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FireToSky (blue, Dungeon, Shak, Shak) def Piterius (red, Castle, Valya, Valya), 8mm6, 136
111 - near the castle there's an external dwelling of troglodytes, I take it without hesitation, because I need piercing damage, and something more serious on 8mm6a is still hard to find. There are 2 heroes in the tavern, Ignat with 2 external dwellings of imps. Total 136 troglodytes upgraded. Starting artifact - Crest of Valor.
112 - I take the dwarf cottage for 20, on the road there's 20-49 standing guard over the library, I risk fighting, if anything, I have a rest 113 in reserve. There turned out to be 20 of them, I lose 22 troglodytes and a few imps, but for this Shak is rewarded with Expert Tactics and Air Magic! Diemer hits 10-19 stone golems for the Shield +4
113 - I hit 20+ orcs, losing about another 20 imps, only a few remain:) I enter a portal to the green Inferno
114 - 80 frost fairies stand on the road guarding an external dwelling of pit fiends - I attack, they get morale twice - they take out another 22 troglodytes (I curse under my breath), I hit +60 centaurs for the prison. After such a sad turn, only 57 troglodytes remain. I scout a Griffin Conservatory with a scrub hero
115 - I free Daremif with 80 mana from prison, total 8 heroes, I take the external dwelling of pit fiends. Shak has a couple of movement cells left at the end of the turn in front of the gnolls for the Marletto Tower, but I don't take it, as I might expose myself to the computer.
116 - as expected, after the gnolls halfway through the turn I found the green's castle (unguarded) where 1-5 with cells + 1000 has already been built - good job, computer:) I sit down with Shak, build MGL1 - there's Haste, excellent! No need to drag a scroll with a scrub hero from the middle of nowhere:) Shak stays to replenish mana, and Daremif runs to collect whatever is lying around. I scout another Griffin Conservatory with a scrub hero - already on the computer's respawn.
117 - Low on money, Shak idles and goes to hit a horde of basilisks for a chest:)
In the capital 1-4 with a portal to the citadel +1000, in Inferno it's similar, just 1-5
121 - green Pirr kills Daremif :( Shak takes the external dwelling of imps, Laura is hired (with 10 harpies = 4 demons oO) - a chain is built towards Griffin Conservatory № 1 with preliminary gold farming and creating demons with the demonic maneuver:) MGL 2 in Inferno
122 - Pit fiend upgrade, gold farming
123 - Troglodytes of week 1, Inferno growth and Laura's army are transformed into demons by Diemer and Nagash - total 38 demons and 11 pit fiends, Diemer got Earth Magic (some scrolls of View Air and View Earth lying around), I take the Dungeon village, scout 2 hives nearby
124 - Shak takes 1 hive - 6 wyverns, transformation of 21 troglodytes from the village. Shak gets Defense
125 - second hive for 6 wyverns, I run to Griffin Conservatory № 1 - Shak with Expert Defense, I scout another hive with a scrub hero (but running to it is out of the way)
126 - Griffin Conservatory tier 2 with Haste without losses, Shak gets Logistics! Another Griffin Conservatory nearby
Through scouting, the opponent's location is found, there's a close path through a crowd of ice elementals guarding a bugged passage at the intersection of zones (no idea which ones))) in the underground.
127 - Griffin Conservatory № 3 tier 3 with Haste without losses. Build unchanged, except for markets and the castle in Inferno
131 - Shak respawns to the Dungeon village, runs to Griffin Conservatory № 2
Inferno growth is bought up, but with Dungeon I'll have to be patient...
132 - Griffin Conservatory tier 3 - total 8 angels, not bad! I respawn Shak to the capital, run to the library, then to the opponent
133 - I transform a bit, already 90 demons, I stop at the maximum cyclops dwelling on the way, didn't take it - just ran out of time:)
134 - I take the cyclops dwelling, artifact 3\3 spell\knowledge. I surface, in the scout view I see the road to the opponent. With 18 pit fiends, 108 demons, 12 wyverns and 8 angels I run to him (couldn't buy 16 medusas and 27 harpies) 2 mana from the stream with Shak.
135 - I kill the scrub, take the stables, stop 2 cells from the Arena and half a turn from the opponent's capital, waiting for the harpies and medusas:) Valya is holed up in the castle
136 - I bring the reinforcements (already 14 medusas) and 27 harpies and besiege Valya
Shak lvl 16 11-15-10-9 (178 mana) Expert Armorer, Offense, Logistics, Tactics, Air and basic Earth 8 angels, 54+54 demons, 12 wyverns, 14 medusas, 27 gargoyles + Bolt for 300 vs Valya 6-11-2-4(40) lvl 13 Expert Leadership, basic Archery, Basic Armorer, Basic Offense, Expert Air, Basic Tactics and Basic Scouting 3 angels, 11 wyverns, 20 magma elementals, 44 marksmen, 37 crown medusas, 8 champions, 37 green griffins.
Advantage in stats, army + Bolt for 300 leaves the opponent no chance.
Thanks for the game!