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Posts from WT, the first tournament (GP 1500 rubles).

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In reply to Dirty_Player
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Dirty_Player
Do you think we care about how you ran around there? :D What are your impressions of the version? How long did the game take? How was the first week, etc.? We're interested in that kind of detail.
I wouldn't recommend using simultaneous turns yet, as there are still bugs. It's only for testing, and even then, it's better to use it on templates without AI opponents, so the game shouldn't take much longer. But as for everything else, I'm interested too.
In reply to asm
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Impressions of WT:

Chat - simply superb
Built-in randomizer - very convenient
Template selection for all settings without having to dig into the data folder - very functional
Built-in autosave - glad it doesn't bother you to make saves or enable autosave

Auto-Biba - a cool thing. (didn't use it in this game, but in the previous one on Jebus with a Leader, as soon as there were 7 Arks, I used it all the time)
Anti-cheat: more guarantees for fair play

What I don't like about WT:
Armored 15% - I disagree
There's no overview in Towver :mad:
No Inferno patch.
I hope all of this will be in the next update (well, except for Armor, but if it were up to me, I'd be all for it)

PS On Jebus, I played simultaneous turns - it saves about an hour and a half of time per game. Finished 124 in 2.5 hours per game. And I took looooong turns). So those who don't want to play WT simply don't mind wasting the most valuable resource in Heroes - real time, which is spent on the game!
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
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Forrest
Armored 15% - I disagree
Finally, they fixed the T-shaped bug with 20%!!! :smile03:
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Also, there's a request to revert the 20% change, fix the Bronghu scouting, and not remove classes.
In reply to KobRa_RR
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KobRa_RR
Also, a request to bring back the 20% bonus, fix the Bronghu scouting, and not remove the classes.

No one removed the classes. They only removed the sniper.
There is a checkbox to remove classes, but it already existed in the test environment (it could be disabled in the initial settings, but now it's just more convenient).
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
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Forrest
No classes were removed. They only removed the sniper.
That's a strange logic. :confused: Is the sniper that overpowered?
In reply to Dirty_Player
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Dirty_Player
That's a strange kind of logic. :confused: Is Sniper overpowered?
Sniper consisted of Accuracy and Ballistics. I maxed out both of these skills, and canceled the class.
Now, Accuracy additionally adds 1/3/6 arrows, and on Expert difficulty, you can purchase a supply cart with ammunition for 1000.
Ballistics increases the range of attacks without penalties by 1/2/4, and on Expert difficulty, it cancels the penalty for attacking over walls.
In reply to asm
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Forrest (blue Swamp Brogh) def dr. Besha (red Castle Valkyrie) 134 8mm6a

Bought Brogh for 2400. But Besha didn't know how to take the money and didn't take it)
And decided to play.
Lots of money.
On 111 I clear 3 chests and a crypt behind the blue fairies. With Brogh +1 defense I take them. 6 heroes.
112 OB saw the computer. (there's a Dungeon and an external dwelling of reds behind a pack of Rocs) but playing without experience makes it hard to take. (then the upgraded computer killed all the Gnolls)
I build and take out Griffins. I scout the Griffin Conservatory 3-4. Another defense for Brogh, he gets Tactics. I visit stables. And on 114 I kill the computer. There with 40 Magogs I take the first external dwelling of Minotaurs. From the OB I see the second one. Brogh breaks through two zones and on 27 Ice Arrows takes the center town on 116. On 117 power stack reset
And Orrin takes the second external dwelling of Minotaurs.
Result: Wyverns at the Citadel + 1000 gold from the computer, Minotaurs with a portal.
On 121 with Snails I clear LV and with Brogh I rush to the Boots for a horde of Dendroids.
On 122 the Valkyrie appeared at the center but went the other way
I take the Boots. I fight from the spot, I stand on the Griffin Conservatory. Crelion takes the large Medusa dwelling. Sephinroth's chests and "scrolls". Then on the way back the Mage takes +5 spell power with 90 Griffins. All Minotaurs are bought and I go into the max Griffin Conservatory. 25 Minotaurs, 6 Griffins, 22 Gnolls, and one Fly each. Weakness from the Fly immediately on the Whites. Bless on the Minotaurs. 775 damage. Lost 6 Minotaurs and Gnolls. I run to the stables. The Valkyrie takes a tree near the town and runs to two other far ones. Crelion takes the 8th tree in the chain. Sephinroth another town there.
Brogh fights from the spot and into the center and already with gray Might Minotaurs with max speed runs to the Valkyrie. (main log, expert speed, boots, stables) there are two more trees along the way. On 127 on the last cell I attack. The Valkyrie buys herself out, having lost 13 Wyverns, 4 Royal Horses, and 2 Angels, having killed 3 Minotaurs, 2 Griffins, and an Angel.
I run to her, take the capital. Orrin on the run takes a Might Minotaur tree.
Then the Valkyrie emerges not far from the center town again but from the other side. I fight there, the chains reach. I attack. With expert Tactics, the Angels move first, then Minotaurs, Wyverns, then Besha even. GG. Thanks for the game.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
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Forrest
Forrest (blue swamp trog) def dr. Besha (red castle valkyrie) 134 8mm6a

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didn't negotiate at all. thought the money was being sent by a debtor. after finishing my 111 turns I pass the turn and read in ICQ something like don't forget to deduct the gold. I write that I don't know how. in response a question. restart do you want? 7 I think (censored-wtf) man this guy is set on winning. I'm genuinely stuck and I realize I won't take any restarts of yours. on turn 111 I thought everything was fine. but when on turn 112 I opened 2 view obelisks
and on 113 another one I realized it would have been better not to open them.. but on turn 114 I run into the computer's castle. no gold. instead of a house I build a Citadel at the computer's. he has 3 heroes 2 with machina. I lure 1 mage. that one with 30 mana only manages to cast the spell once with a shot lucky with haste and morale of the archers.. but the second one with machina runs deeper together with another one. I didn't have enough to control that bastard. but he will have his
say on turn 116. by turn 115 I broke through 3 different passages except 1 exit from the metro. didn't go for the 10-19 pits like a noob. in short the whole riding brotherhood was working. but 1 passage is blocked further. 2 is blocked. and 3 is blocked. many actions but zero benefit. no experience. 26 archers with a cover are set to finish by turn 117 - plus 15 to shooting for 20-49 crappy ogres. the scout hero opens a view obelisk in the habitat of com losers but there's no movement left to go back. the damned water elemental takes the chest
and saddles the scout hero and the bastard aims for his own castle. Val is a bit short of a level to improve archery and to more confidently go to deal with the ogres. I position to close off and attack. but there's exp tactics and the speed of the butterflies and air elementals is unreal and with 2 swords. and also 7 water elementals. I understand that this is GG. but the butterflies hit
the pikemen blocking the archers and 5 air elementals immediately take out 5 archers. in short a very pleasant start to the fight.
luckily there is haste exp morale which worked once at the right moment. and 40 arrows and 30 mana. in short I barely got out with 19 archers. no gold where to go and with what I don't know. to the ogres no way. in short complete crap. I start typing in ICQ GG
but I don't have time to send it I decide to continue anyway. but how unpleasant it is to play a game where everything is lousy I think everyone knows. but it trains the psyche. even though you want to go out on the balcony and shout at passersby that they are all assholes. moving on.
I bring 12 thieves to the archers. I dive into the crypt. if it's maximum then GG. but I have to risk it. there are 5 vampires. fine. 5 thieves down. but there are horses in the Citadel. but for ransom there's a naked mammoth. and I also need to break it. in short Val gets smashed and runs to the pits
where a Griffin Conservatory is revealed. the noob runs to take the Dwarf Cottage. need to get enough but not too much. like boobs. 30 is a lot 20 is just right.
but there are spaniel's ears. Val runs. in short sale of resources full loan and ransom of 5 horses and pikemen.
Val bursts underground there's the Griffin Conservatory. shows 1-2. 49 without Belic. 4 throw 3 don't know 2 light. I dive there are 2. we take them.
they give scouting. right away 84 earth dwellings for 5 SP and give attack. for Warrior there's not enough resistance. but there's a road and a Dragon Fly Hive is also visible nearby. and a path to blue's treehouse. I decide to go forward to the Dragon Fly Hive. I take it further another 1 is visible. but the thieves show
there are 95 medusae and no tactics. I decide to ignore it. and I run to another 1 Dragon Fly Hive. but it is walled off in a detour. what (censored-crap).
the noobs jump after. I take a medal for morale luck and the Dragon Fly Hive next to blue's treehouse. but with a blocked passage. then another 1. but suddenly Bronk runs up. Val tries to run away leading him deeper. but there the runner is fine. 18 constables 26 Wyverns. 4 angels 5 flies and some other trash. and exp tact. but it's visible there is no attack. I bought back everything I had gold for killed everything I could. turn 131 I ransom in the castle with 36 archers and 7 Wyverns. I take a nag for 3 remove the scout hero and aim
for the last travel option. Bronk spends a day returning from butthole and Val slips through the teleporter.
4 horses 7 Wyverns and 46 archers. next I take the Dragon Fly Hive library level up in Warrior spec. stat-wise I overtake. then the noob takes another Dragon Fly Hive leaving 30 archers there. and then another 1. a reinforcement of 18 storms and 60 butterflies for small expenses gets lucky.
but Bronk reaches him immediately. the bastard runs long distances. 8 storms are ransomed and take out 2 noobs from the chain. Val with 29 Wyverns and 4 horses leaving the road so that Bronk loses the trail reaches the metro and nearby a teleporter hope that this is an exit to some computer. but when Bronk attacks the scout hero with storms it becomes clear something is wrong.
I compare the faces of the teleporter and realize that it's the same teleporter as near blue's village. and then Bronk attacks.
27 constables Wyverns about the same a couple of reds 3 angels. in short I didn't manage to escape.
Bronchild turned out to have a lucky computer which got 2 external dwellings of constables and an external dwelling of crystal dragons. since he died somewhere
around turn 115 all the inheritance went to Wivernschneuzer Bronk. Thanks Anatoly for the game. Congratulations on a well-deserved victory.
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wowa (Castle, Valeska) def FireToSky (Conflux, Monere) 212, @2smd4(3)

First of all, admiration for the engine – the auto-battle is simply a miracle!!! :))) If only the simultaneous turn were perfected (like, so that with every hero purchase by either opponent, the clients synced up and wrote something to each other)))

Regarding the game: Playing Castle against Conflux for the second time in my life, and both times I've been chased around the map from the middle of week 2! Though this time, the generator dumped full control right on the street, which was ultimately enough for the win :) But the conclusion: no matter how much they nerfed Conflux in TE – it's still probably the strongest town, and letting them play is more trouble than it's worth. Good thing this time I just got lucky)))

The layout was weird – a one-and-a-half-day walk from the Castle to the "snail" (guardian creature), a passage to one adjacent zone for blue monks, to the second for mages, GO is not visible at all – meaning if Monere doesn't get cocky, he'll be breaking in soon ;) But in my area I found an external dwelling of monks, griffins, crusaders, 2 archers, 2 dendroids, and a Griffin Conservatory.
On day 116, a regrettable transfer error – I got used to the lighter version in recent days and thought I had transferred troops – but I actually transferred an empty hero! As a result, I didn't clear the treasure chest and crypt that day, didn't build or buy the cavalry that would have cleared some things, including the external dwelling of monks – 2 losers just stood idling at the castle((( And on day 117, the chain was botched, nothing substantial was cleared, Valeska had to return for the army, and the 2nd external dwelling of shooters was cleared but not flagged, the 7th level wasn't maxed, and I was short 50 gold for the cavalry – so I built a Bastion!

On day 121, Valeska, without growth, beats the ogres for the Hive and fights her way home within it, speeds up (at least the stables weren't pointless in my vain hope for CSKA))) buys a spell book and goes to beat upgraded ogres for a Pandora's Box with a prison – they slightly damage the griffins, but the Pandora's Box contains a quarter of a hundred of them! :) And in the prison is Ivor-5, and the next turn, Ivor's "Frog" army, fattened up, breaks the Hive close to the monks near the border with the wasteland – and right then, at night, Monere jumps out from there with serious intentions.
But Valeska is already halfway to the Griffin Conservatory, on the way taking revenge on some flies in the tree for the disruption.
Griffin Conservatory – a level 3, with upgraded griffins from the box and from home, no problems at all... Monere, meanwhile, chose not to play catch-up from the two paths but to pressure the capital (I don't know which he wanted more; ideally, he probably wanted me to hole up at home with Valeska: by the time of 3 birds and an angel, he had the Golden Bow!) So those one-and-a-half days were running towards me – I, on the other hand, planned to give my treasury to my chain of weak heroes, capture an intermediate town by breaking the blue chain, buy Valeska there, and rush for the capital ;) but the generator messed up all the plans: the chain was already with the weak hero and ready to start, but Valeska, with just one angel, broke into a basement where, even without scouting, a blue cap was visible behind a horde of basic Rocs)))))))
Immediately everything is turned back, nearly 80 Rocs are defeated without losses (the archers burn them))) and as a reward, Valeska gets Water Magic!! So we have a total of 2 artifacts: a +5% Bow and this strange cap :) Nearby, a dungeon is visible – I take it the next turn, and while waiting for Vortex, the main hero goes down, scouts a +3 Helm (just enough for 3 extra jumps))) and takes it, despite not making it back into town in time – and who needs it anyway, Vortex rules!!
The next turn, after taking everything from the dungeon, including troglodytes from an external dwelling with 140 mana, we prepare to explore the treasure zone lit up by cheating scouting – and meanwhile, they're running after us, running))) In the treasure zone, level 10 weak heroes from prisons help, as well as "broken skill", aka Leadership ;) IMO, when you're broke and fighting with random rabble from everywhere, it's a very useful thing! Killed a few Azure Dragons (Utopia), relics right off the ground, 3 more Griffin Conservatories, and a Dragon Utopia with a Chupacabra to top it off! Monere is in range when I combined the army with week 3 growth, but a jump to him would eat the remaining mana, and I didn't even see his stats, though mine are definitely better now.
But since all his moves are controlled, I decided to just retake my capital, even if it reveals the jump – by that point, we had Speed in addition to Haste, I run behind his back from the basement onto the grass, mana exactly for 1 Dimension Door! But I didn't chase him (you can't check the run via the lift), and I was briefly broke again, devouring the dungeon.
Start of week 4: The capital is mine, I have expert Haste, Water Magic and Speed are already there, the opponent is a one-day march from the dungeon, racing towards the +6 Helm of Everything.
From the capital, I reach the dungeon with a couple of jumps, I can buy a weak hero there so that with artifacts and the jump he could try to bump off Monere, and maybe even catch his supply cart, but it's risky: he won't make it, and goodbye to the extended game – so I hoped Monere wouldn't reach the Teapot (Dead Man's Hand/artifact), and we'd fight near it ;) But he grabbed it on the very last square :D

As a result, we ran around for another week, but full control decided it: while Monere was clearing that treasure zone where the Teapot lay on the edge (took a couple of Utopias with stats, killed 40 Azure Dragons, a bunch of Inferno troops from boxes), Valeska jumped for a revealed but neglected due to lack of mana Earth spell book, not far away lay a Fire spell book too, and the Dragon Utopia gave up 2 more, and for the first time in memory, the entire multicolored library was assembled))) Along the way, we didn't refuse to put Fire in the 8th slot, then a 2-day run from home to the opponent, and now Blue is broke :) Meanwhile, a weak hero from prison with a Cuirass and an Air spell book (SP20!))) takes 2 level-2 Griffin Conservatories using Fly and Summon Elementals, Valeska from Conflux jumps up and stumbles upon a clearing with a bunch of boxes and 3 external angel dwellings, I didn't even take one of them, preferring the Cape of Speed and the 3rd part of the Sharpshooter's Bow ;) Well, I didn't bother with building angels, even though they could be built – the task was just to buy everything up and catch the fleeing Monere, who had recaptured a couple of castles.
On day 211, a weak hero around level 14, who had gained expert Air Magic along with the spell book, using the "views" (scrying/peek mechanics) gets into a ramp (I also decided on his TE-style Mysticism, pouring in around a hundred mana points per day))) Valeska portals there from the treasure zone, takes the angels, devours another level-3 Griffin Conservatory and a box with 50 dwarves, then rushes to the capital.
At night, Monere prepared to head home via the lift from the treasure zone, but fell asleep one jump away from his former capital – as a result, in the final fight, the three-week Conflux treasury, reinforced by 40 Azure Dragons and Pit Fiends/Demons from Pandora's Boxes, couldn't stand up against a Chupacabra, 17 angels with a Banana (Celestial Helm?), one and a half hundred archers and 20 Azure Dragons with a couple of Bananas, plus over a hundred griffins, monks, crusaders, and dwarves in addition – even though 60 air elementals with Straight Arrow skill hit the archers first under the Laceration effect!

GG, huge thanks to the opponent for an interesting game, and to the WT authors for their miracle engine :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to wowa
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wowa
wowa (Castle, Valeska) def FireToSky (Conflux, Monere) 212, @2smd4(3)
Yes, that's how it was:) The pace was good, the birds stood in the citadel, by the end of the week Monere with Earth Magic, expert Logistics, expert Armorer + Boots of Speed
on day 115 took the Griffin Conservatory 1, could have immediately gone into the treasure zone, but decided not to drag it out, especially since great rush prospects were shaping up with the Golden Bow!
But I chose the wrong path, lost turns to the enemy capital, and in the meantime Valya cleared the Griffin Conservatory 3 and got the Cape of Silence, and then it was like clockwork — the treasure zone just kept piling up under her pressure:)
Yes, the game was interesting until week 3, and a bit on week 4, when I ended up in the treasure zone and overtook Valya in stats, but then she managed to find another treasure zone!!! She picked up another bunch of angels there and caught up with me in stats!
Thanks for the game!
P.S. Nobody has ever played so painfully patiently with me:)
szopa666: ban JC win game Keepo
In reply to FireToSky
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Lebron declined to participate in the tournament due to a lack of time; instead, I will be playing. ... So, I'm making a not-so-humble return to the tournament. If anyone else wants to participate and commits to playing the group stage (4 games) by April 10th, please contact me.
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Confirmed. I gave up my spot for 50% of your prize.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
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LeBron
I confirm. I'll give up my spot for 50% of your prize.
I'll give up my spot in the group for another 25%... a unique offer! The spot has no losses, and there's still plenty of time (until April 10th) - grab it, it's cheap!
In reply to Mee
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I'll take it!

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