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Team Tournament Reports (Spring 2010)

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#35
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Round 1 "Knights of the Apocalypse" vs "Homo Homini" 2 - 0 OUTLAW (red, Stronghold, Waleska, Kalt) def Aldegir (blue, Rampart, Kirr, Kirr), 2sm4d(3), 1-2-7 Starting on the middle paths. Not many archers were spawned. Before the capital, a small camp for experience; Kalt gets earth there and decides to develop the "herring" unit. In the first 3 turns, there are crypts, hidden archers, griffins, and swordsmen; houses-stables with a Stronghold. Kalt is level 7 (extended earth, basic defense, extended logistics) and spends the night on turtles in front of the capital – he was 1 move short of the house. He didn't bother with the second path – the distances were too great, and there was enough activity on his own territory. 121 – after visiting the stables, Kalt heads towards potential experience sources (training at an extended level) – a horde of hellhounds for a shield +3/+3 and resources, a horde of earth elementals for a prison, and then towards the revealed resource. 122 – reinforcements arrive, neutral creatures fall, and the resource (3) is taken, and now the "herring" is already level 11 (+ ranged attack skill). 123 – on the other side of the respawn, Mullich breaks through the resource (1):mad: 124 – Kalt breaks through the library and heads towards the capital, where he buys a book to further develop his earth magic. 125 – another large chunk of experience for the second library, and Kalt is level 13 (16-12-7-7). The scout reveals a Guardian (vivas) – planning to attack. 126 – the scholar teaches Kalt earth observation, which shows the blue player's capital is close to the Guardian. He takes gnomes (10), reaches level 14, and improves his defense. He moves towards the first angel nearby; the army with artillery retreated to boost morale, and just in case, if the opponent attacks the Guardian. 127 – he brings 3 monks and breaks the Guardian – Kalt is level 15, running along the road – there's a resource (3) nearby!!!, attacking the capital with 7 angels, 5 champions, 12 griffins, 15 swordsmen, 3 monks, and 1+59 archers against the scout with 6 unicorns, 1 kent, and 1 pegasus (apparently, they were bringing horses for an upgrade). He spends the night in the Rampart, Kalt is level 16 (17-13-8-7), buying 9 logs and building 2 ballista towers with 170 damage. The blue player surrenders. P.S.: The forest faction had a double build. If I had spent a little more time, it would have been difficult for Aldegir to be surprised by my arrival... Thank you for the game!!