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A free, albeit rough, translation of the rules, including slang, grammatical errors, and so on.
Staggered Guard
Staggered guards are not monsters that guard nothing; this is a generator bug. On a random map, all staggered guards must be cleared (you cannot take Pandora's boxes, artifacts, Utopia chests, etc., from behind staggered guards). If several guards protect an area, only one of them can be cleared, and you can proceed. You cannot pass to an adjacent area through impassable mountains or objects that allow you to do so without clearing any guards. You can gather groups near mines without clearing the mine guards. On Balance maps, there are passages without guards; you can pass through them. If an area has multiple passages, and a player has cleared one of them, they cannot pass through a staggered guard through another passage. If an area has multiple guards, and the first player clears one of them, and the second player sees this, they can pass without clearing the other guards. Otherwise, they must clear one of the remaining guards. If a chest is near a staggered guard, and it is unclear whether the chest is guarded by that guard, it can be taken.
Red Rush
On the first day of the week, Red cannot use its growth bonus against troops or painted objects (even if they are not guarded) belonging to the opponent. It is forbidden to block the opponent's path with a new growth bonus. If a player clears the guard on an opponent's area with a new growth bonus, they cannot capture the opponent's objects, even with only the old army.
Hit-and-Run
If a player deals more damage to an opponent than the opponent deals to them in the current round, they cannot retreat. Counterattacks do not count, and the rule applies only for 3 rounds. Heroes from the prison older than 10 levels cannot use spells from level 3 and higher.
Diplomacy
Diplomacy can only be used to visit the Library before level 10 and to buy with a discount. It is forbidden to recruit monsters using diplomacy. The mercenary camp can be used.
Forbidden Heroes
Sir Mullich: if an enemy hero attacks him, he should be removed immediately. Logistics heroes (Kirr, Dessa, Gunnar) can only be leveled up to level 5, inclusive; upon reaching level 6, they must be removed. Magic specialists level 4 cannot use their specialized magic if they are attacked (exception: Coronius).
Grail
It is forbidden to place a Grail in a city.
DD, Flight, TP
DD, Flight, and TP are forbidden.
Hill Fort, Cartographer, Outer Market
Hill Fort, Cartographer, and Outer Market cannot be used.
Forbidden Artifacts
It is forbidden to use Angel Wings, Boots of Levitation, and the Armageddon spell from the Armageddon Sword artifact. It is forbidden to collect the Necromancer King's Cloak.
Month of Monsters
If one of the months is declared the month of a monster from one of the starting castles of the players, then either load the autosave at the end of the previous month or agree not to buy additional growth.
Doublebuild
Allowed.
Level 7 Dwellings
You can take an unlimited number of level 7 dwellings.
Upgrading Monsters from Conservatories and Hives
Allowed.
Scrolls of Spells Level 4-5
It is forbidden to use scrolls of levels 4-5.
Restrictions for Necropolis and Conflux
The starting hero for these cities is chosen randomly. It is forbidden to build a necromancy amplifier and upgrade vampires; it is forbidden to upgrade fairies, psychic elementals, and firebirds. If the computer has built buildings in its cities to upgrade the aforementioned creatures, they cannot be upgraded, and it is forbidden to buy upgraded forbidden monsters. You can use the bonus from the necromancy amplifier from the computer's city.
Game Bugs
Players cannot use game bugs, including reducing the number of neutrals, trading artifacts for the opponent's resources, and ghost heroes.
Draws
If a battle ends in a draw, the attacking player must retreat. For example, a ghost dragon runs away from a hundred golems, and they cannot reach it. If the shackles of war are worn, the players must attack each other each round until someone wins.
Template Selection
Players remove one template from the list each round. The list of templates for this tournament is 2sm4d(3), 8mm6, Balance, Jebus Cross, and Panic. The last template is played after the draft. After selecting the template, the castle is chosen.
Castle Selection
Players remove one castle from the list until 3 castles remain. Players choose from these castles. The player who chose the template chooses the castle after their opponent and color.
Restarts
Players can take 2 restarts on the first day or one restart on the second day of the game.
Cheating
It is forbidden to use cheats, map hacking, and view saves before the end of the game