My composition: hmm... the only faction I haven't played yet :o But, theoretically, my army would include a mage hero, a ghost, a vampire, and three warriors.
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I put the warriors of Inferno in the front.
True, werewolves are expensive, and in this game, I personally never have enough money.
It's cool to give a banshee a werewolf and develop her. After that, she easily captures cities and repels attacks from neighbors.
True, werewolves are expensive, and in this game, I personally never have enough money((((
In my opinion, it's worth it. You don't have to rack your brains and think about where to get just a little more experience, even for an evil spirit.
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but the Cerberus is the strongest of the tailed ones and is easily defeated by Undead, which are immune to it
He is immune to death, so they will lose.
And the tactic with ghosts and undead is for noobs.
The undead have a warrior-ghost and a templar, as far as I remember.
Five hundred, if I remember correctly, for the building, and another thousand for the stone-skinned werewolf, which dies from two elemental attacks and is vulnerable to magic.
Well, the Lich Queen or Death Knight will help.
It's pure luck here – what kind of units the opponent will develop. Against warriors, it's best to use Death Knights and Spectres, but if he suddenly decides to develop as a mage, then you need Liches and Vampires.
If there's a Lord of the Pit in the army, then the mage won't have it easy either.
No one forces you to put a werewolf in the main army. But to put it with a banshee, just to scare and defeat particularly zealous orc-goblins – please do.
Yes, the Necropolis faction and their vampirism are present here as well. In my opinion, they have a good and diverse selection of mages.
Similarly to the post about demons, everything depends on the opponent and the map.
Good! But if we have 3 opponents, what would you do?
It's much easier to choose the right army when playing 1vs1 than when playing against 3 opponents at once.
It's more difficult against demons... Again, when playing on a small map, a skilled demon player will develop a Gargoyle, as, like an Elf, they might be wary of weapon immunity. A good option would be: a warrior hero + Shadow + 2 Adepts; later, after gaining another leadership point + a Templar. Upgrade the Adepts to Spectres if the demon has a Gargoyle. If the demon doesn't have a Gargoyle, upgrade the Adepts to Deaths. As an alternative, developing Adepts into Liches could be a good choice, but it's not certain that you'll have enough experience, and you're unlikely to do anything against the demon with Necromancers.