups. On the first week I take 2 pre-max crypts, build my native Castle and a Dungeon in the basement. Home 1-6, no 5 in the Citadel, ducks in the secondary. Wystan with Earth and Logistics. On the second week I see someone pop out from the other side of a teleporter (which was on my road near the capital), but I didn't attack the goblin guards. I break back home, meanwhile bringing machines from the secondary and pickups. I beat the goblins, and from the other side attack a scout hero with a small machine stack, he buys peace, I break a mini hive, build Conflux, Wystan breaks into the secondary, there's another mini hive, and a break-in to the basement, where, doubling the mana, I head into the treasure zone. On the third week the lizards are already close to 100, ducks 20+, I take a Griffin Conservatory on 3, another 2 mini hives, I chase off the opponent's scout hero, who was roaming the other side of the treasure zone. Then through a break-in I take 2 Dragon Utopias (one on the native and one on the Conflux respawn), of the useful loot only a level 5 hat. I take a GO, I capture the blue capital. On the fourth week I build the last Castle - Inferno, and break into the Dungeon, into yet another treasure zone, but a surrender follows - Crag Hack got stuck in the snows and couldn't find anything worthwhile.
Thanks for the game!
Yeah, it's tough without control against such a machine stack, even though the stats were about twice as high, I got tired of running around. The build on the first week was nothing - birds + goblins in the Castle. Without control winning was un-real, but I tried my best. By the way, in the snows I was running fine, Crag Hack was level 22 with everything needed, an ideal hero. )))
Valentin promised me a rematch after my two losses to him - and I took my chance:) we chose all the resets I think and went was born underground the spawn was normal - over a hundred Troglodytes 3 roads - go right - prison - free Mephala - she goes further - metro behind the monks - run back to the left road clear a lot of tramplers - as a result on 113 I think Miner level 6 at the fork, one road leads to the GO - single 50-99 and a teleport behind a crowd of Ogre Magi jump into the teleport - dirt - follow the road there elves guard a chest and resources - bypass through a Dwarf Cottage, taking it along the way - it was 15 on 115 found and took the native Dungeon - right under the secondary 2 nests of Troglodytes and a stable there I take a crypt and captured a couple of chests and grinders end of week 1-6 at home in the Citadel and 1-4 in the secondary on the other side of the road from the teleport, during scouting of a respawn right nearby, a Griffin Conservatory was found also right above the secondary behind the woods there is another Griffin Conservatory and a Dragon Utopia revealed 2 beehives - near the capital and near the secondary
WEEK 2 took on week 2 - start at the stable - immediately take the Medusa nest at 8 and the Dwarf Cottage at 30 deliver troops from the capital, Troglodytes from nests and secondary - run to the Griffin Conservatory near the teleport - 3 - take it easily with oil then run to the Griffin Conservatory above the secondary - fortunately a passage right near the road was found the Griffin Conservatory is also 3 - nearby, the noob finds a beehive behind the woods turned out to be max went to the secondary, because at that time the noob found an entrance on the secondary's respawn, presumably (and correctly as it turned out), to the treasury on lava week results - 1-6 in Castle everywhere and 1000 each
WEEK 3 break through there on Angels - the noobs have power nearby, there is a chain right at the entrance to the treasury - an Angel nest - take it and immediately 2 portals - only one gave Angels go further - hit pegasi for artifact +4 to attack and a Castle horse nest nearby a Dragon Utopia take it - turned out to be pre-max - gave Helm +6 to all stats, Breastplate +1 to all and Shield +3/+3 and a red orb go to the secondary - run to the Dragon Utopia - run - gave Book of Fire, Shield +4 to all, Helm +4/+4 and some small items
WEEK 4 go to the secondary near the stables - there I take a beehive - pre-max - go to the capital - all the power with growth runs to the GO Miner doubles mana, but made a couple of mistakes - went to the grinders for spell power and as a result didn't boost before the metro (GO already broken) but further away and forgot to take the beehive near the capital
on the other side of the metro - rust dragons stand - kill them but as a result of this kind of boost - I don't reach the opponent's capital - good thing there was only one road - didn't have to think where to run
Gurney teleports to the town with all his power (as it turned out from the treasury) the noob finds a scouting camp - and reveals a library near the capital Miner runs to "read" :) and reaches the capital attack
GURNEY 23 12 12 13 20 birds, 4 grey bears, 1 regular, 50 Orcs, 20 Ogre Magi, and singles of Goblins and Hounds
There was a desync in the FB
but the point came down to the fact that Gurney had level 5 - explosion killed almost all Angels Miner had BoF - as a result, after matching the troops in the required quantity, cast Armageddon under 1000 - and GG was afraid Gurney would escape through the back door - but apparently all the money went to upgrading the bears
THANKS for the GAME!!!
This game was played at night, but finished during the day from 141... So we started a new one right away 26.03.2010, GoD (Red, Tower, Neelka, Neelka) def Wlk777 (Blue, Castle, Valka, Valka) 2sm4d(3) 127
chose almost all resets - I had 113 left in principle I wanted to take it, but I was heavily distracted and forgot about it, which eventually drove me into a difficult situation, from which luck brought me out :smile26: but everything in order
Start normal - 2 native heroes - total 130 Master Grems roads are fast right next to a nest of Genies under the castle, but them and the road further are blocked by stone/gargoyles for one of the crappiest artifacts - Eagle Eye the other road is blocked by 50-99 upgraded Harpies for a horn :smile11: ...damn...only one road left to a teleport behind Ogres and a passage further to the respawn - there I broke through with noobs, but messed up and didn't take 2 crypts, which eventually didn't allow building a Citadel due to lack of money break through the teleport - on the other side a hundred upgraded Faerie Dragons - 2 morale procs and no 30 Master Grems barbarian respawn - follow the road hoping for a secondary - scout an observation post - treasury above the teleport on the road there is a stable, but the main pain - right on the road near the capital stand 50-99 Evil Eyes for a cloak +2 rounds fortunately through the observation post I see a detour - but run weakly and little over rocks on 115 took barbarian secondary - along the way, with a noob, captured crystals for Nagas from upgraded imps - they also get morale and another -20 Gremlins under the secondary find Helm +4 to Knowledge and a mana doubler noob with power goes further - finds skeletons and captures a couple of chests, finds Slow and back to Neelka - she already has Earth little money - as I said, didn't take crypts, messed up...didn't risk the Dwarf Cottage on barbarian respawn (10 or 15) because already had 80 Master Grems, no cart, no cover - single Gobs and Hounds - mana plenty, but no shooters as a result I build Nagas in Fort Neelka runs home Solnir found a nest of Gremlins on the native respawn on 122 took 2 crypts Neelka runs cross-country in the direction blocked by Harpies leveled Earth - took max crypt - did a buyout, immediately killed the Harpies finally to free the road for the main force go further along the road a horde of Dwarves stands, behind them dirt fight and go further - Griffin Conservatory - throng - go in with all my power without a second thought - tempo was already terribly lost anyway turned out to be max without a growth stack My troops - 160 Master Grems, 4 Nagas, 8 Mages, 12 Golems, single Hounds and Gobs, no cart, mana 120, oil, shooters weren't given at Mage Guild. MG2 gave Bolt - Neelka at 110 come out with 3 Nagas, 110 Master Grems, 2 Mages and 0 mana run further along the road, reach the Dungeon and on 126 build a Mage Guild there and begin boosting on Angels at this time Valyuha comes along the road, kills the bone dragons and captures my empty capital with Citadel :smile35: ...what can I say...just didn't expect... but on 127 there is good news - Neelka runs from the Dungeon to the capital - roads are fast :smile54: First Solnir attacks with singles for scouting - I manage to kill 9 Marksmen with Bolt Then Neelka doubles mana and FB NEELKA - 4 Angels, 3 Nagas, 2 Mages, 110 Master Grems, singles of Gargoyles, Troglodytes and Harpies VALKA - 65 Marksmen, 5 Cavaliers, 10 Champions, 45 Monks, 15 of my Gargoyles, Troglodytes and Harpies as a result, having a large amount of mana and more powerful magic allowed me to kill Valyuha :smile41: THANKS FOR THE GAME!!!!:smile54:
Took all my respawns Start with 3 stacks - and at least it wasn't Lori in the tavern The road under the town was blocked by elves 20-49 for the prison Went the other way On 112 took +2 speed on 5-9 nagas On 113 took secondary Inferno There for 20-49 trolls took artifacts - then more elves again Went the other way Underground passage - popped out onto grass - on 116 took Rampart Home had cats in the citadel. Managed to squeeze elves into the Rampart On 2 took a few dwarves, 2 crypts, and I think 3 medusa dens 2 Congresses of Wisdom, visited 2 arenas On week 3, in the farthest corner of the Rampart respawn, found another Congress and a beehive Took them - rushed home Near Inferno there were necromancers protecting a chest - gave 5k experience Went to the treasury - another 10k experience, a tome, and 20 snipers On 141 at the Inferno respawn found an underground passage presumably to the opponent's respawn Setting up for a speed boost On 142 I emerge from the underground passage right next to the reds' capital and take it Ivor was God knows where A lot of troops were unrecruited in the town Opponent decided not to continue Thanks for the game!
P.S. the student hasn't yet surpassed his teacher))))))
to Soroka It's not always possible to remember what happened each day))) And there isn't always time to take screenshots...but next time I'll definitely try to fulfill your wish!!!-)))
It happened. Again, the generator forgot about Wicc's posts that Red should have more roads and better resource distribution. Besides the main road, there's only one road – to the Necropolis. No cans (didn't find a single one anywhere until the end of the game). A stockpile of birds for 99 Vampires, Cyclops (what's the point when there are no crystals anywhere). The result of the first week was a castle with Orcs (there was also a stockpile of them). In the second week, I took a stockpile of birds, a graveyard for 40+ Liches (cloak +2/2 to magic), a university, and money. In the third week, I started with stables, and the split led to the Treasury, but there was nothing good there. Out of 5 Hives, 4 were mini, there were no decent artifacts or Undead (I searched both available Treasuries), only Pandors for experience and levels 4-5, but what's the point when there's 100 mana? I could have played with control for a bit longer, but I hoped that my opponent didn't have magic, so I decided to sit in the castle with Resurrect and Implosion, but it was a mistake. Thanks for the game.
It happened. A hat +4 magic and doublers at every turn + 4 Angels for the opponent, and the lack of cans for me, decided the game. I rushed a little too quickly; I didn't expect 140 mana :( . Thanks for the game.
Played without rests. Spawned at the top; only one stack of skeletons, but got a speed medallion and beefy heroes in the tavern. On the first week, I rushed toward the snow, but hit a Dragon Utopia block :( Only managed to get liches in the castle. On the second, I broke through to rich grass with three Naga-dwellings, 3 crypts, a gnome dwelling and a medusa dwelling - built up dragon houses in the castle. On the third, I planned to take that Dragon Utopia, but on the way, I dove into the underground for scouting, and the enemy was there. I played it safe and attacked him in the castle. Gosha expert ballista and 400 skeletons with haste rushed inside a few rounds later. Thanks for the game
Награда Лучшему игроку сезона Зима 2009-10 за Оплот
03/26/10 Pit for LM (red, Inferno, Pyra, Pyra) def OUTLAW (blue, Castle, Valeska, Broghild), 8xm12a, 142.
We played with WT.
After two restarts, we started on day 3.
The respawn point is underground, not far from the Castle. There are 2 Imp lairs and 2 Conservatories nearby. There's not much money. Later, I find a Devil lair behind the Ruins, which is great. I keep moving along the road and see another Conservatory. By the middle of the week, I reach the exit from the respawn area. In the next zone on the road, there's an immediate blockade – monks guarding the Hive. I kill the Dendroids for a vial of Mercury and walk back home to the lair. On day 117, I kill 48 Magogs for an Air Orb, a large group of Ruins, and take the lair, losing almost no one in the process. Building – 1-6 in the Citadel + 1000.
On day 121, there's not enough money to buy anything, only enough for a Devil and a hero. On day 122, I buy Ifrits, and the Hive is at level 4. I don't go into the Conservatory 3-4.
I take a level 1 unit and finally move towards the exit. Along the way, I get +1 Angel, kill 40+ Swordsmen for a +3 Helmet and Legion Armor. The Hive behind the monks turns out to be -1+8 Wyverns. I exit the underground near the Conflux town. There's a Utopia right at the entrance. I take the Hive, Pandora gets 30 Water Elementals, then another Hive (Wyverns become 25) and a Library. I can only build an increase to Dogs.
On day 131, I send the army home, and Octavia takes 3 Angels. On day 132, I buy what I can and go into the Utopia-3. The Earth Expert in 2 Guilds and numerous scrolls has neither Stone Skin nor Shield. There's also no defense or attack, and the stats aren't high either. Therefore, the losses are significant – all Ifrits, Demons, Water Elementals, and 2 Wyverns + 2 Imps. They give a +4 all Shield, a Titan's Cuirass, and a Sphere of Protection against Magic. Then, I run again along the long roads, closer to the center. Fiona levels up in Pandora by 10000 experience, gets Earth Expert along with a lucky Teleportation scroll. I take a Golden Bow and a +3 Sword. I capture the brown company's Castle – the Tower. Then, I go down to the Treasury with Fiona to take a Hive. Nearby, I see a Library – I send Pyra there. I find another Hive and three Utopias in the same zone. By the end of the week, I take everything, gain stats, but there's no magic. But I have a Red Orb (even 2) and a Cloak of Negation. On day 141, Broghild flies over the mountains and ends up near my town. I take the last Utopia, teleport with Fiona to where I need to be, and attack with the Cloak. My stats are noticeably higher, I have no fewer troops, and I have Lightning at 1200+. The battle is easily won.
Thank you for the game.
My stats are noticeably higher, I have at least as many troops, and I have a Lightning Bolt spell with 1200+ damage. Thank you for the game.
Pit, a Lightning Bolt spell with 1200 damage????:eek: What were your Magic skill stats then? So I understand about the Airball spell. And also Air Expertise?
During the first week - slow roads, secondary dwellings of Dungeon and Inferno, the road to ГО was blocked up to 100 Gr. Water Elementals behind an external dwelling of own units and +4 to Spell Power. On the positive side: 2 native Heroes, this external dwelling, and Consecration, but not much money. Own units in the Castle.
During the second week - Consecration-Two, I hit 90+ Gr. Water Elementals behind an external dwelling; no money to buy a Horseman, so I go and find a Medusa nest on 8 and a Naga Bank on 3; broke through off-road to Egor's Necro secondary using Pepper-rider. Loshok scouts for Dragon Utopia in the Underground Treasury; I break into it, push further for Experience, stand at 127 in Dragon Utopia waiting for growth. Took 50 to Water Magic.
During the third week - Mini-Dragon Utopia (Sword of Justice), I crawl into the Treasury in this one but find nothing except a Pandora's box with 15,000 experience and no external dwelling of Red Dragons; at 137 I take Egor's main castle, while simultaneously using Loshok to reveal a piece of his native Dragon Utopia, which he will definitely take on his turn, then attack Kirry with Loshok, and having the right to 1 move, withdraw the Army to the Stronghold.
During the fourth - fifth week - took Egor's Necro secondary, went into the Sandy and Grassy Treasuries since there was nothing to oppose them (stats are almost 2 times lower), but I gathered nothing there except 20 Vives; took the external dwelling of Angels. Egor retakes his Main castle. Took the Cloak of Renunciation; Egor goes to his necro secondary, there is an opportunity to attack, I attack with the Cloak, Anti-Morale and Luck charms, as I saw that Egor took a +3 Medal for them. Egor has few troops (20 Thunder Birds, 7 Gr. Bears, 20 Vives, 80 Gr. Riders and some small fry), but he has a Bolt for about 800, while I have an Ice Arrow for 400+. In battle, own units successfully Blinded the Bears twice, which prevented Egor from buying his way out.
Played without rests. Spawned at the top; only one stack of skeletons, but got a speed medallion and beefy heroes in the tavern. On the first week, I rushed to the snow, where I hit the Dragon Utopia block :( Only managed to get liches in the castle. On the second, I broke through to rich grass with three nagashes, 3 crypts, a gnome dwelling and a medusa dwelling - built up dragon houses in the castle. On the third, I was planning to take that Dragon Utopia, but on the way, I dove into the underground for scouting, and the enemy was there. I played it safe and attacked him in the castle. Gosha expert ballista and 400 skeletons with haste rushed inside a few rounds later. Thanks for the game
26.03.10 Pit for LM (red, Inferno, Pyra, Pyra) def OUTLAW (blue, Castle, Valeska, Broghild), 8xm12a, 142. Played WT.
Yes. We tested a template that was unfamiliar to both of us. In principle, I liked it; it can and should be played on... On the first day, I broke through the same-day riders' one, whom I placed with griffins in the Stronghold. Starting from the second day, it was a search for goodies: several hives, a couple of cons. But by the 4th Dragon Utopia, Pit found only one, but it was a decent 3rd level one with a 5th magic hat, КВ and breastplate+6. However, as for parameters, only a sword+6 and shield+3/+3 were found. With control, I could have maneuvered for much longer and the most interesting part could have been ahead, but I couldn't reach the village that belonged to Petr :mad: In the end, I was caught, and there were no arguments against 30 spellpower and a golden bow. Thanks for the game!!
On the first day, I get horses in the castle and a secondary hero for Conflux. On the second day, I pick up my native town, build up the economy, and watch three Griffin Conservatories. I see no passes into the treasure zone and decide to go for ГО (human horses) on the third day. I take the conservatories (3+3+1) and Kyrr reaches the enemy's castle on 136. He is in the treasure zone. Gundula has no castles left, and the elven troops left no hope. Thanks for the game.
Награда Лучшему игроку сезона Зима 2009-10 за Оплот
It happened... on day 1 I was short by 1 stone and the birds didn't come through, so I took a couple of hives, 2 Griffin Conservatories (1+4), and while wandering around I lost the capital. I had hope in the treasure zone, but it didn't save me.