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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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In reply to asm
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#100
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asm
- Artillery - + to damage of ranged attacks 5/10/15
The percentage increase to damage comes from ranged attacks. You could add 0/1/2 to the damage of ranged units. You could also add +1/3/6 to the attack when firing (similar to the Precision spell). But these are just options.

Regarding Broghild, people have been saying for a long time that he needs to be REWORKED!!! His Scouting skill should be replaced with another skill, for example, Resistance... And Resistance should be replaced with Armor.

P.S.: A small request. Please add the "Manual Alliance Adjustment" script from Heroes of Might and Magic III. I'm sure that with the introduction of simultaneous turns, interest in team play will increase!

2Wlk777: When playing in Total Annihilation/WarCraft, forget about the concept of BLACK MARKET. Here, there is a randomizer + trading, which creates a kind of dynamic balance. :)
In reply to Wlk777
#101
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Wlk777
I have an idea: considering the huge number of wyverns in popular templates, perhaps we should limit Bronkhilda in some way, because he turns out to be too overpowered, even without experience. It's not interesting to choose a starting hero for the Swamp faction, and there's a risk that the Swamp faction will often be excluded from the game because of Bronkhilda...

I agree, but it's easier to change Bronkhilda's specialty than to balance him, because the Swamp faction already has overpowered heroes, and Bronkhilda is the most overpowered of them all...

Added 5 minutes later
Dirty_Player
The shooting skill gives a percentage to damage. You could add 0/1/2 to the DAMAGE of ranged units. Or +1/3/6 to attack when shooting (similar to the Precision spell). But these are just options.
Well, in principle, it's an option....
Dirty_Player

P.S.: A small request. Please add the "Manual Alliance Settings" script from WOG. I'm sure that with the introduction of simultaneous turns, interest in team play will increase!

Unfortunately, simultaneous turns are only available for blue and red players... and until I get the algorithm to 100%, I don't plan to implement it for all players....
(((
In reply to asm
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#102
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asm
I agree, but it's easier to change Bron's specialization than to
+350 gold!!!! Otherwise, there's no such hero in the swamp, but there is in all other castles! ;)
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#103
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Today I encountered a bug: level 1 units cost 10,000 gold. Is this a known issue? Should I provide a save file?
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#104
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>>Today I encountered a bug – level 1 units cost 10,000 gold. Is this a known issue? Should I save the game? Yes, it happens sometimes; this weird thing pops up occasionally. The best way to fix it is to restart the game!
szopa666: ban JC win game Keepo
In reply to Wlk777
#105
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Wlk777
Today I encountered a bug - level 1 units cost 10,000 gold. Is this a known issue? Should I save the game?

It's a known bug - the WoG engine didn't load properly. This is indicated by the first error message. And I set the prices to 10,000 specifically because it wouldn't be possible to continue playing due to the bugs... it seems I need to make not only the first level cost 10,000, but all levels. Restarting the game helps.
#106
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“Hit_and_Run restriction” – when this option is enabled, the hero will not be able to flee/surrender from the battle in the first round if they used magic (of any kind).
Does this only apply to the attacking hero, or any hero?
Весна 2014
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#107
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Dear asm-, I have the following idea: at the end of the game, statistics should be displayed for each player. For example, I am interested in the average actual time per turn (this would allow us to create a table later), and other data would also be interesting (the amount of money earned/collected/defended, the number of neutral creatures killed, etc.). In my opinion, this would be very interesting.
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In reply to =Logistik=
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#108
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Logisti k
“Hit_and_Run restriction” – when this option is enabled, the hero cannot flee/surrender from battle in the first round if they used magic (of any kind).
Does this only apply to the attacking hero, or any hero?
Of course, only the attacking hero.
szopa666: ban JC win game Keepo
In reply to =Logistik=
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#109
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Logisti k
“Hit_and_Run restriction” – when this option is enabled, the hero will not be able to flee/surrender from battle in the first round if they have used magic (any).
Does this only apply to the attacking hero, or any hero?
Any hero. But if you remove the checkbox, this won't happen.

Yesterday, I installed VT. It's very convenient. You don't have to go into the .ini files and change the rmg.txt file. All of this is done within the game. You can create templates (I tested it on 2cm4d3) of any size. The limit can also be anything. There is a chat. Thank you, ASM, for the work you've done.
Disadvantages
1. Essentially, this is TE-full in a new package. Buildings, magic, heroes – all as in TE-full. I want it to be like in SOD (in other words, I want a TE-light version).
2. In the VT tournament (and in the Spring Cup), the limit is 4000+500. IMHO: this is unlimited. Moreover, easy battles are already offered without battles, and you can get experience and conduct them, but there is not always a need to do so. Conclusion: the limit should be less than 4000+400.
Discord  5884
In reply to Alessandro
#110
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Alessandro
Disadvantages:
1. Essentially, this is TE-full in a new package. Buildings, magic, heroes – all as in TE-full. I want them to make it like in SOD (in other words, I want a TE-lite version).
2. In the WT tournament (and in the spring cup as well), the limit is 4000+500. IMHO: this is unlimited. Moreover, easy battles are already offered without battles and losses, and there is not always a need to gain experience and conduct them. Conclusion: the limit should be less than 4000+400.

1. With the default settings, it is very close to SOD, not in 1v1, of course, but overall it is not much changed; it can be considered SOD 4.2, for example.
2. The 4000+500 limit in the tournament is my initiative as an organizer; I wanted to make sure that everyone has enough time, and, of course, no one prevents you from personally agreeing with your opponent on any changes. In general, the issue of the turn limit will probably be adjusted with tests and improvements to the WT gameplay in future versions, and perhaps with the completion of simultaneous turns, it will become even less relevant.
In reply to Alessandro
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#111
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Alessandro

2. In the Warlord Tournament (and even in the Spring Cup), the limit is 4000+500. IMO: this is essentially unlimited. Moreover, easy battles are already offered without battles, allowing you to gain experience and avoid losses, and there isn't always a need to engage in them. Conclusion: the limit should be less than 4000+400.
What's wrong with an unlimited limit? I don't see anything wrong with it. Real life always interferes; your phone might ring during your turn, or something else might happen. Often, after playing against fierce opponents who dislike unlimited games, they themselves complain that they didn't have enough time due to real-life commitments... which seems a bit strange to me. On the contrary, playing with an unlimited limit is very convenient and doesn't differ significantly in terms of time compared to a limited game...
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In reply to Alessandro
#112
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Alessandro
...should...
Asm doesn't owe you anything. Rather, you owe him.
You can describe your understanding of the correct balance on the WT forum in the thread dedicated to this topic.
In general, your statements are similar to another set of tales (censored - about players), which you haven't played (or played very little) but are already loudly proclaiming how it should be.
In my opinion, 4000+500 is a great time for WT.
Stinger has been playing WT non-stop for 4 days now, and I consider this the best indicator of the version's success!
In reply to Samurai
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#113
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Samurai
(censored by players)
3. The use of vulgar and offensive language in usernames, avatars, messages, and signatures is prohibited on HeroesWorld.
4. Any direct or indirect insults towards users, third parties, or organizations are prohibited on HeroesWorld.
Moderators, don't fall asleep!
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In reply to Wlk777
#114
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Wlk777
What's wrong with unlimited time? I don't see anything bad about it. You can't escape reality; your phone will ring, or something else will happen. Often, after games with fierce opponents of unlimited time, they themselves complain that they didn't have enough time because of real-life issues... which seems a bit strange to me... On the contrary, playing with unlimited time is very convenient and doesn't take much longer than playing with a time limit...
Yes, I also never limit anyone's time per turn; in casual games, I prefer unlimited time, but in tournaments, even though it takes a long time, it's still not unlimited. This even subconsciously disciplines the player.

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