Skip to content

Posts from Reports on online games and their confirmations (Spring 2010 season).

No ratings yet — be the first to rate!
User Avatar
Auto-translated
03/06/2010, KillerVampire (blue, Dungeon, Lorelei, Das) def. Captain (red, Barbarian, Oris, Kirr), balance, 121

We decided to play with the same setup as in the 2010 tournament; we really wanted to get revenge. We didn't take any rests on principle. The opponent took one on turn 113. The setup was simply great. On turn 111, we scouted a mine. On turn 112, we took our native secondary resource and placed mines. In the first week, we took the dungeon mine and still placed mines. By the beginning of the second week, there would already be 20+ mines, but that was no longer important, given that the nagas decided to be cautious and prove to the opponent that rushing in Heroes leads to nothing good....
Thank you for the game... Good luck in the tournament... even with such an advantage, he should have won, but due to a lack of knowledge about the balance, he got what he got :) but that's in the past... time heals all wounds....
In reply to KillerVampire
User Avatar
Auto-translated
KillerVampire
KillerVampire (blue, Dungeon, Lorelei, Das) def Captain (red, Barbarian, Oris, Kirr), balanced, 121

We decided to play with the same setup as in the 2010 tournament; we really wanted to get revenge. We didn't take any rests on principle. The opponent took one on turn 113. The setup was simply great. On turn 111, we scouted a hidden mine. On turn 112, we took our native secondary resource and placed mines. In the first week, we took the dungeon mine and still placed mines. By the beginning of the second week, there would already be 20+ mines, but that was no longer important, given that the naga decided to be cautious and prove to the opponent that rushing in Heroes leads to nothing good....
Thank you for the game... Good luck in the tournament.... even with such a strong setup, he should have won, but due to a lack of knowledge about the balance, he got what he got :) but that's in the past... time heals everything....
Confirmed. On turn 1, a bird of prey and a castle. On turn 121, with 16 storm birds and single goblins, he entered the naga bank on turn 3. He came out with one storm bird.
Thank you for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
Auto-translated
06.03.2010, Temofey (blue, Rampart, Mephala, Mephala) def TheShevanesian (red, Castle, Valeska, Valeska), CM, 133
The money distribution was average, but everything else was fine. On turn 113, I had a strong secondary base and some unique units. In the end, my secondary base contained Elves, mostly level 1-6 in the Citadel. On my second base, I focused on gathering resources, and it became a Necropolis treasure zone. I decided not to go for it, instead focusing on consolidating my first base and gaining experience from Earth elementals. By turn 132, I had 1 Angel, 54 Elves, 17 Dryads, 22 Unique Units, and over 50 Centaurs. I also had 47 Behemoths ready to attack. Red fortified himself in his castle, but he had Dragon Utopia as a respawn point. I headed towards it, but my opponent attacked and lost… Thanks for the game
In reply to temofey
Auto-translated
temofey
Temofey (blue, Rampart, Mephala, Mephala) def TheShevanesian (red, Castle, Valeska, Valeska), SMka, 133
Gold-wise, the distribution was average, but everything else was fine. At 113, native secondary skills and HAMK of unicorns; as a result, in the secondary town — elves, mostly 1-6 in the Citadel. On the second week, I gathered gold, and the secondary town — Necropolis. Treasure zone in the swamp, decided not to go. Griffin Conservatory on 1, and experience earth. In the end, at 132 — 1 Angel, 54 Elves, 17 Dendroids, 22 Unicorns, 50+ Centaurs. I attack ГО 47 Behemoths. Red fortified in the Castle, but he has a respawned Dragon Utopia. I go to it, but the opponent attacked and forfeited... Thanks for the game

Thanks for the game!
User Avatar
Auto-translated
06.03.2010 Van (blue, Castle, Valeska, Gerwulf) def Wlk777 (red, Stronghold, Gunnison, Gunnison) Panic 142
We agreed to play without necromancy, on respawn a sword 2/2 and a cloak 2/2, +5 boosters in total, 2 external dwellings of shooters, I take a scout hero because I originally wanted armor, subsequently 2 Griffin Conservatories 2+1, both secondaries, through manipulations on the external market for a second Angel in the Citadel, ate 2 Dragon Fly Hives, entered the center earlier, cleared everything in one go, on turn 142 Gunnison tries to block the passage for Gerwulf, who had broken away from the scout heroes, but the tank still had no shortage, after evaluating the scout hero's treasury, attacked without a weekly buy, in Fireball armor ruled.
Thank you for the game.
In reply to Van
User Avatar
Auto-translated
Van
03/06/2010 Van (blue, Castle, Valeska, Gerulf) def Wlk777 (red, Stronghold, Gurnisson, Gurnisson) Panic 142
It happened. I had 2 wolf nests in different parts of the map, protected. My opponent had 2 mark nests near the castle and a defense of 15 in the middle of the first week, plus the opponent's boots of speed allowed him to come out in the middle of the second week and prevented me from calmly accumulating enough gold for 7 bear riders. Plus, 18 ducks against my 6... I did have armor, but what good did it do? Thanks for the game.
Всем удачи ! И Морали !
In reply to Wlk777
User Avatar
Auto-translated
06.03.2010, Pavel Dubrovin (Red, Castle, Valeska, Valeska) def RomarioGrom (Blue, Fortress, Tazar, Tazar), 2sm4d(3), 222

First week - slow roads, ГО not on the road, Archers built up; if there's an external dwelling of Archers and Griffin Conservatory, I play. Only on 117 did I reach the General Tower secondary, took it. At home - Horses in Castle.

Second week - Medusa nest pre-max, Stronghold secondary, Griffin Conservatory-Two, another Stronghold secondary.

Third week - in unsuccessful attempts to find Haste in Guilds, with Air, I finally pushed into Treasury via Tower secondary; there was immediately a block of up to 100 Snipers behind Hive and a +5 Club, had to fight without Tactics and Haste, they were exactly 99, lost 50 Marks. Next again Archer Guard of Hives (Cyclops, Liches), here I realize Loshok has Haste, learn it via Training, which takes 2 Turns. Then beat another 3 Hives. Standing by Dragon Utopia, not entering, as the 4th week arrived.

Fourth week - Mini-Dragon Utopia (Titan Armor), gathered Sniper Bow, about 50 Vivs, going to another Treasury; in Pandora's box took 20 Cor. Medusas. I see Tazar operating at my Stronghold secondary and having taken Naga-Bank and 2 Medusa nests, leaving Army Loshok behind. I clash, first drive off Tazar—he has 1 speed, hits with Chain weapon on 2 Angels (who vanished into oblivion) and retreats. Attack Loshok, manage to kill 2 Angels and about 7 Vivs, Loshok also retreats. Angels are being built.

Fifth week - not much to do, but one Treasury remained; there were more Hives, Maxi-Dragon Utopia (Necklace for All, Shield for All, Levitation Boots, Hat +4+4), by scouting I see 2 Shields nearby and go there—same thing again: first drive off Tazar, who is now slashing with Meteor, then almost kill Loshok with Army.

Sixth week - again see Shields via Scouting within reach, go there, come out to secondary, attack Tazar, trim 40 little Crocodiles with 60+ Vivs, Tazar fires Armageddon and bravely perishes. Vali had enough Meat to survive him.

Thanks for an interesting game!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
User Avatar
Auto-translated
Dubrovin Pavel
03/06/2010, Dubrovin Pavel (Red, Castle, Valiska, Valiska) def RomarioGrom (Blue, Fortress, Tazar, Tazar), 2sm4d(3), 222

It happened... he rushed into the Dungeon, was afraid to go to the Tower, 1-6 in the Castle. 2nd, found a hiding spot on the respawn point and placed Hydras. 3rd, Tazar loses a lot of troops but captures Pandora (the entire 4th level) and scouted the Tower where the red player was (but didn't go, which was a mistake). Then, the expedition to the Treasury ended after the Manticores (60+), but the Pandora reached 20k experience points in time... but Valya with scouting didn't give him peace :)

Thanks, I also enjoyed the game, I'll play it again:smile01:


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
User Avatar
Auto-translated
07.03.2010 Loi(red,dung,Shakti)def TSL(blue,ramp,Kyrre,Deemer) 2sm4d(3) 127
On the first - eyes at Castle, their external dwelling too, at the maxed Dwarf Cottage the Dwarves behaved relatively decently :), loads of gold... on the second, from the stables I get Conservatory 2, another one the next day already with mass slow - then Shakti ran around on level-up spots for 2 days, doubling mana. Nila-prisoner level 10 gets Conservatory 2 more and on 126 ГО from Hydras drops soft at the cost of 4 Troglodytes, on the same turn took a barely-bought Rampart, on the next turn the blue side accepted the final battle in the secondary Castle.
Thanks for the game.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Loi
User Avatar
Auto-translated
03/07/2010 Loi(red,dungeon,Shakti) def TSL(blue,rampart,Kyrre,Deemer) 2sm4d(3) 127

Yes, the blue team accepted. Confirmed.
Порождение Ехидны, Фарисей и Книжник
Тот, кто не хочет кормить свою армию - будет кормить чужую!
User Avatar
Auto-translated
23.02.2010 - 07.03.2010. Kluka (blue, Castle, Valeska, Vokial) draw Hermit (red, Inferno, Pyre, Galtran) 8mm6 247, time limit = unlimited

I took rest 111, and we began.
111. Big corner respawn. Roads are fast. Archer towers are built. There are 2 Necromancers in the tavern. Two chests turned out to be minimal, so only 3 heroes :(
112. I hire a 4th hero. I open the scouting, nothing particularly interesting. Red also has 4 heroes. I find a stable on the respawn. A Dragon Utopia guard blocks the road :) I respectfully go around it. I stuck 1000.
113. I take the amulet against death wave. I break through 15+15 archers at the cost of 6 of my own; Necromancy = expert. In the battle, I killed 2+2 archers with a death wave. The amulet works :) Although it probably would have been more correct to cast bless on the archers. I passed by 2 level 1 dwellings like a know-it-all. Probably a mistake.
114. Nothing.
115. I fight through a block of about 40 stone golems, ending up with 10 archers and 40 skeletons. Probably shouldn't have been greedy and should have bought a hero and ballista for 5000.
116. A well gives me 40 mana (forgot to give Vokial the +1 knowledge artifact). With 10 archers, 41 skeletons, and 3 death waves for 25, I go out to brown's (Dungeon) respawn.
117. Stopped in front of a crowd of archers blocking the road a few tiles from green's castle. A scout could easily have reached a scouting spot whose edge was visible from the darkness, but I didn't notice it for some reason. And then I had no chance to take it for a long time.
Week result - horses in the citadel.

121. I build a market, hire a hero and all 5 horses. I take the empty Dungeon, there are 1-4 in the fort, Mage Guild 1 and 1000. Green attacks with 1 harpy and dispels my speed :( I build Mage Guild 2 - a bolt for 85 appears. They offer peace. There isn't a single barbarian/swamp/snow terrain on the map, and all visible respawns also lack difficult terrain. While I was thinking, the computer decided that expert Wisdom is more important for me. Oh well.
122. Septienna got Logistics from the stone instead of advanced Sorcery. I freed Xsi from prison, level 10, with expert Necromancy, Wisdom, Learning, and advanced Archery. And 7 spells. Sent him to the Dungeon (studying lightning for 185), there's an Imp dwelling nearby behind 10-19 Monks.
123. I took the Imp dwelling, and nearby Green is wandering around. Had to destroy him. As he left this world, he gave the Undertaker's Amulet :) Then the army goes to Vokial, he takes Ring+1, Pandora's Box with 100 Imps, and the max Dwarf dwelling; gets Earth. Then the army goes to Septienna, and she breaks through to another passage from the home respawn. Forgot about one of my heroes who could take a few skeletons from her after each battle - lost about 15 skeletons because of this. Further down the road, a passage guard of 20+ Crusaders - I don't want to fight just with horses (why did I leave the skeletons with the scout?).
124. Finally take the scouting spot and break through the passage for 6000. Made some noob mistake and thought it was a corner treasure zone, although I saw a guard for 12500 nearby. Vokial gets Logistics. Xsi takes the Imp dwelling and tries to gather skeletons, but due to constant morale penalties on the horses, almost all the Imps are lost.
125. I ignore the Griffin Conservatory and the Naga Bank - I don't want to go in without Slow and Haste, even though I have 300 skeletons. I head towards the village. I take 4 Wyverns. Then a block of 15 Efreet for Shield +3+3. The horses and wyverns of course get demoralized, I break through losing 50 skeletons.
126. Vokial goes down the road and runs into Solmyr on 2 Gremlins. Having no shooters, I spend my last 8 mana on a death wave. Nearby I take +2 health for diamonds at the cost of 1 horse. Vokial faces a fork in the road. I exchange resources, build Angels, split Septienna (advanced Necromancy - should have done it with Xsi who has expert), buy an Angel, and go gather skeletons around the starting castle.
127. My unforgivable noobishness came back to bite me from the darkness. Pyre attacks. Vokial 8-10, Pyre 4-7. I have 257 skeletons with 9 health; 4 Wyverns and 4 Horses. Pyre has 13 Wyverns, 6 Pits, 1 Efreet, 22 Gogs, 12 Dwarves, 44 Imps. And mass Haste against my complete lack of mana. Each has a ballista. I buy peace with 80 skeletons, destroying everything on the opponent's side except 12 Wyverns, 5 Pits, and 10 Gogs. I should have taken the Naga Banks in time :( and the Griffin Conservatory :( and the 2 beehives :(

Here is what the participant in the events himself, Lord Vokial, had to say.
So, I decided to take a walk to the center. And then the demons pounced on me. And I, you see, didn't have registration in the center. So they started searching me. First they took my gun and broke it into pieces. Then they started beating me. First on the flesh, and then on the bones. They would run up - hit - and run away. That's their game. And I move very slowly. Well, in short, when they broke most of my bones, I managed to slip them a bribe of 2.5, you see. And they let me go. All fair and square. Never mind, I'll be back to the center, and I'll shoot these demons to hell.

Pyre doesn't go in my direction, and rightly so. Mullich wins 1:1 over Ignat (1 centaur def 1 centaur with +1 defense and no magic - Mullich's visit to the +1000 experience pillar wasn't wasted :))
Week result - Angels in the citadel.

131. Jenova chops Mullich. Urgently need heroes with magic to counter red's scouts. Xsi doubles his mana and heads towards the enemy. Or towards the Naga Banks which are on the way. Don't know yet. Vokial takes the beehives 6+4.
132. Vokial gets 1 Angel (not enough gold for the rest) and sets off to find the corner village. Septienna took a mini Crypt.
133. Jenova ran into Xsi, turned around and fled back. Vokial takes a minimal Griffin Conservatory and finds an Inferno village. Builds Mage Guild 1: has Haste. Septienna takes a minimal Dwarf dwelling.
134. Vokial went to capture the Air Sphere but noticed a Library and decided to increase his Education by two points in each primary skill. In the battle for the sphere, I overlooked 1 Wyvern. Noob happens.
135. Xsi takes a level 3 Griffin Conservatory and upgrades his Air to expert - to view air.
136. Nothing
137. Septienna takes a min Cyclops dwelling; Vokial takes a home level 2 Dragon Utopia. Stupid not to buy a meat shield: in the Utopia, they ate 2 Angels and 4 Wyverns. Gave +2all, +4+4 Attack+Defense, +2+2 Knowledge-Power, and +3+3 Morale+Luck.
Week result - castle finished.

141. Vokial doubles (=280) mana in the Dungeon. I buy up the army, forget to buy a ballista. Vokial and Xsi return to the central village respawn. Naga Bank - level 3.
142. Another Naga Bank for 3 Nagas. Just in case, I built Mage Guild 5 in the Dungeon - and there's Fly... probably not needed in the subway, but useful on the surface.
143. Captured the village in zone 11; confirmed the passage to purple's square isn't broken through. Pulled up the chain. Septienna stands near the entrance to her zone 18, but is afraid to split off part of the army. In zone 18, the Cloak of the Undead King is visible. Built Mage Guild in the village, - no Slow.
144. I go through 2 teleports to the opponent's starting location.
145. I capture the opponent's capital, but don't have time to enter. I hire an additional hero who speeds up Vokial and gets speeded up himself. Scouts show that there's no one nearby.
146. I build Mage Guild 4 in Inferno = Meteor Shower. I split into the Dungeon and finally learn Fly. The army is given to Septienna, who finally enters the treasure zone. But I made a mistake and left the artifacts with Vokial. I didn't fight 35 Cyclops guarding the passage to the Cloak of the Undead King with Septienna. And do I even need that cloak?
147. I split in Inferno and go where a concentration of red flags is observed.

I noticed the opponent has 110+ Demons, 300+ Skeletons, 30+ Wyverns.
We postponed.

211. A scout discovered the red's corner village with Gosha sped up there. Vokial kept 7 archers for himself and attacked 35 Minotaurs for the Arena. The chain makes strange maneuvers, and the army gets stuck somewhere in the middle... Gosha apparently used Town Portal to the Tower and destroyed everything I had except the Skeletons and 3 Angels... I bought peace for 28K gold, depriving myself of the ability to buy the growth from my own and the opponent's capitals.
212. I send Vidomina to reclaim the Cloak with whatever army there is. Gosha splits into the starting town.
213. Gosha casts Fly and retakes his capital. I didn't buy the growth there. But I built Mage Guild 4 there (Resurrection). The opponent was very happy about that - meaning his Town Portal isn't from the Earth spell book. So, probably Town Portal is in the guild in Rampart, near the nearest computer to the opponent's starting location. Vidomina takes the Cloak of the Undead King and the Imp dwelling. Xsi splits into the Dungeon, doubles mana, and shoots some reason still alive low-level neutrals with his bow (+ wolves that had doubled population). Vokial gets 2 Angels and flies into the treasure zone, taking a Naga Bank for 3 and 2 more Imp dwellings.
214. Red retakes the village in zone 11. Vokial takes a Pandora's Box for 15k gold.
215. The scout heads in the direction Vokial can reach. Nothing happens on my end. Vokial takes a min Imp dwelling and, saving mana, doesn't reach 1 tile to the prison.
216. Gosha runs through the center in my direction. Vokial opens a scouting spot. Nearby Marius with probably 200 creatures in his army, but I don't attack to stay sped up on Angels.
217. Gosha opens scouting in zone 20, which I used to guard, and keeps running towards me. Xsi picks up a Fly scroll. Vokial makes a dash for the Tower in zone 19, but instead of running on the road, he flies over the mountains for some reason and doesn't make it.

221. Gosha captures the Dungeon, doubles mana there, casts Town Portal... but not to the Tower. I ask if he intends to attack, and get the answer "if I have enough moves." *SHOCKED* But then he does portal to the Tower... and doesn't attack. And doesn't even speed up. Noob happens.
Vokial spends his last mana on Fly hoping he won't get caught. Xsi takes the army and artifacts from Vokial (leaving 7 Wyverns and 20 Eyes) in case he dies and heads towards pink's Inferno.
222. Gosha portals to the Dungeon, thus making it pointless for me to bring growth anywhere. Builds a Citadel there.
Xsi captures Inferno with a Capitol in zone 8, there are 7 unrecruited Pit Lords and meat. Attacked a horde of Fanatics, they took down 90 Imps. I didn't mind - got 10 Demons (and I didn't put on the +3 health artifacts :( noob happens). Blatantly run past Gosha and retake the Dungeon.
223. Gosha ignores the Dungeon and goes to my starting respawn. Nagash is freed, level 5, with expert Necromancy. Vokial runs into Pyre. Pyre casts Meteor Shower (-1 Angel, -4 Wyverns, -40 Skeletons) and buys peace for approximately 20K. On the lava, I open scouting, see a Pit external dwelling. Xsi finds a Resurrection scroll! Septienna splits into the Castle, takes the growth, and flies to the portal (she hasn't been in the Dungeon, and the scroll didn't remain with her, so I still have to meet her).
224. Gosha approaches my capital. Deemer with some amount of meat smashes against my scout. I pick up the Lightning Pendant - together with the Cloak of the Undead King, not bad. I enter the Castle without a fight (apparently, purple's starting location). There's 1-4 in the castle with Mage Guild 2. Finally have Slow, but not with Vokial yet. For some reason, I rushed towards a nearby red scout and ran into a Dragon Utopia. Lucky, I guess. I approach it with Vokial. I speed up Vokial before the Utopia and Septienna somewhere on the marsh in zone 24 (where he flew from the starting respawn).
Pink enters the red's village in zone 11.
225. I lose my starting Castle. I take a level 2 Dragon Utopia: Fire Book, +15% resistance, Helmet+4, and +3+3 Power+Knowledge.
226. Red destroys Crimson. I run somewhere and do something. Can't say exactly what. Vokial can't think of anything smarter than learning Slow in the Castle. Built Angels there.
227. Pyre intends to take the central village from pink. Gosha blocks the teleport for me, cutting Vokial off from the army. Bad. I have to bring the army by another route, where Pyre is standing. I stupidly fought the battle, losing all Angels, Horses, and 150 Skeletons, killing almost no one. Pink's Marius, holed up in the village, having a speed advantage and facing a noob-playing opponent (that is, me), killed with her trash... 150(!) of my Skeletons, and all the Eyes. But, dying, she gave the Vampire's Cloak.

231. Gosha captures the castle where I built Angels. Annoying. I take the Tower in zone 11. Vidomina drags 968 Skeletons to Vokial.
232. Pyre goes to retake the Tower. Well, I don't intend to defend it for now. Scouting the area around it, I find... an untouched Griffin Conservatory. Having already passed the turn, I discovered that the Vampire's Cloak is still with Fafner. He'll have to split. For now, I take a max Naga Bank.
233. Made myself vulnerable again. Pyre retakes the Tower; Gosha reaches Vidomina with his full army, - I buy peace for 35K gold. I buy myself out in Inferno (tried twice to get the needed hero in the tavern, but both times I was lucky) and wait for an attack.
234. Gosha hesitates near Inferno, where Vokial is holed up, approaching 1 tile at a time. He stood 2 tiles from the castle for a long time, blocking the passage, but eventually left.
Vokial sits in Inferno.
235. Gosha portals to my starting Castle.
Vokial sits in Inferno. Xsi decided to save a hundred moves and attacked 130+ Cavalry, losing an Angel, Pit Lords (Demons from everything within reach were already made), and 50+ Skeletons. Also took a Pandora's Box (what if it's level 4 magic?!), but just 10K experience. I see the outlines of a Necro village (zone 14), and a Dragon Utopia nearby.
236. Gosha heads to the Dungeon.
Xsi refills mana in the Necro village. Vokial is smoking in Inferno. Vidomina and a bunch of scouts try to evacuate low-level growth towards Inferno.
237. Pyre retakes the Dungeon. Xsi takes a level 3 Dragon Utopia - gold bag, Captain's Hat, Sword +12-3, and Sword +5all.

241-243. Stuck in place. Even forgot to build Sulfur Clouds in Inferno :(
244. Gosha attacks. 348 mana for Gosha and 349 for Vokial. An advantage, though :)
Now to business. Vokial has the Cloak of the Undead King and the Lightning Pendant; bolt for 10 mana for 840. Galtran has the Amulet of Blindness and Ice Bolt for 6 mana for 430.

At the start of the battle, the connection was lost; the screenshot from the start of the battle is from the first launch and therefore not entirely correct. When synchronization was finally restored, the following happened.
Round 1.
Red: due to low morale, Archangels and Wyverns freeze in panic.
The catapult resists the spell. Red launches a bolt at the Monks.
The rest stay put.
Round 2.
On the tower's turn, I take out the catapult with a bolt, finishing it with the towers. Archangels fly in and hit the Pit Lords.
Round 3.
After that, we exchange bolts. We fooled around a bit with mass Haste - mass Slow. Then mass Dispel - Protection from Water. Probably should have worn +15% resistance instead of the Sandals of the Saint. Then I ran out of mana, and the bolts rained down on me. Then Gosha ran out of mana. But the number of Skeletons turned out to be greater, and the shooters on the walls continued the barrage. The battle ended when red had enough gold to buy peace.

Gosha bought himself out in the central village; his army - remaining Skeletons, 10+ Efreet, and 20+ Pit Lords. And Demons.
Vokial refilled mana and headed towards the opponent, while Xsi with 1 Skeleton and Titan's Gladius (!) and 2 other artifacts crawled out into territory the opponent could easily reach. Built Mage Guild 3 in the Castle - there's Anti-Magic. Spent Septienna there.

245. Gosha doubles his mana and fights a series of long battles against low-level monsters. Apparently, raising Demons. No one touches Xsi.
Xsi takes a Troll external dwelling with 1 Skeleton and dives towards Orange. With 3 heroes (Vidomina, Xyron level 8), I stand near the border from where I could try to fly into the opponent's Elf castle (unlikely to make it, of course). I enter the Tower village without a fight. Vokial splits (almost makes it) into the Castle.
Orange attacked on his turn with 20 mana (4 stacks of archers, exactly 40 each), but expert Resurrection allowed me to climb out with 1 Troll (+45 Skeletons). And I had 15 mana left for Fly.
246. Red retakes the Tower; however, they leave the Rampart (which, in my opinion, contains Town Portal) with single creatures.
Elleazar passes the army, artifacts, and Fly scroll to Xyron (can't reach Vidomina); Xyron grabs onto the only visible tile of the adjacent respawn - an Elf external dwelling. The guard hadn't been broken yet, had to fight, also had to take a chest for this. Opened the scouting spot, and the turn ends; I cast Fly with Vidomina, checking... barely enough reach for the castle. But how do I get the army from Xyron? Then I see a prison, left by the opponent, apparently due to the limited number of heroes. I take a risk, I take the army from Xyron with Vidomina, open the prison, there's Wystan... but level 5 and with 2 units of knowledge! Wystan casts Fly, - and the Rampart is mine!!! And there, as I assumed, is Town Portal!!!
The opponent's heroes are wandering nearby: one - with a horde of Magogs and 6*20 Demons. Another - with Pit Lords and meat. Pyre on 1 Efreet. The last two are approximately 1800 and 2000 moves from the Rampart. I split Vokial into the Rampart, attacked the first one, for some reason decided he was experimenting with Vision - but there really are 119 Demons. Probably should have hit with Armageddon immediately - didn't think the opponent had the gold to buy peace, since he had recently bought peace. But he did. Oh well. Just in case, I cast View Air and see a hero through the rock. I send a scout, - Gosha himself. I don't dare hit the second scout - can't get the army back. I turn around. But then Nagash appears in the tavern, next is Laura, and behind her Fafner - heroes I had previously dismissed, so with 2000 moves. I hit the scout with Pit Lords and meat with Nagash. With Laura, I make a misclick - it happens. It took about 4 heroes to drag the army back. But then another hero with 2000 moves appears, one who was dismissed today. You can't hire a dismissed hero on the same day offline, but online you probably can. I decide to hit Pyre (what if it blocks the hero with Demons in the tavern?). I attack with 3 Power and an Ice Bolt, - but Pyre casts Cure :( Didn't think of that :( But then again a hero with 2000 moves! I give the +2 Knowledge/Power artifact, attack. Pyre summons a stack of Water Elementals. I happily kill the Efreet with a bolt and, having no further target, run (what if expert Resurrection). And I get a message in the chat that I made a hit-and-run :(
A setup, of course :) Noob happens.
In the morning, we load the save before the battle. I attack. Pyre summons a stack of Water Elementals. Something gets wiped out by Meteor Shower, something gets killed by the ballista... in short, 1 Skeleton survives. I kill the Efreet with a bolt and kill myself with the Skeleton against the Water Elementals.
247. Gosha attacks Vokial in the Rampart with Efreet and 500 Skeletons. Mana 254 for Gosha vs 250 for Vokial.
First turn - Meteor Shower from me immediately on all 3 stacks (they were clustered) and an explosion on the Skeletons (-191) from the opponent.
Then Anti-Magic on my Skeletons (I know the opponent has mass Dispel). The opponent finishes off some of my meat.
I could have won quickly by finishing the Efreet and casting Armageddon, but I slipped up and let a cast through. A Resurrection of the Efreet followed.
But then I did finish off Gosha, because 2 Efreet minus a few were killed by 1 bolt, and I had the first turn thanks to my artillery.

Considering my violation with the hit & run, we agreed on a draw.
Thanks for the game!
In reply to Kluka
User Avatar
Auto-translated
Kluka
02/23/2010 - 03/07/2010. Kluka (blue, Castle, Valeska, Vokial) drew Hermit (red, Inferno, Pyrrh, Galtran) 8mm6 247, time limit = unlimited

I didn't insist on a draw or demand it because of the hit and run. I simply offered a draw to my opponent, and he agreed, especially since he had offered it to me before I attacked Vokial in the Castle. The hit and run had absolutely nothing to do with it; we replayed that battle.

If I had known that Vokial had a Cloak of Displacement, I would never have attacked the Castle at that moment, but we had been playing for a very long time, already on the second day, and both days for 12 hours... I didn't want to prolong it any further, and my opponent absolutely refused to come out into the field. (Next time, I will definitely make sure before attacking the Castle so recklessly.) In the field, I would have easily killed Vokial without even noticing, but in the Castle, he destroyed the catapult with magic before a breach was made in the wall, and unfortunately, all 400 demons and 1000 skeletons were lost. Only 7000 remained. Afterwards, in the tavern, it was shown again that I had an advantage in troops, and I raised another large army. But I was no longer confident in victory, and this unsuccessful siege had demoralized me. I had to settle for a draw. :( Apparently, that game with OUTLAW, where a similar situation occurred during a siege, didn't help me, but next time, in such a situation, I will definitely make sure that there is no Cloak of Displacement and that this won't happen again. I would have checked it this time too, but there was very little time, and we had already been playing almost the entire second day, and that's how I lost the victory. But nothing can be done - a draw is a draw. :mad: But next time, I'd rather postpone the second game than attack the Castle so recklessly.

Thank you for the game.

Всё не так плохо как Вы думаете. Всё намного хуже!
User Avatar
Auto-translated
03/07/2010 Van (blue, Stronghold, Gurnisson, Aislin) def NumOne (red, Inferno, Kalh, Kirr) Panic 136
The Necropolis strategy put so much pressure on the opponent that he decided to attack me with a smaller force and almost no chance of winning.
Thanks for the game.
User Avatar
Auto-translated
03/07/2010 Van (blue, Stronghold, Gurnisson, Aislin) def NumOne (red, Inferno, Kalh, Kirr) Panic 136 I wasn't even planning on winning, I just brought a white flag. After seeing that my opponent was playing with two Necromancers (Aislin and Charna), I realized there was no point. The respawn was poor, and I simply couldn't physically overwhelm the skeletons. To avoid similar "interesting" games, we will play without Necromancy on Panic. Thanks for the game.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
User Avatar
Auto-translated
numOne

To avoid similar "interesting" games, let's play without Necromancer on Panic mode.
My advice: play on WT, there's no Necromancer and lots of other nice features ;)
Всем удачи ! И Морали !

Statistics

Welcome our newest member: Emil