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Am I mistaken that I voiced the dialogue scenes?
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Title: More Alive Than the Living
Map name: Markel Raising
Map type: Single-player scenario
Two-level map: yes
Size: 136x136
Author: Ment, Mikazan
Description: Markel is the greatest necromancer of all times and peoples. But... he has been dead for a long time. The demon lord Fagus decided to use his corpse for his own purposes. First, he found a powerful artifact that would help him. After the ritual is completed, Markel will be glad to his savior, and the puppeteer himself will become Fagus's puppet. Then the demon will try to rise above his brethren and take their throne...

This long-term project has been completed in the beta stage. I would like to hear criticism (justified). Expressions like "Your map is stupid" and "Ment, you are a slob!" are not accepted, as they will not help me fix mistakes and avoid making them in the future.:smile42:
Enjoy the game!
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I protest! What has happened to Markel after his resurrection? I demand justice! :smile38:

Now, regarding the main topic – constructive criticism:
1. Difficulty – I managed to complete the entire map without personally participating in a single battle... only using auto-battle. The exception is the gnome attack... auto-battle simply doesn't work there).
2. Why isn't the clearing with the keymaster's tent obvious to visit?
3. Suggestion – don't use the fill function when placing dirty trees... they look strange...

P.S. If you don't mind, I can do a small redesign to make the map look better. But only if you allow it. The author is the boss).
P.P.S. Did you voice the dialogues? Hmm... I don't know what's wrong, but they refuse to speak... the standard action voiceover plays, but the text isn't read...
Кампания "Судьба Империи" - 25% готовность
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I would like to express my sincere gratitude to user Mikazan, as he finally redesigned it. I really liked it. And, of course, the criticism helped. I, in turn, also made some adjustments. The map is now available in the header. Dialog scenes have been voiced (before that, I somehow didn't pack them). I couldn't handle the voicing of AdvMapDialogs, which is clear from another thread. If there is anything else, please let me know. And the poll has now gained meaning. :smile44:
 

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You're welcome! Just need to edit the first video – there's a marker coming out of some object, and the camera captures an incomplete part.
Кампания "Судьба Империи" - 25% готовность
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Mikazan, it's kind of an author's unique touch. The symbolism – interpret it as you wish. :smile26: And that thing – it's his grave. :) I couldn't manage to create the effects in the video (I wanted it to look like a spell). It seems that only Ser9k did that, but he hasn't been around for a while. :smile39:
 

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Hmm... I added stationary effects there. Remove the column and make it so that the marker simply approaches the demon from the grave, skipping the resurrection moment. Green pillars and demonic drawings on the floor would look good... But of course, it's up to you; it's your map.
Кампания "Судьба Империи" - 25% готовность
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Mikazan, there's a problem with the column. I can't remove it because I used a standard map. It was already there. I figured out the stationary effects, but I was talking about the "Raise Dead" or "Resurrect" spell, so that the effect appears and disappears (I left the question in the video topic). Should I skip the resurrection moment? I've done that before, but I didn't like it. Even if it doesn't work with the effects, it's better if something crawls out of the grave.
 

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I completed the map – here are a few comments.

1. The first arena (on Necropolis territory) is inaccessible.
2. Forts need to be added to the hill, as the author intended for troops of various upgrades to join. The player should have the option to choose; otherwise, I had to decline the Dark Spirits and dismiss over 200 Rotting Zombies at the end to take 500 Plague Zombies.
3. Without forts, visiting the Necropolis outpost is pointless, as there is nowhere to upgrade the creatures.

I am attaching a replay of the final battle.
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Well, thank you. I'll keep that in mind, but it will be implemented in a new version, completely reworked from scratch, which I'm currently working on.
 

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Ment
Well, thank you. I'll keep that in mind, but it will be in a new version, completely reworked from scratch, which I'm currently working on :)


Then you could also add a script to transform a Dwarven town into a Necropolis – the increase in Town Experience won't be superfluous; you could also add a quest for the Amulet of Mastery (for the same reason – Town Experience).
In reply to antonag07
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I completed it on “Hero” difficulty; either the map is easy, or I missed something. :smile32:
Especially the ending…

It feels like there’s a passage somewhere leading to the remaining part of the map, but I couldn't find it.
And the “blue” hero remained unknown. :)
P.S. I never heard any voices in the cutscenes (meaning speech in Russian or another language); all I heard was some kind of panting and sound effects…
: (
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Yeah, I somehow missed your message.
I completed it on "Hero" difficulty, or the map is easy, or I didn't understand something.
It's easy, yes. I'm preparing a new, more difficult version.
It feels like there's a passage to the remaining part of the map somewhere, but I couldn't find it.
No, it's just a plot device: the map has a continuation.
I didn't hear any voice acting in the scenes (meaning speech in Russian or another language), only some kind of panting and sound effects...
I just downloaded the archive, and there's some kind of chaos inside: apparently, the final version was packed incorrectly. I'm suggesting this: I'll try to speed up my work on completely redoing the map from scratch; there won't be any problems there. However, I won't be doing voice acting: it takes up a lot of space, and the quality leaves much to be desired: I didn't graduate from a theater school ;)
 

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Yeah, and I couldn't get past the garrison on "Recruit" difficulty... But on "Hero" difficulty, more units join you, right? And in the garrison, the number of troops doesn't increase... Funny paradox :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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If I remember correctly, on this map, the number of neutral creatures is fixed at all difficulty levels, so it doesn't depend on anything.
 

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Ment
on this map, the number of neutral creatures is fixed at all difficulty levels, so it doesn't depend on anything.
Maybe, but in reality, the 'recruit' difficulty is tougher than any 'hero' difficulty.
Strange, I didn't hear any voice acting either :mad:
And what's the point of such a large map size of 136x136? You could easily fit everything even into the smallest one - but as it is, the forests are so wide that you can't see the end of them :D

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