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#246
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GoD
03/26/2010, GoD (Blue, Dungeon, Pit Fiend, Pit Fiend) def Wlk777 (Red, Fortress, Golem, Golem) 2sm4d(3) 145

It happened. Again, the generator forgot about Wicc's posts that Red should have more roads and better resource distribution. Besides the main road, there's only one road – to the Necropolis. No cans (didn't find a single one anywhere until the end of the game). A stockpile of birds for 99 Vampires, Cyclops (what's the point when there are no crystals anywhere). The result of the first week was a castle with Orcs (there was also a stockpile of them). In the second week, I took a stockpile of birds, a graveyard for 40+ Liches (cloak +2/2 to magic), a university, and money. In the third week, I started with stables, and the split led to the Treasury, but there was nothing good there. Out of 5 Hives, 4 were mini, there were no decent artifacts or Undead (I searched both available Treasuries), only Pandors for experience and levels 4-5, but what's the point when there's 100 mana? I could have played with control for a bit longer, but I hoped that my opponent didn't have magic, so I decided to sit in the castle with Resurrect and Implosion, but it was a mistake. Thanks for the game.

Added 7 minutes later
GoD


03/26/2010, GoD (Red, Tower, Necromancer, Necromancer) def Wlk777 (Blue, Castle, Valkyrie, Valkyrie) 2sm4d(3) 127

It happened. A hat +4 magic and doublers at every turn + 4 Angels for the opponent, and the lack of cans for me, decided the game. I rushed a little too quickly; I didn't expect 140 mana :( . Thanks for the game.

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