Forrest (blue swamp trog) def dr. Besha (red castle valkyrie) 134 8mm6a
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didn't negotiate at all. thought the money was being sent by a debtor. after finishing my 111 turns I pass the turn and read in ICQ something like don't forget to deduct the gold. I write that I don't know how. in response a question. restart do you want? 7 I think (censored-wtf) man this guy is set on winning. I'm genuinely stuck and I realize I won't take any restarts of yours. on turn 111 I thought everything was fine. but when on turn 112 I opened 2 view obelisks
and on 113 another one I realized it would have been better not to open them.. but on turn 114 I run into the computer's castle. no gold. instead of a house I build a Citadel at the computer's. he has 3 heroes 2 with machina. I lure 1 mage. that one with 30 mana only manages to cast the spell once with a shot lucky with haste and morale of the archers.. but the second one with machina runs deeper together with another one. I didn't have enough to control that bastard. but he will have his
say on turn 116. by turn 115 I broke through 3 different passages except 1 exit from the metro. didn't go for the 10-19 pits like a noob. in short the whole riding brotherhood was working. but 1 passage is blocked further. 2 is blocked. and 3 is blocked. many actions but zero benefit. no experience. 26 archers with a cover are set to finish by turn 117 - plus 15 to shooting for 20-49 crappy ogres. the scout hero opens a view obelisk in the habitat of com losers but there's no movement left to go back. the damned water elemental takes the chest
and saddles the scout hero and the bastard aims for his own castle. Val is a bit short of a level to improve archery and to more confidently go to deal with the ogres. I position to close off and attack. but there's exp tactics and the speed of the butterflies and air elementals is unreal and with 2 swords. and also 7 water elementals. I understand that this is GG. but the butterflies hit
the pikemen blocking the archers and 5 air elementals immediately take out 5 archers. in short a very pleasant start to the fight.
luckily there is haste exp morale which worked once at the right moment. and 40 arrows and 30 mana. in short I barely got out with 19 archers. no gold where to go and with what I don't know. to the ogres no way. in short complete crap. I start typing in ICQ GG
but I don't have time to send it I decide to continue anyway. but how unpleasant it is to play a game where everything is lousy I think everyone knows. but it trains the psyche. even though you want to go out on the balcony and shout at passersby that they are all assholes. moving on.
I bring 12 thieves to the archers. I dive into the crypt. if it's maximum then GG. but I have to risk it. there are 5 vampires. fine. 5 thieves down. but there are horses in the Citadel. but for ransom there's a naked mammoth. and I also need to break it. in short Val gets smashed and runs to the pits
where a Griffin Conservatory is revealed. the noob runs to take the Dwarf Cottage. need to get enough but not too much. like boobs. 30 is a lot 20 is just right.
but there are spaniel's ears. Val runs. in short sale of resources full loan and ransom of 5 horses and pikemen.
Val bursts underground there's the Griffin Conservatory. shows 1-2. 49 without Belic. 4 throw 3 don't know 2 light. I dive there are 2. we take them.
they give scouting. right away 84 earth dwellings for 5 SP and give attack. for Warrior there's not enough resistance. but there's a road and a Dragon Fly Hive is also visible nearby. and a path to blue's treehouse. I decide to go forward to the Dragon Fly Hive. I take it further another 1 is visible. but the thieves show
there are 95 medusae and no tactics. I decide to ignore it. and I run to another 1 Dragon Fly Hive. but it is walled off in a detour. what (censored-crap).
the noobs jump after. I take a medal for morale luck and the Dragon Fly Hive next to blue's treehouse. but with a blocked passage. then another 1. but suddenly Bronk runs up. Val tries to run away leading him deeper. but there the runner is fine. 18 constables 26 Wyverns. 4 angels 5 flies and some other trash. and exp tact. but it's visible there is no attack. I bought back everything I had gold for killed everything I could. turn 131 I ransom in the castle with 36 archers and 7 Wyverns. I take a nag for 3 remove the scout hero and aim
for the last travel option. Bronk spends a day returning from butthole and Val slips through the teleporter.
4 horses 7 Wyverns and 46 archers. next I take the Dragon Fly Hive library level up in Warrior spec. stat-wise I overtake. then the noob takes another Dragon Fly Hive leaving 30 archers there. and then another 1. a reinforcement of 18 storms and 60 butterflies for small expenses gets lucky.
but Bronk reaches him immediately. the bastard runs long distances. 8 storms are ransomed and take out 2 noobs from the chain. Val with 29 Wyverns and 4 horses leaving the road so that Bronk loses the trail reaches the metro and nearby a teleporter hope that this is an exit to some computer. but when Bronk attacks the scout hero with storms it becomes clear something is wrong.
I compare the faces of the teleporter and realize that it's the same teleporter as near blue's village. and then Bronk attacks.
27 constables Wyverns about the same a couple of reds 3 angels. in short I didn't manage to escape.
Bronchild turned out to have a lucky computer which got 2 external dwellings of constables and an external dwelling of crystal dragons. since he died somewhere
around turn 115 all the inheritance went to Wivernschneuzer Bronk. Thanks Anatoly for the game. Congratulations on a well-deserved victory.