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Posts from The magic system in Heroes V [Discussion]

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20 years ago
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Since the first official information has leaked, we can start the discussion. Here's what we know about magic: - **Any hero can learn any magic.** - **There will be a total of 40 spells. That's 40/6 = 6.66 spells per faction.** This means there will be a total of 6 spells in the guild, and the remaining 4 spells will probably only be available to caster units. - **The guilds will probably be divided. Since the hero starts with the Light Magic skill (Haven).** - **List of spells that we could see in the videos:** 1. Holy Word (works on Inferno) 2. Blessing 3. Resurrection (angels) 4. Healing (Paladins) If anyone else has seen anything, please add it.
In reply to ДАК
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20 years ago
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Well, it depends on what you consider a skill and what you consider a spell. Summoning, in my opinion, is definitely a spell, just like Fireball. But Counterspell is a skill. It's always been like that in Heroes. However, the number 40 spells is quite limiting. Compared to Heroes 4, this is definitely a drawback.
In reply to Katrine
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20 years ago
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Katrine
Well, it depends on what you consider a skill and what is a spell.
Summoning, IMHO, is specifically a spell, just like Fireball.
But Counterstrike is a skill. I think it's always been that way for heroes.
I believe there was also a counterstrike spell.
I think in H5 this will also be implemented in a similar way. It's just that only Haven heroes will be able to get it. Others might have a spell that works on only one unit, while Haven has it for all.
Katrine
But the number 40 spells is very worrying. Compared to the 4th game, this is definitely pathetic.
Yeah, that's another unpleasant surprise.
40/6= 6 spells.
I wonder how the magic guild will be filled.
If we base it on the 4th game, there will be
6 spells of their own race and 9 spells of other races in each Castle.
And I think 4 spells will be for use on the global map.
Summon Boat
Fly
Teleport
Maybe something else. IMHO.
In reply to ДАК
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20 years ago
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I think there was also a counterspell.
Yes, there was. I was wrong.
6 spells of your own faction and 9 spells of other factions.
It's more advantageous to take a hero from another faction. That is, as I suggested in "Faction Abilities," use similar gameplay schemes.
True, 6 spells and no hassle with scrolling through the spellbook.
You could say Nival found a way around it.
In reply to Katrine
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20 years ago
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Katrine
It would be more advantageous to take a hero of a different faction. That is, as I suggested in "Faction-Specific Abilities," use similar gameplay schemes.
True, 6 spells and no hassle with flipping through the spellbook:)
You could say Nival found a way around it:)
No, it's not more advantageous. You'll have 6 spells of your faction and 9/5 = let's say 2 spells of each other faction. Although you can train an archmage who knows all schools.
Although it seems to me that the system will be more similar to the magic system in Heroes 3.
That is, spells appear randomly. And the same spell will be in different schools.
In reply to ДАК
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20 years ago
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DAC
And the same spell will be in different schools.
As I understand this phrase:
- we take Blessing.
- it applies to both Haven and Academy.
- i.e., to use it, you need either a Life Magic skill or an Academic skill.
- accordingly, the spell grows in power depending on the skill level (it doesn't matter which one).
- i.e., an Archmage has a clear advantage.
Did I understand correctly?
And now, my opinion:
- it makes sense for the Archmage. But IMHO, it would be better like in the 4th game, when there were class-specific features. In the 3rd game's skill system, the Archmage is somehow not relevant. Out of 200 skills, there will probably be something else interesting besides magic.
- I don't like the general availability of spells. I like the 4th game's system of strict guild differentiation more.
- The game becomes focused on the guild. Too much will depend on random spells. Considering that there are few spells in general, and there will definitely be some spells that are rarely used, everything will depend on luck. It's like in the 3rd game, you get Inferno, and there isn't a single fire spell in your entire guild.
In reply to Katrine
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20 years ago
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Understood. Regarding the system. I agree, but I didn't say it was a good thing. I just think that's how it will be.
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20 years ago
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However! In Homm3, there were 64 spells - 15 earth, 16 fire, 16 air, 14 water, and 3 general. In Homm4, there were 146 spells (!) - 27 chaos, 27 haven, 31 life, 25 death, 36 nature. I might have been off by 2-3, but the progress is obvious :(
In reply to White Hawk
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20 years ago
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Where did you see the progress? HoMM5 will have 40 spells. Let's hope this is a mistake, although it's unlikely.
In reply to ДАК
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20 years ago
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I know this myself... the first attempt to introduce 3D graphics into the game leads to a loss of focus on transferring the existing concept [because after sprites, 3D can lead to the loss of many existing functions].

But let's still hope the game will be good - "Don't ruin the World of Heroes of Might and Magic" ;)
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20 years ago
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In my opinion, the issue isn't the number of spells. In Heroes of Might and Magic IV, there were many spells that essentially duplicated each other. This is where the quantity comes from (General Blessing, General Slow, etc.).
And what's the point? Most of them were generally ignored...
Few battles last long enough to try out most of the spells. I only had to experiment with spells when capturing a city (and even then, not always).

Perhaps the new magic system only seems so limited at first glance... I at least hope so.
In reply to ВОРОН
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20 years ago
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In the third game, I used the entire set of spells. And in the fourth game, I only didn't use the Magic Mirror and Mirror of Pain. So, there are no unnecessary spells. But 40 is probably even fewer than in the second game. I think they just removed all the adventure spells, otherwise, with that number, they simply wouldn't be able to fill the guild meaningfully.
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20 years ago
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I mean, not useless spells, just that they don't get used... Battles are too fast-paced, except perhaps for castle sieges. I think I heard about the Heroes 5 beta test. What are the participants saying?
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20 years ago
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By the way, could you provide a link to the information?

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