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Posts from TC3 League. Regular Season.

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Forrest
Forrest (barb rampart) def Volodymyr (barb dungeon) TC3

The second game, played 15 minutes after the first. We agreed to play two games in a row before the first one. The first game was long, there were arguments about the game version, and after the disconnect + the fact that I'm not often at the computer – it threw me off a bit, I felt a bit tired. I understand that if I refuse now, there will be consequences :)

I didn't want to play a mirror match, I stuck with Rampart, which I shouldn't have done. :)

I decided not to overthink things, to play a simple, water-based strategy. I put the birds in the first stack, and the cats in the 7th. Tolyan has horses in the first stack, and bears in the 7th. So, after the wait, the horses and bears will attack first, and only then will my birds attack. Flying the birds and cats forward right away is suicide. I'm trying to hide the cats and see how things develop.

He's playing very strategically, the moves are taking longer, you can feel a more serious approach. And I, on the other hand, lack concentration and am just tired. I played without a clear idea and didn't really understand what I needed to do.

Thanks for the battle!
And he blew me out twice with gold.
This happened when I flew the birds to attack the horses (I should have finished with the bears) and put them in a position where they could be blown out with 3 spells. I had to defend with dragons and about 16 mines to avoid the 40 birds being blown out.
In reply to Volodymyr
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Forrest (Castle, Dungeon) def Volodymyr (Castle, Dungeon) TC3

I thought about it for a long time and decided to go with Berserkers for variety and to make future battles more confusing.

I took the standard offensive defense with fire magic and 26 Medusas as backup.

There was a pleasant surprise in the form of tactics and archers.)

In principle, everything became clear, but Volodymyr put up a good fight and looked for complex continuations, but then he ran out of mana, and 10 archers with thirst settled the matter, dealing 900 damage and inflicting cursed marks like ballistas.

Thanks for the game, Volodymyr!
2-1
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Награда Лучшему игроку сезона Осень 2009 за Оплот
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Forrest
Forrest (Castle, Dungeon) def. Volodymyr (Castle, Dungeon) TC3
I took a risk and picked the bow, and it turned out he had Berserk, well, that was game over. I could have left before the battle started, but I decided to fight anyway :)

Thanks for the battle!
In reply to Volodymyr
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Volodymyr (Inferno, Necropolis) def Forrest (Inferno, Necropolis), SoD

We came up with this strategy :)

Both sides have +2 speed, I have earth magic, I think Tolyan does too.

I understand that the player whose liches attack second will need to be more active. I cast Slow, the main goal is to slow down the liches so they don't attack before mine (assuming Slow will also be cast on me, but that's unlikely). It works on everyone except liches :D
I decide not to delay and attack immediately. I eliminate 15 liches with Devils, Dread Knights and Knights against Knights, Efreet against Dogs, and Vampires position themselves so that the Dogs don't attack the Dread Knights and Knights. I receive a response, it's funny, the liches resist :) Tolyan focuses on the Devils and leaves one Dread Knight, Tolyan's Efreet and Imps get demoralized, it's easier now :)

In the second round, both of us cast Shield, with the last Dread Knight I try to Age the Devils – unsuccessfully. In response, the same turn, but Aging works, with the words "gotcha." I focus on the Necro Knights because they will move anyway, while the Inferno creatures might get demoralized. That's exactly what happened, and so often that no one expected it :)
Together with Cherk, we played for about 4 hours, 10 rounds, and there wasn't a single time when all of Tolyan's units moved. Necropolis rules :)
There was hope for Vampires under Shield and with Skin of Stone, Tolyan has a dangerous stack of Devils, but they didn't move for 2 rounds in a row at the most crucial moment.

Thanks for the battle!

2-2
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Volodymyr
Volodymyr (Inferno, Necropolis) def Forrest (Inferno, Necropolis), Shades of Darkness
Thanks for the battle!

2-2


I haven't seen anything like this before.))
Both have -2 anti-morale. But I had 17, and Volodymyr had 4.))
Moreover, in the most important rounds, the anti-morale score was 5-0, then it became 11-2. It reminded me of how Bender played chess, when pieces disappear.)))

In general, I lost the game :D

Thanks for the game.
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Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
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Forrest (Conflux Stronghold) def Volodymyr (Castle Inferno)

We played Allrandom, but it got boring after 40 minutes.

I took a reliable unit with +2 speed and water.
Simple units: fish, air units, harpies, griffins, bears, ogres, birds.

There were no devils, but I bought the best units. Earth and +2.
We camped a bit, but the meat advantage was too big, and it was impossible to kill him.

Our side had 10,000 HP left. Thanks for the game.

3-2
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Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
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Forrest
Forrest (Conflux Stronghold) def Volodymyr (Castle Inferno)
The fact that we spend almost as much time chatting as we do playing is undeniable. :)
We decided to use all-random. I created a Conflux Stronghold. :

Someone was complaining that the figures were disappearing... In this game, they weren't even placed initially. :
You can't make soup out of nothing. :

Thanks for the battle!

1-1, easy win. :)
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Volodymyr (Inferno, Stronghold) def Forrest (Inferno, Fortress), SoD

Random again; to be honest, when I saw Tolyan had the Swamp, I thought the final was over :)

I didn't see anything other than berserkers; those creepy cows don't let you make mistakes :)

Bought and took everything according to the classics. Managed to sneak a hut into the corner, thanks to the SoD terrain helping out. I was afraid the reds had land—thought I'd be in trouble—but there was water. There was no way to cast heal on tempo; the hydras, vasykis, and dogs kept biting until the end. Berserkers went through cleanly without resists, which allowed me to lock in the third win.

Thanks for the battle!

3-3
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Volodymyr
Volodymyr (Inferno, Stronghold) def Forrest (Inferno, Fortress), Shades of Darkness

Again, it was all about luck. To be honest, when I saw Tolyan had a Swamp, I thought the final was over. :)

Besides Berserkers, I didn't see anything else. Those scary cows don't allow you to make mistakes. :)

I bought everything and went for the classic strategy. I built a small base in the corner, and thankfully, SoD helped with the terrain. I was afraid that the red player would have land, and I thought I was in trouble, but it was water. I didn't have time to cast healing, and the Hydras, Vasili, and dogs kept biting. The Berserker advanced steadily, without resistances, which allowed me to secure my third win.

Thank you for the battle!

3-3

I saw the Swamp, but I assessed the chances as 50/50. The cows deal good damage to Devils and Efreet with 4 attack. Excellent, precise game from Vova, and the lack of resistances from the four Berserkers left no chance for the opponent. Thank you for the game.
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Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
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Volodymyr (Necropolis, Stronghold) def Forrest (Castle, Dungeon), SoD

I was a bit hesitant about the decisive battle, as I was left without a fast-moving 7th-level unit.

What could Forrest have? Lightning Strike – good, but risky, not suitable for a decisive match. Water/Earth, maybe, but I mostly believed in Must Have Haste. Everyone moves except for Cruisers and Medusas; then my units with Necropolis's debuff – that's perfect. I see two options: melee with Earth or Berserk. I immediately dismissed the idea of Lightning Strike with Cyclops and poor morale. Earth is good, Shield, Hide – you can hold out, but as long as the Champions are alive, Slow is useless, and you might not even survive until the Champions die. I decide to go for Berserk and Tactics, yes, Tactics; otherwise, with Haste, it's just a one-round wipe.

I take: Vampires, Liches, Dragon Riders, 54 Ogres, Griffins, Bears. Berserk, Armor, Tactics, Fire, +1 Attack, Mana, Boots, +2 Health.

I see Berserk on Tolyan's side, which is a bit unexpected. He starts positioning for Tactics, but does it somewhat clumsily, receiving Berserk in 4 stacks in the first round. Dragon Riders hit the Liches, Griffins destroy the Ballista, Dragon Riders hit the Dragon Riders, Liches hit the Dragon Riders. I respond with Berserk on the Champions, Miners, and Cruisers. The Miners kill the Tent, and the Cruisers nibble at the Champions. I see a loss :) The Archers leave 3 Dragon Riders, and in the second round, they join the Bears; through the Tent, they burn the Champions and add the Cats.

And then the fun begins. I cast Berserk, after waiting for the Bears, on the fun company of Archers, Champions, Cats, and Bears (as in the screenshot, only the Cats were in the place of the Archers, and the Archers were below):
The Bears decide not to attack anyone and just skip their turn.
The Archers hit the Cats, even though the Bears are right in front of them, and the Cats are diagonally.
It gets even more interesting :) I finish off the Cats with Liches and cast Berserk there again. The Archers' turn; they stand right next to the Bears but decide not to attack them and move one square to the Champions and attack them.
The Bears smoke for the second round.

Or the Archers decided that the Bears are their friends because they didn't attack them in the previous round :) or who knows. I don't know how to explain this event; I had a different idea of how units behave under Berserk. We fought a little more, and Tolyan withdrew.

Thanks for the battle!

4-3
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Volodymyr
Or maybe they decided that the bears were their friends because the bears didn't attack them in the previous round :) or who knows. I don't know how to explain this event – I had a different idea of how a berserker would behave. They fought a little more, and Tolyan left.
Maybe you should brush up on the game mechanics? :)
AlexSPL has been writing about this for a long time. In this position, a two-cell unit will get stuck permanently :p

In any case, congratulations on the victory. Very well done!! :smile01:

P.S.: I'll now be proud that I won against you in the last tournament :p
In reply to Volodymyr
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Congratulations to Vova on his victory. He played better in the final and that's why he won, plus luck was on his side. But luck favors the prepared. Thank you very much for the games. Finally, after 4 months, we finished playing :D
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Награда Лучшему игроку сезона Осень 2009 за Оплот
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Congratulations to the winner! Thank you to the finalists for the exciting competition; it was very interesting to watch the "super series." It's a pity that only one person could win.
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I join in the congratulations! Volodymyr and Forrest were worthy opponents in the final; it was an almost equal battle, but unfortunately, there can only be one winner. I want to thank Volodya for organizing the tournament and for being so accommodating, and I hope that this will continue. I will gladly take on the very pleasant task of awarding the Winner in the Hall of Fame.
In reply to Pit for LM
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The tournament is over. Maybe it didn't go as smoothly as we'd hoped, but nevertheless, everything has been played, and the result has been achieved :)

First of all, I want to thank everyone who participated and showed a good level of play. A big thank you to Forrest for the amazing final, for the interesting matches, and for the level I achieved. Thank you to everyone who followed the tournament, and of course, thank you very much for the congratulations :)

I would like to wish TC3 more recognition from the players. A huge part of your efforts depends on your skill in Fortress. It's a shame when you play at a high level, maintain the pace, but ultimately lose due to a poorly played battle.

Play TC3 :)

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