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Posts from Round table

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In reply to Erdem
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Erdem
If we consider only the number of available dwellings, it's better not to take extra Gnoll dwellings.
In this situation, it's better to take all available dwellings, regardless of how the percentage of their appearance in the portal is calculated, because the guaranteed chance of finding a Viv already is less than 50%, and that's already a gamble... but this way, you get an extra 25 Gnolls for each new Gnoll dwelling, up to level 121.
In reply to Erdem
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Erdem
If I have flagged 1 external dwelling of wyverns, 1 of harpies (vasei), 2 of gnolls, what is taken into account when calculating the probability of creatures appearing in the Dungeon Portal of Summoning: the number of external dwellings or the number of types of external dwellings? Thanks in advance for the answers! =)

Captain
But there is such a feature - if you take an external dwelling and build a Portal of Summoning on the same day, it will contain the same unit whose external dwelling you just flagged.

Tested it, here are the results.
1. On the same day, we take 9 external dwellings of Troglodytes, 1 external dwelling of dragons, and build the portal. Out of 20 times, always Troglodytes.

2. On the same day, we take 1 external dwelling of Troglodytes and 1 external dwelling of dragons, and build the portal.
16 times Troglodytes, 4 times dragons.

3. On the first day, we take 1 external dwelling of Troglodytes; on the second day, the external dwelling of dragons and the portal. 5 times Troglodytes and 5 times dragons.

4. On the first day, we take 9 external dwellings of Troglodytes; on the second day, the external dwelling of dragons and the portal. 5 times Troglodytes out of 5 attempts.

5. On the first day, we take 9 external dwellings of dragons; on the second day, 1 external dwelling of Troglodytes and the portal.
4 times dragons and 1 time Troglodytes.

My conclusions are as follows.
1. The number of external dwellings of each type matters.
2. The feature mentioned by Captain does not work.
3. The type of external dwelling affects the probability (possibly, lower-level external dwellings have a higher probability).
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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It would be logical to assume that each external dwelling influences separately. That is, if there are 9 Troglodyte dwellings and 1 dragon external dwelling, then the probability should be 90/10... Well, that's logical, of course...

What the captain said sounds like nonsense :) But there's another trick. We have three different external dwellings. We capture a dungeon with a portal without entering it and make a save. Now, from the same save, different monsters will appear each time. (Kluka showed me this).
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I played a bit with the Tower generation in Heroes 7 and 8, and it consistently produced 1-2 cons near the castle. Is this just a quirk of the generator, or is there some kind of dependency?
In reply to Van
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Tower
I played Tower a bit in generation 7-8, and it consistently gave me 1-2 cons near the castle. Is this just how the generator works, or is there some kind of dependency?
Good luck to you, play Tower more often.
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Wlk777
For example, ramparts often give unique units and wood resources.
Correct me if I'm wrong, but Rampart has DOUBLE the chance of an external dwelling spawning horses; the same applies to Conflux, which is why they appear more often. The rest seem to have equal probabilities.

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2 dirty academic approach, however :D
In reply to Dirty_Player
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Dirty_Player
Correct me if I'm wrong, but Rampart has a DOUBLE external dwelling for horses, just like Conflux, which is why they can be seen more often. The rest seem to have an equal chance of appearing.

Wow… I’ve been playing for 1000 years and didn’t notice….
In VT (presumably referring to a game version or mod), I will probably remove the duplicate external dwelling at Rampart for balance purposes… duplicates have already been removed from Soprov.
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Mods, why are you moving old threads? I can’t find anything here!
In reply to StickyFingaz
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StickyFingaz
Mods, why are you moving old threads? I can't find anything here!

Slava, if it’s not visible in the Tournaments section, then the thread is probably only here because it has lost its relevance.

/forum/section/16/

Times change... something new appears, and something else fades into the background.
С истиной где-то рядом...





Лето 2010.
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In Heroes of Might and Magic, there's a superstition: the player whose stronger monster "moves" during map generation is more likely to win. I'm curious, has this ever happened to anyone?
Человек человеку - друг!
In reply to Erdem
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Erdem
In Heroes, there's a superstition: The player whose stronger monster "goes" during map generation is more likely to win (I'm talking about the animation). I'm curious, has this ever happened to anyone?
No matter how many times I've tried, it hasn't worked for me, but I've had luck with demons and gremlins:D It's probably more of a psychological boost than actual help.


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In reply to RomarioGrom
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I always look at the faction of these units – whether they belong to me or to my opponent. Whoever they belong to, that side will win. Sometimes, this can even help me decide whether or not to take a rest during a game. (Just kidding).
My personal observation – which has always been 100% accurate in my games: the blue Castle always has hidden resources, at least one (while the red one often has none!). I don't know why this is the case.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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I haven't noticed anyone from Conflux, I don't know why...
I used to think it had some kind of impact, but then I realized it was just my silly thoughts.
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I didn't know where to post this, so I decided to post it here. I encountered a bug or something else; here's the situation: while playing as a Fire Expert, I couldn't cast Berserk (it wasn't even active – the units weren't highlighted) or Blindness (no anti-artifacts were present). After racking my brain, I decided to ask if anyone knows what's going on or has encountered something similar. The game was long, and there was a bug (the hero was duplicated), and once I was disconnected. Maybe that's relevant too... Anyway, here's the save file; if anyone is interested, they can test it themselves. Thanks in advance!
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